在WP7 Silverlight中保存游戏状态的最佳方法是什么?我更喜欢将其保存在文本文件中。我希望在应用程序进入后台时保存游戏(例如有人正在呼叫,用户点击“返回”等)或关闭。我怎么能这样做?
答案 0 :(得分:6)
更新,此代码来自以下文章:
Simple WP7 Mango App for Background Tasks, Toast, and Tiles Simple WP7 Mango App for Background Tasks, Toast, and Tiles: Code Explanation
IsolatedStorage效果很好。
这是我用来在IsolatedStorage中将实例序列化和反序列化为json(或xml)的类。此示例使用ServiceStack.Text,但可以将其切换出来。
使用,读写:
public class MyClass {
public void Save() {
MutexedIsoStorageFile.Write(this, "MyClass.json", "MYCLASSJSON");
}
public static MyClass Load() {
return MutexedIsoStorageFile.Read<MyClass>("MyClass.json", "MYCLASSJSON");
}
}
public static class MutexedIsoStorageFile
{
public static T Read<T>(string fileName, string mutexName) where T : new()
{
var mutexFile = new Mutex(false, mutexName);
var model = new T();
mutexFile.WaitOne();
try
{
using (var store = IsolatedStorageFile.GetUserStoreForApplication())
using (var stream = new IsolatedStorageFileStream(fileName, FileMode.OpenOrCreate, FileAccess.Read, store))
using (var reader = new StreamReader(stream))
if (!reader.EndOfStream)
{
//var serializer = new XmlSerializer(typeof (T));
//model = (T) serializer.Deserialize(reader);
model = JsonSerializer.DeserializeFromReader<T>(reader);
}
}
finally
{
mutexFile.ReleaseMutex();
}
return model;
}
public static void Write<T>(T data, string fileName, string mutexName)
{
var mutexFile = new Mutex(false, mutexName);
mutexFile.WaitOne();
try
{
using (var store = IsolatedStorageFile.GetUserStoreForApplication())
using (var stream = new IsolatedStorageFileStream(fileName, FileMode.Create, FileAccess.Write, store))
{
//var serializer = new XmlSerializer(typeof (T));
//serializer.Serialize(stream, data);
JsonSerializer.SerializeToStream(data, stream);
}
}
finally
{
mutexFile.ReleaseMutex();
}
}