我正在为游戏制作聊天服务,
我正在使用TCP侦听器作为帐户信息的客户端,某种登录服务。我想知道我是否可以保持连接到服务器的客户端,以检查他是否还在线,并且如果他有新消息则继续向他发送消息。
我已经尝试为登录队列创建一个套接字列表,但是一旦我接受了一个新的套接字,就会将前一个套接字断开连接到服务器。
byte[] usernameByte = new byte[100];
int usernameRecieved = s.Receive(usernameByte);
//guiController.setText(System.DateTime.Now + " Recieved Login...");
byte[] passByte = new byte[100];
int passRecieved = s.Receive(passByte);
//guiController.setText(System.DateTime.Now + " Recieved Password...");
string username = "";
string password = "";
for (int i = 0; i < usernameRecieved; i++)
username += (Convert.ToChar(usernameByte[i]));
for (int i = 0; i < passRecieved; i++)
password += (Convert.ToChar(passByte[i]));
if (DomainController.getInstance().checkAccount(username, password))
{
ASCIIEncoding asen = new ASCIIEncoding();
s.Send(asen.GetBytes("true"));
s.Send(asen.GetBytes("U are succesfully logged in, press enter to continue"));
guiController.setText(serverName,System.DateTime.Now+"");
guiController.setText(serverName, "Sent Acknowledgement - Logged in");
}
else
{
ASCIIEncoding asen = new ASCIIEncoding();
s.Send(asen.GetBytes("false"));
s.Send(asen.GetBytes("U are NOT logged in, press enter to continue"));
guiController.setText(serverName, System.DateTime.Now + "");
guiController.setText(serverName, "\nSent Acknowledgement - Not logged in");
}
这是我目前用来检查用户发送给我的帐户信息的代码。在我发送之后,用户放下连接,然后继续下一个。
我已经尝试制作一个单独的套接字列表并逐个处理它们,但是由于前一个套接字的连接丢失,即使是两个尝试连接的不同机器也失败了。
有没有人有解决方法/保存套接字的方法,我可以使用它来使程序保持所有连接存活?所以我可以从用户1发送消息给用户2,只需使用他们连接的插座?或者我是否需要在每次连接时添加ID?
客户端代码:(这只是一个测试客户端)
while (true)
{
TcpClient tcpclnt = new TcpClient();
Console.WriteLine("Connecting.....");
tcpclnt.Connect("xx.xxx.xxx.xx", 26862);
// use the ipaddress as in the server program
while(!(checkResponse(tcpclnt.GetStream())))
{
Thread.Sleep(1000);
}
Console.WriteLine("Connected");
Console.Write("Enter the string to be transmitted : ");
String str = Console.ReadLine();
if (str == "")
{
str = " ";
}
Stream stm = tcpclnt.GetStream();
ASCIIEncoding asen = new ASCIIEncoding();
byte[] ba = asen.GetBytes(str);
Console.WriteLine("Transmitting.....");
stm.Write(ba, 0, ba.Length);
Console.Write("Enter the string to be transmitted : ");
String str2 = Console.ReadLine();
if (str2 == "")
{
str2 = " ";
}
Stream stm2 = tcpclnt.GetStream();
ASCIIEncoding asen2 = new ASCIIEncoding();
byte[] ba2 = asen2.GetBytes(str2);
Console.WriteLine("Transmitting.....");
stm.Write(ba2, 0, ba2.Length);
if (str == "false")
{
blijvenWerken = false;
}
byte[] bb = new byte[100];
int k = stm.Read(bb, 0, 100);
for (int i = 0; i < k; i++)
Console.Write(Convert.ToChar(bb[i]));
byte[] bb2 = new byte[100];
int k2 = stm.Read(bb2, 0, 100);
Console.Write("\n");
for (int i = 0; i < k2; i++)
Console.Write(Convert.ToChar(bb2[i]));
Console.WriteLine("\n");
tcpclnt.Close();
Thread.Sleep(1000);
}
服务器获取套接字: 这段代码在loginserver上,因为我每次只能接受1个套接字以保持连接活动,我将queueCount放在最大值为1。 我希望能够创建一个我接受添加到用户帐户的套接字列表。
while (loginServerOn)
{
if (queueCount < 1)
{
if (loginServer.getLoginListener().Pending())
{
loginQueue.Add(loginServer.getSocket());
ASCIIEncoding asen = new ASCIIEncoding();
Socket s = loginQueue.First();
try
{
s.Send(asen.GetBytes("true"));
queueCount++;
}
catch
{
loginQueue.Remove(s);
}
}
}
}
返回已接受套接字的函数。
public Socket getSocket()
{
return myList.AcceptSocket();
}
我想将收到的socked或客户端添加到我的Account对象中,因此每个连接都有一个链接到的Account,当我想向某个帐户发送消息时,它应该向socked或client绑定发送消息对那个帐户,你能帮我/告诉我如何实现这个目标吗?
答案 0 :(得分:1)
这仍然是c#和套接字,但我的方法与你的不同。
我选择了“connectedCleint”的概念,其目的与您所谓的帐户类似。
我有一个名为ServerTerminal的类,它负责接受套接字连接和顶级管理。在这我有:
public Dictionary<long, ConnectedClient> DictConnectedClients =
new Dictionary<long, ConnectedClient>();
所以这是我的sockethandle索引的连接客户端列表。
接受连接,我有一个例程:
public void StartListen(int port)
{
socketClosed = false;
IPEndPoint ipLocal = new IPEndPoint(IPAddress.Any, port);
listenSocket = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
//bind to local IP Address...
