我的ios第一个phonegap / cordova应用程序出现了一个奇怪的问题
我复制粘贴的例子 http://docs.phonegap.com/en/2.3.0/cordova_camera_camera.md.html#camera.getPicture
和
http://docs.phonegap.com/en/2.3.0/cordova_media_capture_capture.md.html#capture.captureImage
但是当我按任何按钮时没有任何反应,除非我之后双击iphone上的“home”按钮。
这是我的index.html:
<script src="assets/js/cordova.ios.js"></script>
<script type="text/javascript" charset="utf-8">
var pictureSource; // picture source
var destinationType; // sets the format of returned value
// Wait for Cordova to connect with the device
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is ready to be used!
function onDeviceReady() {
pictureSource = navigator.camera.PictureSourceType;
destinationType = navigator.camera.DestinationType;
}
// Called when a photo is successfully retrieved
function onPhotoDataSuccess(imageData) {
// Uncomment to view the base64 encoded image data
// console.log(imageData);
// Get image handle
var smallImage = document.getElementById('smallImage');
// Unhide image elements
smallImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
smallImage.src = "data:image/jpeg;base64," + imageData;
}
// Called when a photo is successfully retrieved
function onPhotoURISuccess(imageURI) {
// Uncomment to view the image file URI
// console.log(imageURI);
// Get image handle
var largeImage = document.getElementById('largeImage');
// Unhide image elements
largeImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
largeImage.src = imageURI;
}
// A button will call this function
function capturePhoto() {
// Take picture using device camera and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
quality: 50,
destinationType: destinationType.DATA_URL
});
}
// A button will call this function
function capturePhotoEdit() {
// Take picture using device camera, allow edit, and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
quality: 20, allowEdit: true,
destinationType: destinationType.DATA_URL
});
}
// A button will call this function
function getPhoto(source) {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoURISuccess, onFail, {
quality: 50,
destinationType: destinationType.FILE_URI,
sourceType: source
});
}
// Called if something bad happens.
function onFail(message) {
alert('Failed because: ' + message);
}
</script>
<button onclick="capturePhoto();">Capture Photo</button>
<button onclick="capturePhotoEdit();">Capture Editable Photo</button>
<button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">From Photo Library</button>
<button onclick="getPhoto(pictureSource.SAVEDPHOTOALBUM);">From Photo Album</button>
<img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
<img style="display:none;" id="largeImage" src="" />
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
function captureSuccess(mediaFiles) {
//var i, len;
//for (i = 0, len = mediaFiles.length; i < len; i += 1) {
// //uploadFile(mediaFiles[i]);
//}
//navigator.notification.alert('Weee', null, 'Great success!');
}
// Called if something bad happens.
function captureError(error) {
//var msg = 'An error occurred during capture: ' + error.code;
//navigator.notification.alert(msg, null, 'Uh oh!');
}
// A button will call this function
function captureImage() {
// Launch device camera application,
// allowing user to capture up to 2 images
navigator.device.capture.captureImage(captureSuccess, captureError, { limit: 2 });
}
// Upload files to server
function uploadFile(mediaFile) {
var ft = new FileTransfer(),
path = mediaFile.fullPath,
name = mediaFile.name;
ft.upload(path,
"http://my.domain.com/upload.php",
function (result) {
console.log('Upload success: ' + result.responseCode);
console.log(result.bytesSent + ' bytes sent');
},
function (error) {
console.log('Error uploading file ' + path + ': ' + error.code);
},
{ fileName: name });
}
</script>
<button onclick="captureImage();">Capture Image</button>
这是我的config.xml:
<name>yadda</name>
<description>
blabla
</description>
<author href="http://blabla.github.com"
email="blabla@gmail.com">
BlaBla
</author>
<icon src="icon.png" gap:role="default" />
<feature name="http://api.phonegap.com/1.0/geolocation"/>
<feature name="http://api.phonegap.com/1.0/network"/>
<feature name="http://api.phonegap.com/1.0/file"/>
<feature name="http://api.phonegap.com/1.0/camera"/>
<feature name="http://api.phonegap.com/1.0/media"/>
<feature name="http://api.phonegap.com/1.0/device"/>
<preference name="orientation" value="portrait" />
<preference name="webviewbounce" value="false" />
<preference name="prerendered-icon" value="true" />
<plugin name="Capture" value="CDVCapture" />
<plugin name="Camera" value="CDVCamera" />
有没有人知道我做错了什么?
