我希望有一个视图控制器在后台循环图像,以提供无限滚动的外观。例如,如果我使用下面的图像,左右边缘完美匹配,并将用于提供无限滚动外观。有谁知道我怎么设置这个?我做了一些研究而且迷路了。谢谢大家!
答案 0 :(得分:8)
@property (nonatomic, assign) BOOL keepGoing;
@property (nonatomic, assign) BOOL panRight;
@property (nonatomic, strong) UIImageView *imageViewA;
@property (nonatomic, strong) UIImageView *imageViewB;
- (void)getReady {
// init theImage
UIImage *theImage = [UIImage imageNamed:@"theImage.png"];
// get two copies of the image
self.imageViewA = [[UIImageView alloc] initWithImage:theImage];
self.imageViewB = [[UIImageView alloc] initWithImage:theImage];
// place one in view, the other, off to the right (for right to left motion)
NSInteger direction = (self.panRight)? 1 : -1;
self.imageViewA.frame = self.view.bounds;
self.imageViewB.frame = CGRectOffset(self.view.bounds, direction*self.imageViewA.bounds.size.width, 0.0);
[self.view addSubview:self.imageViewA];
[self.view addSubview:self.imageViewB];
self.keepGoing = YES;
}
- (void)go {
NSInteger direction = (self.panRight)? 1 : -1;
CGFloat offsetX = -direction*self.imageViewA.bounds.size.width;
[UIView animateWithDuration:1.0 delay:0.0 options:UIViewAnimationOptionCurveLinear animations:^{
self.imageViewA.frame = CGRectOffset(self.imageViewA.frame, offsetX, 0);
self.imageViewB.frame = CGRectOffset(self.imageViewB.frame, offsetX, 0);
} completion:^(BOOL finished) {
if (self.keepGoing) {
// now B is where A began, so swap them and reposition B
UIImageView *temp = self.imageViewA;
self.imageViewA = self.imageViewB;
self.imageViewB = temp;
self.imageViewB.frame = CGRectOffset(self.view.bounds, direction*self.view.bounds.size.width, 0.0);
// recursive call, but we don't want to wind up the stack
[self performSelector:@selector(go) withObject:nil afterDelay:0.0];
}
}];
}
要进行操作,请设置panRight属性,然后调用[self getReady];
和[self go];
。
它主要运行asynch。要停止,set self.keepGoing = NO;
。
答案 1 :(得分:0)
一种简单的方法是使图像宽度为屏幕宽度的两倍。把它放在0,0。根据需要左右动画。一旦原点小于x轴上图像宽度的一半的负值,它就到达其右边缘的末端,并且一旦原点在x轴上超过0,它就到达其左边缘的末端。当发生这种情况时,您可以重置原点。