我对android更新一点。我想简单地用手指将捏合/缩放效果应用于3D对象。我在ImageView上为图像引用了捏合/缩放效果。我试图在GLSurfaceView上显示3D对象(如tringle,cube)。可以显示对象,甚至可以旋转但我无法应用捏合/缩放效果来缩放3d对象。
我列出了一些我经历过的http://www3.ntu.edu.sg/home/ehchua/programming/android/Android_3D.html链接http://insanitydesign.com/wp/projects/nehe-android-ports/ http://x-tutorials.blogspot.sg/2011/11/implement-pinch-zoom-in-ontouchlistener.html
我在这里提供我的代码......
公共类MyGLActivity扩展了Activity {
private GLSurfaceView glView; // Use GLSurfaceView
public static Context context;
// Call back when the activity is started, to initialize the view
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
glView = new MyGLSurfaceView(this); // Allocate a GLSurfaceView
setContentView(glView); // This activity sets to GLSurfaceView
}
// Call back when the activity is going into the background
@Override
protected void onPause() {
super.onPause();
//glView.onPause();
}
// Call back after onPause()
@Override
protected void onResume() {
super.onResume();
// glView.onResume();
}
class MyGLSurfaceView extends GLSurfaceView
{
private final float TOUCH_SCALE_FACTOR = 180.0f / 320;
private float mPreviousX;
private float mPreviousY;
// touch events
private final int NONE = 0;
private final int DRAG = 0;
private final int ZOOM = 0;
// pinch to zoom
float oldDist = 100.0f;
float newDist;
int mode = 0;
MyGLRenderer renderer;
public MyGLSurfaceView(Context context)
{
super(context);
renderer=new MyGLRenderer();
setRenderer(renderer);
// Render the view only when there is a change in the drawing data
setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
}
public boolean onTouchEvent(MotionEvent event)
{
//Log.e("tag", "Touched");
//Toast.makeText(this.getContext(), "Touched",Toast.LENGTH_SHORT).show();
float x = event.getX();
float y = event.getY();
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN: // one touch: drag
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN: // two touches: zoom
oldDist = spacing(event);
if (oldDist > 10.0f) {
mode = ZOOM; // zoom
}
break;
case MotionEvent.ACTION_UP: // no mode
mode = NONE;
oldDist = 100.0f;
break;
case MotionEvent.ACTION_POINTER_UP: // no mode
mode = NONE;
oldDist = 100.0f;
break;
case MotionEvent.ACTION_MOVE: // rotation
if (event.getPointerCount() > 1 && mode == ZOOM)
{
newDist = spacing(event);
//Log.d("SPACING: ", "OldDist: " + oldDist + ", NewDist: " + newDist);
if (newDist > 10.0f)
{
float scale = newDist/oldDist; // scale
// scale in the renderer
Log.i("Zoom", "Zooming......");
oldDist = newDist;
}
}
else if (mode == DRAG)
{
float dx = x - mPreviousX;
float dy = y - mPreviousY;
renderer.mAngleX += dx * TOUCH_SCALE_FACTOR;
renderer.mAngleY += dy * TOUCH_SCALE_FACTOR;
requestRender();
}
break;
}
mPreviousX = x;
mPreviousY = y;
return true;
}
}
private float spacing(MotionEvent event)
{
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return (float) Math.sqrt(x * x + y * y);
}
}
有谁能请给我一些演示示例来对3d立方体进行缩放效果?我是如此坚持这个问题,我的进一步工作停止了。任何帮助将不胜感激。谢谢 提前