我正在尝试使用自定义背景的自定义EditText,无法使用可绘制的XML进行绘制
这就是我现在所拥有的
public class EMEditText extends EditText {
private Bitmap framedBitmap;
public EMEditText(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
}
@Override
protected void onDraw(Canvas canvas) {
if(framedBitmap == null) {
createDrawable(getWidth(), getHeight());
}
Paint paint = new Paint();
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
// canvas.drawBitmap(framedBitmap, 0, 0, paint);
}
private void createDrawable(int width, int height) {
// create a new bitmap of given size
Bitmap start = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(start);
RectF outerRect = new RectF(0, 0, width, height);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.WHITE);
// paint.setStrokeWidth(1);
// paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT));
canvas.drawRoundRect(outerRect, height / 2, height / 2, paint);
framedBitmap = start;
}
}
答案 0 :(得分:2)
您的代码中可能存在的错误是,您在Canvas
方法中创建了自己的createDrawable()
对象,但onDraw()
方法为您提供了您应该使用的Canvas
权利为您的图纸。
所以您可能希望将createDrawable(int width, int height)
方法更改为createDrawable(int width, int height, Canvas c)
。您的代码应如下所示:
@Override
protected void onDraw(Canvas canvas) {
if(framedBitmap == null) {
createDrawable(getWidth(), getHeight(), canvas);
}
Paint paint = new Paint();
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
// canvas.drawBitmap(framedBitmap, 0, 0, paint);
}
private void createDrawable(int width, int height, Canvas c) {
// create a new bitmap of given size
Bitmap start = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
c.setBitmap(start);
RectF outerRect = new RectF(0, 0, width, height);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.WHITE);
// paint.setStrokeWidth(1);
// paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT));
c.drawRoundRect(outerRect, height / 2, height / 2, paint);
framedBitmap = start;
}
正如您所看到的,我还更改了createDrawable()
方法的正文,以便它使用Canvas
中的onDraw()
并将其Bitmap
设置为您创建的{{1}}