在Mozilla NPAPI AsyncDrawing中使用NPDrawingModelAsyncBitmapSurface有什么用?

时间:2013-01-22 07:54:25

标签: mozilla direct3d npapi direct3d10

Mozilla公开了AsyncDrawing API,,可以实现硬件加速渲染 NPAPI插件。
虽然NPDrawingModelAsyncWindowsSharedSurface模式需要Vista及更高版本,但是 NPDrawingModelAsyncBitmapSurface也适用于Windows XP 但在他们的sample code中,在函数drawAsyncBitmapColor中,
该插件使用像素上的memcpy和循环来绘制位图:

void drawAsyncBitmapColor(InstanceData* instanceData)
{
  NPP npp = instanceData->npp;

  uint32_t *pixelData = (uint32_t*)instanceData->backBuffer->bitmap.data;

  uint32_t rgba = instanceData->scriptableObject->drawColor;

  unsigned char subpixels[4];
  subpixels[0] = rgba & 0xFF;
  subpixels[1] = (rgba & 0xFF00) >> 8;
  subpixels[2] = (rgba & 0xFF0000) >> 16;
  subpixels[3] = (rgba & 0xFF000000) >> 24;

  subpixels[0] = uint8_t(float(subpixels[3] * subpixels[0]) / 0xFF);
  subpixels[1] = uint8_t(float(subpixels[3] * subpixels[1]) / 0xFF);
  subpixels[2] = uint8_t(float(subpixels[3] * subpixels[2]) / 0xFF);
  uint32_t premultiplied;
  memcpy(&premultiplied, subpixels, sizeof(premultiplied));

  for (uint32_t* lastPixel = pixelData + instanceData->backBuffer->size.width * instanceData->backBuffer->size.height;
    pixelData < lastPixel;
    ++pixelData) {
    *pixelData = premultiplied;
  }

  NPN_SetCurrentAsyncSurface(npp, instanceData->backBuffer, NULL);
  NPAsyncSurface *oldFront = instanceData->frontBuffer;
  instanceData->frontBuffer = instanceData->backBuffer;
  instanceData->backBuffer = oldFront;
}

这是否意味着昂贵的复制必须由CPU完成,而不是GPU? 是否意味着NPDrawingModelAsyncBitmapSurface不允许您利用硬件加速?

由于

1 个答案:

答案 0 :(得分:1)

  

这是否意味着昂贵的复制必须由CPU完成,而不是   GPU?这是否意味着NPDrawingModelAsyncBitmapSurface不会   让你利用硬件加速?

是的,是的。硬件加速表面需要特定于平台的实现,因此将纯位图表面作为后备。