我正在忙着写一个小游戏服务器试用烧瓶。游戏通过REST向用户公开API。用户可以轻松执行操作和查询数据,但是我想在app.run()循环之外为“游戏世界”提供服务以更新游戏实体等。鉴于Flask实施得非常干净,我想要看看是否有Flask方法可以做到这一点。
答案 0 :(得分:68)
您的其他线程必须从WSGI服务器调用的同一个应用程序启动。
下面的示例创建了一个后台线程,该线程每5秒执行一次,并处理Flask路由函数也可用的数据结构。
import threading
import atexit
from flask import Flask
POOL_TIME = 5 #Seconds
# variables that are accessible from anywhere
commonDataStruct = {}
# lock to control access to variable
dataLock = threading.Lock()
# thread handler
yourThread = threading.Thread()
def create_app():
app = Flask(__name__)
def interrupt():
global yourThread
yourThread.cancel()
def doStuff():
global commonDataStruct
global yourThread
with dataLock:
# Do your stuff with commonDataStruct Here
# Set the next thread to happen
yourThread = threading.Timer(POOL_TIME, doStuff, ())
yourThread.start()
def doStuffStart():
# Do initialisation stuff here
global yourThread
# Create your thread
yourThread = threading.Timer(POOL_TIME, doStuff, ())
yourThread.start()
# Initiate
doStuffStart()
# When you kill Flask (SIGTERM), clear the trigger for the next thread
atexit.register(interrupt)
return app
app = create_app()
使用类似的东西从Gunicorn调用它:
gunicorn -b 0.0.0.0:5000 --log-config log.conf --pid=app.pid myfile:app
答案 1 :(得分:3)
除了使用纯线程或Celery队列(注意不再需要使用flask-celery)之外,您还可以查看flask-apscheduler:
https://github.com/viniciuschiele/flask-apscheduler
从https://github.com/viniciuschiele/flask-apscheduler/blob/master/examples/jobs.py复制的简单示例:
from flask import Flask
from flask_apscheduler import APScheduler
class Config(object):
JOBS = [
{
'id': 'job1',
'func': 'jobs:job1',
'args': (1, 2),
'trigger': 'interval',
'seconds': 10
}
]
SCHEDULER_API_ENABLED = True
def job1(a, b):
print(str(a) + ' ' + str(b))
if __name__ == '__main__':
app = Flask(__name__)
app.config.from_object(Config())
scheduler = APScheduler()
# it is also possible to enable the API directly
# scheduler.api_enabled = True
scheduler.init_app(app)
scheduler.start()
app.run()
答案 2 :(得分:1)
首先,您应该使用任何 WebSocket 或轮询机制将发生的更改通知前端部分。我使用 Flask-SocketIO
包装器,并且对我的小应用程序的异步消息感到非常满意。
嵌套,你可以在一个单独的线程中完成你需要的所有逻辑,并通过 SocketIO
对象通知前端(Flask 保持与每个前端客户端的持续开放连接)。
举个例子,我刚刚在后端文件修改时实现了页面重新加载:
<!doctype html>
<script>
sio = io()
sio.on('reload',(info)=>{
console.log(['sio','reload',info])
document.location.reload()
})
</script>
class App(Web, Module):
def __init__(self, V):
## flask module instance
self.flask = flask
## wrapped application instance
self.app = flask.Flask(self.value)
self.app.config['SECRET_KEY'] = config.SECRET_KEY
## `flask-socketio`
self.sio = SocketIO(self.app)
self.watchfiles()
## inotify reload files after change via `sio(reload)``
def watchfiles(self):
from watchdog.observers import Observer
from watchdog.events import FileSystemEventHandler
class Handler(FileSystemEventHandler):
def __init__(self,sio):
super().__init__()
self.sio = sio
def on_modified(self, event):
print([self.on_modified,self,event])
self.sio.emit('reload',[event.src_path,event.event_type,event.is_directory])
self.observer = Observer()
self.observer.schedule(Handler(self.sio),path='static',recursive=True)
self.observer.schedule(Handler(self.sio),path='templates',recursive=True)
self.observer.start()