python:获取Tkinter条目值

时间:2013-01-19 04:38:27

标签: python tkinter binding tkinter-entry

我一直在尝试获取一个条目值(代码中的S1)将自己设置为一个值(_attributes字典中的STR),而我无法让它工作。我想把它作为最终的toploop,但我一步一步,因为我是一般的编程新手。我是以正确的方式进行此操作,还是应该只有一个按钮,当按下该按钮时,会在当时对条目值进行查找并依次查看?我已经完成了我在网上为Tkinter找到的几个教程和课程,但似乎距离能够按照我期望的方式制作任何东西还有几英里远。

#! usr/bin/python27
from Tkinter import *

class Character:

    def __init__(self, **kvargs):
        self._attributes = kvargs

    def set_attributes(self, key, value):
        self._attributes[key] = value
        return

    def get_attributes(self, key):
        return self._attributes.get(key, None)


def attrInput(stat, x, y):
   """Creates a label for entry box"""
   L = Label(B,
             width = 5,
             relief = RIDGE,
             anchor = E,
             text = stat).grid(row = x,
                             column = y)

B = ""
def main():

    Person = Character()

    B = Tk()

    S1 = Entry(B, width = 3)
    S1.grid(row = 0, column = 1)
    S1.bind("<Key>", Person.set_attributes('STR', S1.get()) )
    attrInput("Str: ", 0, 0)

    Button(B, text='Quit', command=B.destroy).grid(row=3, column=0, sticky=W, pady=4)

    B.mainloop()

    print Person.__dict__

if __name__ == '__main__': main()

新代码(似乎工作正常,我得到了我想要的东西,至少)。我将不得不稍微修改它以使其成为toploop,但这是基础

class Character:

    def __init__(self, **kvargs):
        self._attribute = kvargs

    def set_attribute(self, key, value):
        self._attribute[key] = value
        return

    def get_attribute(self, key):
        return self._attribute.get(key, None)


class attrAsk:

    def __init__(self, master, Char, attrName, Row, Column):
        self.Char = Char
        self.attrName = attrName
        attrInput(attrName+":", Row, Column)
        self.e = Entry(master, width = 3)
        self.e.grid(row = Row, column = Column+1)
        self.e.bind("<KeyRelease>", self.set_attr)

    def set_attr(self, event):
        self.Char.set_attribute(self.attrName, self.e.get())


def attrInput(stat, x, y):
   """Creates a label for entry box"""
   L = Label(box,
             width = 5,
             relief = RIDGE,
             anchor = E,
             text = stat).grid(row = x,
                               column = y)

Person= Character()


box = Tk()

STRENT = attrAsk(box, Person, "STR", 0, 0)
DEXENT = attrAsk(box, Person, "DEX", 1, 0)
CONENT = attrAsk(box, Person, "CON", 2, 0)
INTENT = attrAsk(box, Person, "INT", 3, 0)
WISENT = attrAsk(box, Person, "WIS", 4, 0)
CHAENT = attrAsk(box, Person, "CHA", 5, 0)

Button(box,
       text='Continue',
       command=box.destroy).grid(columnspan = 2,
                                                       row=8,
                                                       column=0,
                                                       sticky=W,
                                                       pady=4)

box.mainloop()

print Person.__dict__

1 个答案:

答案 0 :(得分:6)

更改行:

S1.bind("<Key>", Person.set_attributes('STR', S1.get()) )

类似于:

def key_pressed(event):
    Person.set_attributes('STR', S1.get())
S1.bind("<KeyRelease>", key_pressed)

原始代码不起作用有两个原因:

  1. bind将一个函数作为其第二个参数 - 当事件发生时,该函数将被称为 。但是,使用它时的表达式Person.set_attributes('STR', S1.get())只会立即发生 。您需要将该表达式放入一个函数中,以便仅在按下该键时才会发生。
  2. <Key>表示首次按下该键时发生事件,但您希望在键释放时发生该事件(因此添加了新字符)。因此,您想使用<KeyRelease>
  3. 另一个注意事项:将所有功能(尤其是回调方法)组织到一个类中是个好主意。例如:

    class Window(object):
        def __init__(self):
            self.person = Character()
    
            self.B = Tk()
    
            self.S1 = Entry(B, width = 3)
            self.S1.grid(row = 0, column = 1)
    
            self.S1.bind("<KeyRelease>", self.key_pressed)
            attrInput("Str: ", 0, 0)
    
            self.button = Button(B, text='Quit', command=self.B.destroy).grid(row=3, column=0, sticky=W, pady=4)
    
            self.B.mainloop()
    
            print self.person.__dict__
    
        def key_pressed(self, event):
            self.person.set_attributes('STR', self.S1.get())
    
    
    def main():
        w = Window()
    
    
    if __name__ == '__main__': main()
    

    这个组织的好处可能不会立即显现出来,但是一旦你拥有大量的回调方法并且跟踪大量的小部件,它就变得非常有用。

    在回复您的评论时,您可以在for循环中创建EntryLabel个对象,每个对象都在其自己的行上。然后,key_pressed方法可以从传递给它的event对象中学习字段和输入文本,如此处所示(尝试):

    class Window(object):
        def __init__(self):
            self.person = Character()
    
            self.B = Tk()
    
            self.fields = ["STR", "DEX", "CON", "INT", "WIS", "CHA"]
    
            self.inputs = {}
            for i, f in enumerate(self.fields):
                self.inputs[f] = Entry(B, width = 3)
                self.inputs[f].grid(row=i, column=1)
                self.inputs[f].bind("<KeyRelease>", self.key_pressed)
                attrInput(f + ":", i, 0)
    
            self.button = Button(B, text='Quit', command=self.B.destroy).grid(row=7, column=0, sticky=W, pady=4)
    
            self.B.mainloop()
    
            print self.person.__dict__
    
        def key_pressed(self, event):
            field = self.fields[int(event.widget.grid_info()["row"])]
            self.person.set_attributes(field, event.widget.get())