我正在尝试使用Tkinter编写一个Snake Game程序 我的蛇由下面定义的圆圈列表组成。但是,当我调用move方法时,最后一个方法不会移动。有什么问题?
class Circle:
def __init__(self,canv,x,y,index,direc):
self._x = x
self._y = y
self._index = index
self._direction = direc
self._canvas = canv
coordinat = (self._x)-5,(self._y)-5,(self._x)+5,(self._y)+5
if index==0:
color = "gold"
else:
color = "green"
self._circle = canv.create_oval(coordinat ,fill=color, tags=str(self._index))
def _move(self):
if self._direction == "up":
delta = (0,-5)
elif self._direction == "down":
delta = (0,5)
elif self._direction == "left":
delta = (-5,0)
elif self._direction == "right":
delta = (5,0)
tag = str(self._index)
self._canvas.move(tag, delta[0],delta[1])
她就是我的称呼方式
self._canvas = Canvas(self._playArea,width=750,height=450,bg="#1C1C1C")
x = int(self._parent.winfo_width() / 4.)
y = int(self._parent.winfo_height()/ 4.)
circle = Circle(self._canvas,x,y,0,"right")
self._circleList.append(circle)
self._addCircle()
self._addCircle()
self._addCircle()
self._addCircle()
self._addCircle()
self._canvas.place(x=0, y=0)
for i in range(0,500):
for x in self._circleList:
x._move()
root.update()
root.after(10)
这是addCircle方法
length = len(self._circleList)
if self._circleList[length-1]._direction == "right":
x = (self._circleList[length-1]._x)-10
y = self._circleList[length-1]._y
d = "right"
elif self._circleList[length-1]._direction == "left":
x = (self._circleList[length-1]._x) + 10
y = self._circleList[length-1]._y
d = "left"
elif self._circleList[length-1]._direction == "up":
x = self._circleList[length-1]._x
y = (self._circleList[length-1]._y)+10
d = "up"
elif self._circleList[length-1]._direction == "down":
x = self._circleList[length-1]._x
y = (self._circleList[length-1]._y)-10
d = "down"
newCircle = Circle(self._canvas,x,y,length,d)
self._circleList.append(newCircle)
答案 0 :(得分:1)
问题是您使用index=0
创建了第一个项目,然后使用该index
作为标记来标识该项目。你不应该使用整数作为标签,这是为项目的id保留的,但是,你可以使用它。除了0
被Tcl评估为false,因此您无法为其有效地定义任何标记。事实证明,当您致电canvas.move(0, ...)
时,您不会移动任何创建的圈子。但是您创建的下一个项目被分配了标记“1”,当您调用canvas.move(1, ...)
时,您实际上正在移动您之前创建的项目(具有“金色”颜色的项目),因为它自动分配了标识“1” “通过Tcl。对所有其他创建的圈重复。
解决问题的快捷方法是将代码更改为使用index + 1
来传递所有这些索引。但是你所包含的代码中存在几个问题,所以这里有一个改进的代码,它可以执行你所追求的:
import Tkinter
UP, RIGHT, DOWN, LEFT = range(4)
class Circle:
def __init__(self, canv, x, y, direc, color):
self.x, self.y = x, y
self.direction = direc
self._canvas = canv
coord = (self.x)-5, (self.y)-5, (self.x)+5, (self.y)+5
self._index = canv.create_oval(coord, fill=color)
def move(self):
y_sign = 1 if self.direction == DOWN else -1
x_sign = 1 if self.direction == RIGHT else -1
if self.direction in (UP, DOWN):
delta = (0, y_sign * 5)
else:
delta = (x_sign * 5, 0)
self._canvas.move(self._index, delta[0], delta[1])
def add_circle(canvas, l):
d = l[-1].direction
if d in (UP, DOWN):
x = l[-1].x
y = (1 if d == UP else -1) * 10 + l[-1].y
else:
x = (1 if d == LEFT else -1) * 10 + l[-1].x
y = l[-1].y
circle = Circle(canvas, x, y, d, "green")
l.append(circle)
def move_circles(circle_l, root):
for c in circle_l:
c.move()
root.after(50, lambda: move_circles(circle_l, root))
root = Tkinter.Tk()
width, height = 750, 450
canvas = Tkinter.Canvas(width=width, height=height, bg="#1C1C1C")
canvas.pack(fill=None, expand=False)
circle_l = []
circle = Circle(canvas, width / 4, height / 4, RIGHT, "gold")
circle_l.append(circle)
for _ in range(5):
add_circle(canvas, circle_l)
move_circles(circle_l, root)
root.mainloop()
答案 1 :(得分:0)
不是一个真正的答案,但你可以让你的最后一段代码更短/更有效:
length = len(self._circleList)
x = self._circleList[length-1]._x
y = self._circleList[length-1]._y
d = self._circleList[length-1]._direction
if d == "right":
x -= 10
elif d == "left":
x += 10
elif d == "up":
y += 10
elif d == "down":
y -= 10
newCircle = Circle(self._canvas,x,y,length,d)
self._circleList.append(newCircle)
首先设置默认值,然后仅修改x
或y
。