我对Python很陌生,所以如果我的问题是业余的,我会道歉。
我正在尝试创建一个简单的程序,允许用户查看正在广播的UDP消息。为了使程序不锁定,我当然需要创建一个单独的线程来监听广播。
在我尝试实现线程之前,该程序运行良好。它只是等待UDP消息,并在收到消息时在TextView
中显示它们。当然,这锁定了主线程。
这是我的代码:(是的,我知道我的代码有几个不相关的问题,但请忽略它们。例如,我从不关闭socket
。我稍后会解决这些问题。)
import socket
import select
import sys
import threading
try:
import pygtk
pygtk.require("2.0")
except:
pass
try:
import gtk
except:
print("GTK not available!")
sys.exit(1)
class GUI:
def __init__(self):
self.builder = gtk.Builder()
self.builder.add_from_file("UDPListener.ui")
dic = {"on_mainWindow_destroy" : self.quit,
"on_listenButton_clicked" : self.startThread,
"on_stopListenButton_clicked" : self.stopListening}
self.builder.connect_signals(dic)
self.listenerThread = threading.Thread(target = self.listen)
def startThread(self, widget):
self.listenerThread.start()
def listen(self):
bufferSize = 1024
IPAddress = "0.0.0.0"
IPAddress: 0.0.0.0
portNumber = 50000
udpClient = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
textView = self.builder.get_object("messagesReceivedEntry").get_buffer()
textView.text = textView.get_text(textView.get_start_iter(),textView.get_end_iter())
textView.set_text("Listening...")
try:
udpClient.bind((IPAddress, portNumber))
udpClient.setblocking(0)
except:
print "Cannot connect."
try:
while True:
result = select.select([udpClient],[],[])
message = result[0][0].recv(bufferSize)
print message
except:
print "Cannot receive message"
def quit(self, widget):
sys.exit(0)
def stopListening(self, widget):
pass
gui = GUI()
gtk.main()
代码将运行并且一切运行正常,但它从不打印任何消息(我自己广播)。
更新
感谢J.F. Sebastian的回答,我修改了我的代码以包含以下内容:
import socket
import select
import sys
import threading
import gobject
try:
import pygtk
pygtk.require("2.0")
except:
pass
try:
import gtk
except:
print("GTK not available!")
sys.exit(1)
gobject.threads_init()
class GUI:
def __init__(self, UDPClient):
self.udpClient = UDPClient
self.builder = gtk.Builder()
self.builder.add_from_file("TestUDPListenerREORG.ui")
dic = {"on_mainWindow_destroy" : self.quit,
"on_listenButton_clicked" : self.startThread,
"on_stopListenButton_clicked" : self.stopListening}
self.builder.connect_signals(dic)
self.textView = self.builder.get_object("messagesReceivedEntry").get_buffer()
self.textViewText = self.textView.get_text(self.textView.get_start_iter(),self.textView.get_end_iter())
self.listening = False
self.listenerThread = threading.Thread(target = self.listen)
def startThread(self, widget):
self.listenerThread.start()
pass
def listen(self):
try:
self.udpClient.connect()
except:
print "Cannot connect."
try:
while True:
result = select.select([self.udpClient.client],[],[])
message = result[0][0].recv(1024)
print message
gobject.idle_add(self.updateGUI, message)
except:
print "Cannot receive message"
def updateGUI(self, message):
print "updating..."
self.textView.set_text(self.textViewText + "\n" + message)
print message
def quit(self, widget):
self.udpClient.close()
sys.exit(0)
def stopListening(self, widget):
pass
class UDPClient:
def __init__(self, IPAddress, portNumber):
self.IPAddress = IPAddress
self.portNumber = portNumber
self.bufferSize = 1024
self.client = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
def connect(self):
try:
self.client.bind((self.IPAddress, self.portNumber))
self.client.setblocking(0)
except: print "Cannot connect."
def close(self):
try:
self.client.close()
except:
pass
udpClient = UDPClient("0.0.0.0", 50000)
gui = GUI(udpClient)
gtk.main()
到目前为止一切都完美无缺。
答案 0 :(得分:1)
我发现适用于多线程gtk应用程序的模型是在主线程中运行所有GUI代码。 gtk在后台线程中运行的唯一方法是gobject.idle_add()
来安排在主线程中执行gui回调。
在运行任何其他gtk代码之前,将gobject.threads_init()
放在模块顶部的某处。
Here's an example for Gtk 3但Gtk 2的原则是相同的。Another example。
另一种方法是使用gobject.io_add_watch()
之类的东西,避免使用多个线程。