我想将存储库,服务和UoW注入应用层,并将DBcontext注入UoW和存储库。
DBContext必须与UoW中的相同上下文和AppLayer中的每个存储库相同,但必须在处理applayer后处置,并且必须在每个AppLayer解析中创建新的DBContext。
Unity的DBContext类型映射配置中的PerResolveLifetimeManager是否适合这种情况?
示例:
//main
appLayer = resolve<IAppLayer>
appLayer.doSomeStuff()
appLayer.dispose()
// end main
//applayer class
public class AppLayer : IAppLayer{
AppLayer(IRepository, IBusinesService, IUoW){...//init vbles} //ctor, dependencies injected by Unity
public void doSomeStuff(){
using(transactionScope){
businessEntity = IRepository.findEntity()
IBusinessService.modifyEntity(businessEntity)
IUoW.saveChanges() //works because IRepository is using the same DBContext to find the entity, so the entity is attached to the same DBContext.
}//end using
}//end doSomeStuff
}//end applayerclass
答案 0 :(得分:2)
PerResolveLifetimeManager非常适合这种情况。我做了一个经验测试检查持久性缓存和实例哈希码。