我很无聊所以想在控制台窗口制作动画。
现在当我设置第一位时,我注意到它非常慢,整个屏幕大约需要333ms来填充字符..
我想知道是否有办法至少获得~20 fps?
这是我的代码:
#include <stdio.h>
#include <tchar.h>
#include <Windows.h>
#include <iostream>
#include <array>
#define WIDTH (100)
#define HEIGHT (35)
bool SetWindow(int Width, int Height) {
_COORD coord;
coord.X = Width; coord.Y = Height;
_SMALL_RECT Rect;
Rect.Left = 0; Rect.Top = 0;
Rect.Bottom = Height - 1; Rect.Right = Width - 1;
HANDLE Handle = GetStdHandle(STD_OUTPUT_HANDLE);
if (Handle == NULL)return FALSE;
SetConsoleScreenBufferSize(Handle, coord);
if(!SetConsoleWindowInfo(Handle, TRUE, &Rect)) return FALSE;
return TRUE;
}
std::array<std::array<unsigned char, WIDTH+1>, HEIGHT> Screen;//WIDTH+1 = prevent cout from undefined behaviour
void Putchars(unsigned char x){
for(int row = 0; row < HEIGHT; ++row){
std::fill(Screen[row].begin(),Screen[row].end(),x);
Screen[row].at(WIDTH) = 0;//here = prevent cout from undefined behaviour
}
}
void ShowFrame(DWORD delay = 0,bool fPutchars = false, unsigned char x = 0){
if(fPutchars)Putchars(x);
if(delay)Sleep(delay);
system("CLS");
for(int row = 0; row < HEIGHT; ++row)
std::cout << Screen[row].data() << std::flush;
}
int _tmain(int argc, _TCHAR* argv[]){//sould execute @~63 fps, yet it executes @~3-4 fps
if(SetWindow(100,HEIGHT)){
for(unsigned char i = 219; i != 0; --i)
ShowFrame(16,true, i);
}
return 0;
}
编辑:看了很多答案,提示和评论后我终于解决了,谢谢你们,这是我最后的“基础”代码:
#include <stdio.h>
#include <tchar.h>
#include <Windows.h>
#include <iostream>
#include <array>
#define WIDTH (100)
#define HEIGHT (34)
HANDLE current;
HANDLE buffer;
bool SetWindow(int Width, int Height) {
_COORD coord;
coord.X = Width; coord.Y = Height;
_SMALL_RECT Rect;
Rect.Left = 0; Rect.Top = 0;
Rect.Bottom = Height - 1; Rect.Right = Width - 1;
HANDLE Handle = GetStdHandle(STD_OUTPUT_HANDLE);
if (Handle == NULL)return FALSE;
SetConsoleScreenBufferSize(Handle, coord);
if(!SetConsoleWindowInfo(Handle, TRUE, &Rect)) return FALSE;
return TRUE;
}
std::array<std::array<CHAR, WIDTH+1>, HEIGHT> Screen;//WIDTH+1 = prevent cout from undefined behaviour
void Putchars(CHAR x){
for(int row = 0; row < HEIGHT; ++row){
std::fill(Screen[row].begin(),Screen[row].end(),x);
Screen[row].at(WIDTH) = 0;//here = prevent cout from undefined behaviour
}
}
void ShowFrame(DWORD delay = 0, bool fPutchars = false, CHAR x = 0){
if(fPutchars)Putchars(x);
if(delay)Sleep(delay);
//system("CLS");
_COORD coord;
coord.X = 0;
for(int row = 0; row < HEIGHT; ++row)
{
coord.Y = row;
FillConsoleOutputCharacterA(buffer,Screen[row].data()[0],100,coord,NULL);
}
}
int _tmain(int argc, _TCHAR* argv[]){//sould execute @~63 fps, yet it executes @~3-4 fps
SetWindow(WIDTH, HEIGHT);
current = GetStdHandle (STD_OUTPUT_HANDLE);
buffer = CreateConsoleScreenBuffer (
GENERIC_WRITE,
0,
NULL,
CONSOLE_TEXTMODE_BUFFER,
NULL
);
SetConsoleActiveScreenBuffer (buffer);
if(SetWindow(WIDTH,HEIGHT)){
for(CHAR i = 219; i != 0; --i)
ShowFrame(250,true, i);
}
CloseHandle (buffer); //clean up
return 0;
}
它似乎工作得非常快:)
答案 0 :(得分:8)
不要使用cout写入控制台。请改用控制台API中的WriteConsole。您可以像使用SetConsoleActiveScreenBuffer的普通图形动画一样使用双缓冲。 http://msdn.microsoft.com/en-us/library/windows/desktop/ms682073.aspx
另外不要使用系统(“cls”)来清除屏幕,FillConsoleOutputCharacter要快得多。
答案 1 :(得分:8)
只是看一下你的代码,你每帧产生一个单独的程序(“CLS”)。 可怕的本身都很慢。
与某些评论相反,如果使用得非常接近正确,Windows控制台至少能够相当合理的速度(例如:您可以比任何显示器更快地更新控制台数据)。
仅供参考,这是John Conway为Windows控制台编写的生命游戏版本。出于计时目的,它只生成一个随机的启动屏幕并运行2000代,然后停止。在我的机器上,它在大约2秒内完成2000代,或大约每秒1000帧(无用,因为典型的显示器只能在60-120赫兹左右更新)。在具有全屏控制台的32位Windows下,它可以大约翻倍(再次,至少在我的机器上)。我非常肯定有一点工作,这可以加快一些,但我从来没有看到任何理由打扰。
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <io.h>
#define ROWS 50
#define COLS 80
// The total number of generations is really double this number.
