行。因此,我必须处理NSStreamDelegate实现的特殊情况。
该过程如下:
1- a COMMAND数据被写入输出流以触发另一端
2-另一端,开始异步输入输入流BUT的数据,这意味着数据的第一部分在开始时被接收,然后几秒钟,其余的数据进入。
3-收到所有数据后,服务器将不发送任何数据,但连接仍保持打开状态。 (输入流状态=打开(2))
4-几分钟后,服务器结束连接(输入流状态= 5)并触发NSStreamEventEndEncountered。
SendRequest类
- (void)sendSecondRequest {
CFReadStreamRef readStream = nil;
CFWriteStreamRef writeStream = nil;
CFStreamCreatePairWithSocketToHost(NULL, (__bridge CFStringRef)self.SOMEServer, self.SOMEPort, &readStream, &writeStream);
self.inputStream = (__bridge NSInputStream *)readStream;
self.outputStream = (__bridge NSOutputStream *)writeStream;
[self.inputStream setDelegate:self];
[self.outputStream setDelegate:self];
NSData *data = [NSData dataWithData:[kSecondCall dataUsingEncoding:NSASCIIStringEncoding]];
[self.inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.inputStream open];
[self.outputStream open];
[self.outputStream write:[data bytes] maxLength:[data length]];
}
- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode {
switch (eventCode) {
case NSStreamEventOpenCompleted:
break;
case NSStreamEventHasBytesAvailable:
if (aStream == self.inputStream) {
uint8_t buffer[1024];
NSInteger len = [self.inputStream read:buffer maxLength:sizeof(buffer)];
if (len > 0) {
NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];
[gOutput appendString:output];
}
}
break;
case NSStreamEventEndEncountered:
NSLog(@"Can not connect to the host");
[aStream close];
[aStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
aStream = nil;
break;
default:
break;
}
}
- (void)disconnectSocket {
[self.inputStream close];
[self.inputStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.outputStream close];
[self.outputStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.inputStream setDelegate:nil];
[self.outputStream setDelegate:nil];
self.inputStream = nil;
self.outputStream = nil;
}
gOutput 变量是一个全局变量,用于读取和存储输入流。
问题在于,由于数据的第一部分立即出现,然后其余部分以异步方式进入,我无法处理没有更多可用数据的时刻。
换句话说,我怎么知道服务器是否完成了发送数据,我应该开始处理它?</ p>
答案 0 :(得分:0)
服务器在末尾发送终结符序列。当客户端检测到此终结符时,它开始处理....