答案 0 :(得分:3)
YES!我终于得到了它的工作,我从phonegap 2.3.0降级到2.0.0
对于有同样问题的人,这是我的最终代码:
的index.html
<script src="assets/js/cordova-2.0.0.js"></script>
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
//
function captureSuccess(mediaFiles) {
//var i, len;
//for (i = 0, len = mediaFiles.length; i < len; i += 1) {
// //uploadFile(mediaFiles[i]);
//}
//navigator.notification.alert('Weee', null, 'Great success!');
}
// Called if something bad happens.
//
function captureError(error) {
//var msg = 'An error occurred during capture: ' + error.code;
//navigator.notification.alert(msg, null, 'Uh oh!');
}
// A button will call this function
//
function captureImage() {
// Launch device camera application,
// allowing user to capture up to 2 images
navigator.device.capture.captureImage(captureSuccess, captureError, { limit: 2 });
}
// Upload files to server
function uploadFile(mediaFile) {
var ft = new FileTransfer(),
path = mediaFile.fullPath,
name = mediaFile.name;
ft.upload(path,
"http://my.domain.com/upload.php",
function (result) {
console.log('Upload success: ' + result.responseCode);
console.log(result.bytesSent + ' bytes sent');
},
function (error) {
console.log('Error uploading file ' + path + ': ' + error.code);
},
{ fileName: name });
}
</script>
<script type="text/javascript" charset="utf-8">
var pictureSource; // picture source
var destinationType; // sets the format of returned value
// Wait for Cordova to connect with the device
//
function onLoad() { document.addEventListener("deviceready", onDeviceReady, false); }
// Cordova is ready to be used!
//
function onDeviceReady() {
pictureSource = navigator.camera.PictureSourceType;
destinationType = navigator.camera.DestinationType;
alert("device is ready");
}
// Called when a photo is successfully retrieved
//
function onPhotoDataSuccess(imageData) {
// Uncomment to view the base64 encoded image data
// console.log(imageData);
// Get image handle
//
var smallImage = document.getElementById('smallImage');
// Unhide image elements
//
smallImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
//
smallImage.src = "data:image/jpeg;base64," + imageData;
}
// Called when a photo is successfully retrieved
//
function onPhotoURISuccess(imageURI) {
// Uncomment to view the image file URI
// console.log(imageURI);
// Get image handle
//
var largeImage = document.getElementById('largeImage');
// Unhide image elements
//
largeImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
//
largeImage.src = imageURI;
}
// A button will call this function
//
function capturePhoto() {
// Take picture using device camera and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
quality: 50,
destinationType: destinationType.DATA_URL
});
}
// A button will call this function
//
function capturePhotoEdit() {
// Take picture using device camera, allow edit, and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
quality: 20, allowEdit: true,
destinationType: destinationType.DATA_URL
});
}
// A button will call this function
//
function getPhoto(source) {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoURISuccess, onFail, {
quality: 50,
destinationType: destinationType.FILE_URI,
sourceType: source
});
}
// Called if something bad happens.
//
function onFail(message) {
alert('Failed because: ' + message);
}
</script>
</head>
<body onLoad="onLoad()">
<button onclick="capturePhoto();">Capture Photo</button> <br><br>
<button onclick="capturePhotoEdit();">Capture Editable Photo</button> <br><br>
<button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">From Photo Library</button><br><br>
<button onclick="getPhoto(pictureSource.SAVEDPHOTOALBUM);">From Photo Album</button><br><br>
<img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
<img style="display:none;" id="largeImage" src="" />
<br><button onclick="captureImage();">Capture Image</button> <br>
config.xml中
<?xml version="1.0" encoding="UTF-8"?>
<widget xmlns = "http://www.w3.org/ns/widgets"
xmlns:gap = "http://phonegap.com/ns/1.0"
id = "com.phonegap.getting.started"
version = "1.0.0">
<name>bla</name>
<description>
bla
</description>
<author href="http://bla.github.com"
email="bla@gmail.com">
bla
</author>
<icon src="icon.png" gap:role="default" />
<feature name="http://api.phonegap.com/1.0/geolocation"/>
<feature name="http://api.phonegap.com/1.0/network"/>
<feature name="http://api.phonegap.com/1.0/file"/>
<feature name="http://api.phonegap.com/1.0/camera"/>
