好吧,对于我的游戏,我设置了服务器/客户端点对点连接,来回发送位置等。
虽然我的消息实际上发送速度不快,但也不可靠。由于缺少部分字符串,有时发送只是停止而线程不会继续(不确定原因).t
无论如何我的接收代码在这里:
public void RecieveAsync()
{
if (netStream == null) netStream = Server.GetStream();
if (netStream.DataAvailable == false) return;
netStream.BeginRead(ReadBuffer, 0, ReadBuffer.Length, new AsyncCallback(recieveCallBack), netStream);
}
public void recieveCallBack(IAsyncResult ar)
{
//try
//{
String content = String.Empty;
Console.WriteLine("Stuck trying to get data");
int rec = netStream.EndRead(ar);
if (rec > 0)
{
Console.WriteLine(Encoding.ASCII.GetString(
ReadBuffer, 0, rec));
string packet = Encoding.ASCII.GetString(
ReadBuffer, 0, rec);
bool completedPacket = false;
int appendTo = rec;
if (packet.Contains("<eof>"))
{
appendTo = packet.IndexOf("<eof>");
packet.Replace("<eof>", "");
completedPacket = true;
}
SB.Append(packet, 0, appendTo);
// Check for end-of-file tag. If it is not there, read
// more data.
content = SB.ToString();
if (completedPacket)
{
// All the data has been read from the
// client. Display it on the console.
if (DataRecieved != null)
{
string RecievedData = SB.ToString();
DataRecieved(RecievedData);
netStream.Flush();
Array.Clear(ReadBuffer, 0, ReadBuffer.Length);
ReadBuffer = new byte[1024];
}
SB.Clear();
// Echo the data back to the client.
}
else
{
// Not all data received. Get more.
Array.Clear(ReadBuffer, 0, ReadBuffer.Length);
ReadBuffer = new byte[1024];
netStream.BeginRead(ReadBuffer, 0, ReadBuffer.Length, recieveCallBack, netStream);
}
}
}
我在这里发送代码:
public void Send(byte[] data, int index, int length)
{
//add data as state
//socket.NoDelay = true;
if (netStream == null) netStream = TcpClient.GetStream();
netStream.BeginWrite(data, 0, length, sendCallback, netStream);
}
private void sendCallback(IAsyncResult ar)
{
//try
//{
netStream.EndWrite(ar);
//if (ar.AsyncState != null)
//{
// byte[] buffer = (byte[])ar.AsyncState;
// socket.BeginSend(buffer, 0, buffer.Length, SocketFlags.None, sendCallback, null);
// return;
//}
if (OnSend != null)
{
OnSend(this);
}
netStream.Flush();
//catch (Exception ex)
//{
// System.Windows.Forms.MessageBox.Show(ex.ToString());
// return;
//}
}
数据包在Encoding.ASCII.Getbytes。
下服务器和客户端都在使用Thread.Sleep(1)更新while(true)线程。
答案 0 :(得分:0)
因为你试图逐位重构一个字符串(如果你使用更常见的多字节编码,如UTF8,这种方法会破坏),你的方法很脆弱。
正如我的评论中所述,您可能会错过<eof>
,因为它分为两次读取。
IMO,一种更好的方法是用前面的长度字段(4字节int)标记你的消息,这样你就不必在消息的末尾tip着脚尖试图弄清楚它是否已经完成。
只需将所有读物倒入MemoryStream
,直至达到指示的消息长度,然后使用您认为合适的编码解码MemoryStream
的内容。