使用jQuery创建一个简单的JavaScript类

时间:2013-01-19 19:50:16

标签: javascript jquery class keyboard-events

我正在尝试理解jQuery类,但它并不是很顺利。

我的目标是以这种方式使用课程(或者学习更好的方法):

var player = new Player($("playerElement"));
player.InitEvents();

使用其他人的例子,这就是我的尝试:

$.Player = function ($) {

};

$.Player.prototype.InitEvents = function () {

    $(this).keypress(function (e) {
        var key = e.which;
        if (key == 100) {
            MoveRight();
        }
        if (key == 97) {
            MoveLeft();
        }
    });
};

$.Player.prototype.MoveRight = function () {
    $(this).css("right", this.playerX += 10);
}

$.Player.prototype.MoveLeft = function () {
    $(this).css("right", this.playerX -= 10);
}

$.Player.defaultOptions = {
    playerX: 0,
    playerY: 0
};

最终目标是使用键盘字母AD左右移动字符。

我有一种感觉,我正在做这个“班级”的错误 但我不确定为什么。

(对不起我的英文)

2 个答案:

答案 0 :(得分:21)

一个重要的问题是你必须将传递的jQuery对象/元素分配给this.element - 或另一个this.propertyName - 所以你可以稍后在实例的方法中访问它。

您也不能直接调用MoveRight() / MoveLeft(),因为这些函数未在作用域链中定义,而是在实例的构造函数的原型中定义,因此您需要引用实例本身称之为。

以下更新和评论的代码:

(function ($) { //an IIFE so safely alias jQuery to $
    $.Player = function (element) { //renamed arg for readability

        //stores the passed element as a property of the created instance.
        //This way we can access it later
        this.element = (element instanceof $) ? element : $(element);
        //instanceof is an extremely simple method to handle passed jQuery objects,
        //DOM elements and selector strings.
        //This one doesn't check if the passed element is valid
        //nor if a passed selector string matches any elements.
    };

    //assigning an object literal to the prototype is a shorter syntax
    //than assigning one property at a time
    $.Player.prototype = {
        InitEvents: function () {
            //`this` references the instance object inside of an instace's method,
            //however `this` is set to reference a DOM element inside jQuery event
            //handler functions' scope. So we take advantage of JS's lexical scope
            //and assign the `this` reference to another variable that we can access
            //inside the jQuery handlers
            var that = this;
            //I'm using `document` instead of `this` so it will catch arrow keys
            //on the whole document and not just when the element is focused.
            //Also, Firefox doesn't fire the keypress event for non-printable
            //characters so we use a keydown handler
            $(document).keydown(function (e) {
                var key = e.which;
                if (key == 39) {
                    that.moveRight();
                } else if (key == 37) {
                    that.moveLeft();
                }
            });

            this.element.css({
                //either absolute or relative position is necessary 
                //for the `left` property to have effect
                position: 'absolute',
                left: $.Player.defaultOptions.playerX
            });
        },
        //renamed your method to start with lowercase, convention is to use
        //Capitalized names for instanceables only
        moveRight: function () {
            this.element.css("left", '+=' + 10);
        },
        moveLeft: function () {
            this.element.css("left", '-=' + 10);
        }
    };


    $.Player.defaultOptions = {
        playerX: 0,
        playerY: 0
    };

}(jQuery));

//so you can use it as:
var player = new $.Player($("#playerElement"));
player.InitEvents();

Fiddle

另请注意,JavaScript没有实际的“类”(至少在ES6实现之前),也没有方法(根据定义只与Classes关联),而是提供类似于类的甜蜜语法的构造函数。这是一篇由TJ Crowder撰写的关于JS“假”方法的精彩文章,它有点先进,但每个人都应该能够从阅读中学到新东西:
http://blog.niftysnippets.org/2008/03/mythical-methods.html

答案 1 :(得分:5)

this原型函数中使用Player时,this指向当前的Player对象。

但是当您使用$(this).keypress时,它要求this指向HTML元素。

两者完全不兼容。只有一个this,它指向当前的Player对象,而不是HTML元素。

要解决您的问题,您需要在创建时将HTML元素传递给Player对象,或者传递给相关的函数调用。

您可以在构建时将元素传递给Player对象:

$.Player = function ($, element) {
        this.element = element;

};

$.Player.prototype.InitEvents = function () {

    $(this.element).keypress(function (e) {
        var key = e.which;
        if (key == 100) {
            MoveRight();
        }
        if (key == 97) {
            MoveLeft();
        }
    });
 };

 $.Player.prototype.MoveRight = function () {
     $(this.element).css("right", this.playerX += 10);
 }

 $.Player.prototype.MoveLeft = function () {
     $(this.element).css("right", this.playerX -= 10);
 }

$.Player.defaultOptions = {
    playerX: 0,
    playerY: 0
};