<feature name="http://api.phonegap.com/1.0/media"/>
<feature name="http://api.phonegap.com/1.0/device"/>
<feature name="http://api.phonegap.com/1.0/notification"/>
<feature name="http://api.phonegap.com/1.0/battery"/>
<preference name="orientation" value="portrait" />
<preference name="webviewbounce" value="false" />
<preference name="prerendered-icon" value="true" />
<preference name="phonegap-version" value="2.0.0" />
<preference name="fullscreen" value="false" />
<preference name="stay-in-webview" value="false" />
<preference name="ios-statusbarstyle" value="default" />
<preference name="android-minSdkVersion" value="7" />
<preference name="android-installLocation" value="internalOnly" />
<preference name="target-device" value="universal" />
<preference name="autohide-splashscreen" value="true" />
<preference name="load-url-timeout" value="60000" />
<preference name="show-splashscreen-spinner" value="true" />
<preference name="show-splash-screen-spinner" value="true" />
<preference name="allow-inline-media-playback" value="false" />
<preference name="launch-mode" value="standard" />
<plugin name="Capture" value="CDVCapture" />
<plugin name="Camera" value="CDVCamera" />
</widget>
谢谢!对每个帮助过的人:)。
答案 1 :(得分:1)
我对ios没有任何经验,但我认为你做一个简单的代码打开相机就像
navigator.camera.getPicture(onSuccess, onFail, { quality: 50,
destinationType: Camera.DestinationType.FILE_URI });
function onSuccess(imageURI) {
var image = document.getElementById('myImage');
image.src = imageURI;
}
function onFail(message) {
alert('Failed because: ' + message);
}
如果这样可以正常工作,请逐步添加您的更多代码。
这些是在xml中使用的首选项
<preference name="orientation" value="landscape" />
<preference name="fullscreen" value="false" />
<preference name="phonegap-version" value="2.0.0" />
<preference name="webviewbounce" value="false" />
<preference name="stay-in-webview" value="false" />
<preference name="ios-statusbarstyle" value="default" />
<preference name="android-minSdkVersion" value="7" />
<preference name="android-installLocation" value="internalOnly" />
<preference name="prerendered-icon" value="false" />
<preference name="target-device" value="universal" />
<preference name="autohide-splashscreen" value="false" />
<preference name="load-url-timeout" value="60000" />
<preference name="show-splashscreen-spinner" value="true" />
<preference name="show-splash-screen-spinner" value="true" />
<preference name="allow-inline-media-playback" value="false" />
<preference name="launch-mode" value="standard" />
<plugin name="Camera" value="CDVCamera" />
<feature name="http://api.phonegap.com/1.0/camera"/>
<feature name="http://api.phonegap.com/1.0/file"/>
<feature name="http://api.phonegap.com/1.0/media"/>
<feature name="http://api.phonegap.com/1.0/notification"/>
<feature name="http://api.phonegap.com/1.0/battery"/>
<feature name="http://api.phonegap.com/1.0/device"/>
<preference name="orientation" value="landscape" />
<preference name="fullscreen" value="false" />
<preference name="phonegap-version" value="2.0.0" />
<preference name="webviewbounce" value="false" />
<preference name="stay-in-webview" value="false" />
<preference name="ios-statusbarstyle" value="default" />
<preference name="android-minSdkVersion" value="7" />
<preference name="android-installLocation" value="internalOnly" />
<preference name="prerendered-icon" value="false" />
<preference name="target-device" value="universal" />
<preference name="autohide-splashscreen" value="false" />
<preference name="load-url-timeout" value="60000" />
<preference name="show-splashscreen-spinner" value="true" />
<preference name="show-splash-screen-spinner" value="true" />
<preference name="allow-inline-media-playback" value="false" />
<preference name="launch-mode" value="standard" />
<plugin name="Camera" value="CDVCamera" />
<feature name="http://api.phonegap.com/1.0/camera"/>
<feature name="http://api.phonegap.com/1.0/file"/>
<feature name="http://api.phonegap.com/1.0/media"/>
<feature name="http://api.phonegap.com/1.0/notification"/>
<feature name="http://api.phonegap.com/1.0/battery"/>
<feature name="http://api.phonegap.com/1.0/device"/>
答案 2 :(得分:1)
这可能是因为PhoneGap的下载版本与Camera的示例代码不匹配。 您可以在Phonegap.com的右上方栏中查看相机示例代码版本,如下面的屏幕截图所示。
答案 3 :(得分:0)
尝试在文档中添加正文标记,例如:
<body onLoad="onLoad()">
然后将设备就绪监听器添加到onLoad函数:
function onLoad() { document.addEventListener("deviceready", onDeviceReady, false); }
这是因为您要在检查设备准备状态之前确保已加载所有DOM元素。