int generations = 1000;
int civ1[ROWS+2][COLS+2], civ2[ROWS+2][COLS+2];
CHAR_INFO disp[ROWS][COLS];
HANDLE console;
COORD size = { COLS, ROWS };
COORD src = { 0, 0};
SMALL_RECT dest = { 0, 0, COLS, ROWS };
void ClrScrn(char attrib) {
COORD pos = { 0, 0};
DWORD written;
unsigned size;
size = ROWS * COLS;
FillConsoleOutputCharacter(console, ' ', size, pos, &written);
FillConsoleOutputAttribute(console, attrib, size, pos, &written);
SetConsoleCursorPosition(console, pos);
}
void fill_edges(int civ1[ROWS+2][COLS+2]) {
int i, j;
for (i=1; i<=ROWS; ++i) {
civ1[i][0] = civ1[i][COLS];
civ1[i][COLS+1] = civ1[i][1];
}
for (j=1; j<=COLS; ++j) {
civ1[0][j] = civ1[ROWS][j];
civ1[ROWS+1][j] = civ1[1][j];
}
civ1[0][0] = civ1[ROWS][COLS];
civ1[ROWS+1][COLS+1] = civ1[1][1];
civ1[0][COLS+1] = civ1[ROWS][1];
civ1[ROWS+1][0] = civ1[1][COLS];
}
void update_generation(int old_gen[ROWS+2][COLS+2],
int new_gen[ROWS+2][COLS+2])
{
int i, j, count;
for (i = 1; i <= ROWS; ++i)
{
for (j = 1; j <= COLS; ++j)
{
count = old_gen[i - 1][j - 1] +
old_gen[i - 1][j] +
old_gen[i - 1][j + 1] +
old_gen[i][j - 1] +
old_gen[i][j + 1] +
old_gen[i + 1][j - 1] +
old_gen[i + 1][j] +
old_gen[i + 1][j + 1];
switch(count)
{
case 2:
new_gen[i][j] = old_gen[i][j];
break;
case 3:
new_gen[i][j] = 1;
disp[i-1][j-1].Char.AsciiChar = '*';
break;
default:
new_gen[i][j] = 0;
disp[i-1][j-1].Char.AsciiChar = ' ';
break;
}
}
}
WriteConsoleOutput(console, (CHAR_INFO *)disp, size, src, &dest);
fill_edges(new_gen);
}
void initialize(void)
{
int i, j;
ClrScrn(0x71);
srand(((unsigned int)time(NULL))|1);
for (i = 1; i <= ROWS; ++i)
{
for (j = 1; j <= COLS; ++j)
{
civ1[i][j] = (int)(((__int64)rand()*2)/RAND_MAX);
disp[i-1][j-1].Char.AsciiChar = civ1[i][j] ? '*' : ' ';
disp[i-1][j-1].Attributes = 0x71;
}
}
WriteConsoleOutput(console, (CHAR_INFO *)disp, size, src, &dest);
fill_edges(civ1);
}
int main(int argc, char **argv) {
int i;
if ( argc != 1)
generations = atoi(argv[1]);
console = GetStdHandle(STD_OUTPUT_HANDLE);
initialize();
for (i = 0; i <generations; ++i)
{
update_generation(civ1, civ2);
update_generation(civ2, civ1);
}
return EXIT_SUCCESS;
}
如果没有别的,这有一个ClrScrn
功能你可能会觉得很方便。