//if ip address is allready being used write to log
try
{
listenSocket.Bind(ipLocal);
}
catch (Exception excpt)
{
// Deal with this.. write your own log code here ?
socketClosed = true;
return;
}
//start listening...
listenSocket.Listen(100); // Max 100 connections for my app
// create the call back for any client connections...
listenSocket.BeginAccept(new AsyncCallback(OnClientConnection), null);
}
因此,当客户端连接它然后激活:
private void OnClientConnection(IAsyncResult asyn)
{
if (socketClosed)
{
return;
}
try
{
Socket clientSocket = listenSocket.EndAccept(asyn);
ConnectedClient connectedClient = new ConnectedClient(clientSocket, this, _ServerTerminalReceiveMode);
//connectedClient.MessageReceived += OnMessageReceived;
connectedClient.Disconnected += OnDisconnection;
connectedClient.dbMessageReceived += OndbMessageReceived;
connectedClient.ccSocketFaulted += ccSocketFaulted;
connectedClient.StartListening();
long key = clientSocket.Handle.ToInt64();
if (DictConnectedClients.ContainsKey(connectedClient.SocketHandleInt64))
{
// Already here - use your own error reporting..
}
lock (DictConnectedClients)
{
DictConnectedClients[key] = connectedClient;
}
// create the call back for any client connections...
listenSocket.BeginAccept(new AsyncCallback(OnClientConnection), null);
}
catch (ObjectDisposedException excpt)
{
// Your own code here..
}
catch (Exception excpt)
{
// Your own code here...
}
}
这对你来说至关重要的部分是:
// create the call back for any client connections...
listenSocket.BeginAccept(new AsyncCallback(OnClientConnection), null);
这会设置serverterminal以接收新连接。
编辑: 减少我的connectedclient的版本:
public class ConnectedClient
{
private Socket mySocket;
private SocketIO mySocketIO;
private long _mySocketHandleInt64 = 0;
// These events are pass through; ConnectedClient offers them but really
// they are from SocketIO
public event TCPTerminal_ConnectDel Connected
{
add
{
mySocketIO.Connected += value;
}
remove
{
mySocketIO.Connected -= value;
}
}
public event TCPTerminal_DisconnectDel Disconnected
{
add
{
mySocketIO.Disconnected += value;
}
remove
{
mySocketIO.Disconnected -= value;
}
}
// Own Events
public event TCPTerminal_TxMessagePublished TxMessageReceived;
public delegate void SocketFaulted(ConnectedClient cc);
public event SocketFaulted ccSocketFaulted;
private void OnTxMessageReceived(Socket socket, TxMessage myTxMessage)
{
// process your message
}
private void OnMessageSent(int MessageNumber, int MessageType)
{
// successful send, do what you want..
}
public ConnectedClient(Socket clientSocket, ServerTerminal ParentST)
{
Init(clientSocket, ParentST, ReceiveMode.Handler);
}
public ConnectedClient(Socket clientSocket, ServerTerminal ParentST, ReceiveMode RecMode)
{
Init(clientSocket, ParentST, RecMode);
}
private void Init(Socket clientSocket, ServerTerminal ParentST, ReceiveMode RecMode)
{
ParentServerTerminal = ParentST;
_myReceiveMode = RecMode;
_FirstConnected = DateTime.Now;
mySocket = clientSocket;
_mySocketHandleInt64 = mySocket.Handle.ToInt64();
mySocketIO = new SocketIO(clientSocket, RecMode);
// Register for events
mySocketIO.TxMessageReceived += OnTxMessageReceived;
mySocketIO.MessageSent += OnMessageSent;
mySocketIO.dbMessageReceived += OndbMessageReceived;
}
public void StartListening()
{
mySocketIO.StartReceiving();
}
public void Close()
{
if (mySocketIO != null)
{
mySocketIO.Close();
mySocketIO = null;
}
try
{
mySocket.Close();
}
catch
{
// We're closing.. don't worry about it
}
}
public void SendMessage(int MessageNumber, int MessageType, string Message)
{
if (mySocket != null && mySocketIO != null)
{
try
{
mySocketIO.SendMessage(MessageNumber, MessageType, Message);
}
catch
{
// mySocketIO disposed inbetween check and call
}
}
else
{
// Raise socket faulted event
if (ccSocketFaulted != null)
ccSocketFaulted(this);
}
}
}
}
一些有用的链接:
这是我开始的地方: http://vadmyst.blogspot.com.au/2008/01/how-to-transfer-fixed-sized-data-with.html
http://vadmyst.blogspot.com.au/2008/03/part-2-how-to-transfer-fixed-sized-data.html
和..
Cause a connected socket to accept new messages right after .BeginReceive?
http://nitoprograms.blogspot.com.au/2009/04/tcpip-net-sockets-faq.html
http://www.codeproject.com/Articles/83102/C-SocketAsyncEventArgs-High-Performance-Socket-Cod
我现在不能发布我的整个解决方案;我需要调试的服务器代码存在缺陷;加上我的雇主可能不希望发布的部分内容。但我的代码基于Vadym对可变长度消息的依据。
答案 1 :(得分:0)
当服务器准备好接受TCP连接时,它会创建一个新的TCP套接字,将它绑定到端口并使用Listen()方法。当连接请求进入时,Listen()方法返回服务器和客户端用于通信的新套接字。此时,服务器和客户端可以使用Send()和Receive()来回传递数据。如果客户端断开连接,服务器的Receive()将终止0字节的数据。
如果您希望在接受第一个连接后等待另一个连接请求(即,当您与第一个客户端进行交互时),则可以执行此操作。此时,您需要使用线程或异步方法之类的东西,这样您就可以处理多个连接。基本上,您可以从侦听套接字接受Accept()连接请求。
麦克