我正在用python创建一个黑杰克游戏。当函数循环时,如何将结束货币变量移动到函数顶部?
print "Welcome to BlackJack"
def run():
import random
from random import choice
import sys
money = 500
变量'money'的变化取决于游戏是赢还是输。当所选播放再次播放时,我希望结束变量成为开始变量。
raw_input("Press <ENTER> To Begin")
print "You have $",money,"in your bank."
bet = raw_input("How much would you like to bet?")
b = int(bet)
cards = [1,2,3,4,5,6,7,8,9,10,10,10,10]*4
c1 = choice(cards)
cards.remove(c1)
c2 = choice(cards)
cards.remove(c2)
psum = c1 + c2
print "You were dealt a",c1,"and a",c2,"for a sum of",psum,
print "\n"
hs = " "
while psum < 21 and "s" not in hs:
hs = raw_input("Hit or Stand (h or s): ").lower()
if "h" in hs:
c3 = choice(cards)
cards.remove(c3)
psum = psum + c3
print "You were dealt a",c3,"for a sum of",psum,
print "\n"
elif "s" in hs:
print "Your final sum is",psum,
print "\n"
if psum > 21:
print "Bust!" "\n" "You lose." "\n"
money = money - b
print "You now have $",money,"in your bank."
elif psum == 21:
print "You got a BlackJack!" "\n" "You win!" "\n"
money = money + b
print "You now have $",money,"in your bank."
else:
print "Dealer's turn"
if psum < 21:
c4 = choice(cards)
cards.remove(c4)
c5 = choice(cards)
cards.remove(c5)
dsum = c4 + c5
while dsum < 17:
c6 = choice(cards)
cards.remove(c6)
dsum = dsum + c6
if dsum > 21:
print "Dealer's final sum is",dsum,"\n"
print "Dealer bust! You win!" "\n"
money = money + b
print "You now have $",money,"in your bank."
elif dsum < psum:
print "Dealer's final sum is",dsum,"\n"
print "You win!" "\n"
money = money + b
print "You now have $",money,"in your bank."
elif dsum == psum:
print "Dealer's final sum is",dsum,"\n"
print "Draw." "\n"
print "You have $",money,"in your bank."
else:
print "Dealer's sum is",dsum,"\n"
print "You lose." "\n"
money = money - b
print "You now have $",money,"in your bank."
yn = raw_input("Would you like to play again? (y or n): ")
if "y" in yn:
print "\n" * 5
run()
else:
print "\n" "Your total winnings is $",money,
sys.exit()
run()
答案 0 :(得分:2)
每次玩家选择再次玩时,不应该调用run()
,而应该将所有代码放在循环中,当玩家选择“否”时,该循环会中断。这样money
变量将继续保持其值。
编辑:将该代码移动到单独的方法(例如,清晰且可维护的代码)肯定是有利的。 deal_a_hand()
,并且每次都将money
变量传递给它(您可能需要方法return money
),但最好从主方法中的循环调用它而不是使用它不必要的递归。通常,您不希望方法调用自身,除非它使程序更有效或更容易编写,即使这样,您也必须考虑递归的深度。
答案 1 :(得分:1)
最简单的方法是向run
添加一个参数:
def run(money):
删除第money = 500
行,在循环中调用run
为run(money)
,第一次调用run(500)
。
我建议从run
删除“播放另一轮”逻辑
def run_single_hand(money):
# <code to run hand, change value of money>
return money
def play_hands():
starting_money = 500
money = starting_money
money = run_single_hand(money)
while True:
# <code to ask if they would like to play again
if again:
run_single_hand(money)
else:
print 'thank you, you made a profit of %d' % money - starting_money
break
因为这可以避免递归问题(这是我建议的第一种方式,最终会在堆栈上对run
进行N次调用)并且仍能很好地考虑您的代码。
例如,你可以修改它来做扑克替换run_single_hand
。对于这个例子来说,这似乎微不足道,但对于更复杂的项目来说,这是一个很好的代码模式。
答案 2 :(得分:0)
像这样定义你的功能:
def run(startingFunds = None):
<brilliant code>
money = 500 if startingFunds is None else startingFunds
<brilliant code>
if "y" in yn:
print "\n" * 5
run(money)
第二个想法,做一下iamnotmaynard建议并在它周围放一个while循环。但我仍然将startingFunds作为函数的参数。
(PS:他得到了支票:))