iOS Gamecenter程序化配对

时间:2013-01-24 00:59:41

标签: iphone ios objective-c game-center gkmatchmaker

我正在尝试使用自定义UI(无GKMatchMakerViewController)实现实时多人游戏。我正在使用startBrowsingForNearbyPlayersWithReachableHandler: ^(NSString *playerID, BOOL reachable)来查找本地播放器,然后使用GKMatchmaker单例(我已经启动)发起匹配请求。

这是我遇到麻烦的地方。当我发送请求时,完成处理程序几乎立即触发,没有错误,并且它返回的匹配具有预期的玩家计数为零。同时,其他玩家肯定没有回应该请求。

相关代码:

- (void) findMatch
{
GKMatchRequest *request = [[GKMatchRequest alloc] init];
request.minPlayers = NUM_PLAYERS_PER_MATCH; //2
request.maxPlayers = NUM_PLAYERS_PER_MATCH; //2
if (nil != self.playersToInvite)
{
    // we always successfully get in this if-statement
    request.playersToInvite = self.playersToInvite;
    request.inviteeResponseHandler = ^(NSString *playerID, GKInviteeResponse
                                       response)
    {
        [self.delegate updateUIForPlayer: playerID accepted: (response ==
                                                              GKInviteeResponseAccepted)];
    };
}
request.inviteMessage = @"Let's Play!";

[self.matchmaker findMatchForRequest:request
    withCompletionHandler:^(GKMatch *match, NSError *error) {
        if (error) {
            // Print the error
            NSLog(@"%@", error.localizedDescription);
        }
        else if (match != nil)
        {
            self.currentMatch = match;
            self.currentMatch.delegate = self;

            // All players are connected
            if (match.expectedPlayerCount == 0)
            {
                // start match
                [self startMatch];
            }
            [self stopLookingForPlayers];
        }
    }];
}

1 个答案:

答案 0 :(得分:1)

想出来!我需要在我的邀请处理程序中调用- (void)matchForInvite:(GKInvite *)invite completionHandler:(void (^)(GKMatch *match, NSError *error))completionHandler,以便两个玩家拥有相同的匹配数据。