填充八位字符串

时间:2013-01-09 08:56:48

标签: c string bit

我有65个不同位长的参数,我需要填写一个八位字符串。参数将以八位字节串连续填充。例如,假设第一个参数是1位长,那么它将填充在八位字节串的第1个八位字节的第0位。现在第二个参数假设为9位长。因此,该参数的前7位将填充在相​​同的八位位组中,接下来的2位应该位于下一个八位位组的第0位和第1位位置。类似地,其他参数将填充在八位字节串中。我试着编写一个函数,在这里我传递指向当前八位字节的指针,位位置和数据将被复制的源指针。但我发现逻辑实现有困难。我尝试了很多逻辑(位操作,位移,旋转等)但无法得到正确的逻辑。如果有人能在“C”中给我一个逻辑/功能,我将不胜感激。您也可以使用不同的功能原型。

我已经编写了16位代码,如下所示:

    void set16BitVal(U8** p_buf, U8* bitPos, U16 src)
{
        U16 ctr;
        U16 bitVal;
        U16 srcBitVal;
        U16 tempSrc = src;
        U8 temp = **p_buf;
        printf("\n temp = %d\n", temp);
        for(ctr=0; ctr<16; ctr++)
        {
         bitVal = 1;
         bitVal = bitVal << ctr;
         srcBitVal = src & bitVal;

      temp = temp | srcBitVal;
      **p_buf = temp;

      if(srcBitVal)
        srcBitVal = 1;
      else
        srcBitVal = 0;

      printf("\n bit = %d, p_buf = %x \t p_buf=%d  bitPos=%d ctr=%d srcBitVal = %d\n",\
              tempSrc, *p_buf, **p_buf, *bitPos, ctr, srcBitVal);
      *bitPos = (*bitPos+1)%8; /*wrap around after bitPos:7 */
      if(0 == *bitPos)
      {
        (*p_buf)++; /*jump to next octet*/
        temp = **p_buf;
        printf("\n Value of temp = %d\n", temp);
      }



      //printf("\n ctr=%d srcBitVal = %d", ctr, srcBitVal);
      printf("\n");
    }
}

但问题是假设我传递src = 54647,我得到以下输出:

temp = 0

bit = 54647,p_buf = bf84da4b p_buf = 1 bitPos = 0 ctr = 0 srcBitVal = 1

bit = 54647,p_buf = bf84da4b p_buf = 3 bitPos = 1 ctr = 1 srcBitVal = 1

bit = 54647,p_buf = bf84da4b p_buf = 7 bitPos = 2 ctr = 2 srcBitVal = 1

bit = 54647,p_buf = bf84da4b p_buf = 7 bitPos = 3 ctr = 3 srcBitVal = 0

bit = 54647,p_buf = bf84da4b p_buf = 23 bitPos = 4 ctr = 4 srcBitVal = 1

位= 54647,p_buf = bf84da4b p_buf = 55 bitPos = 5 ctr = 5 srcBitVal = 1

bit = 54647,p_buf = bf84da4b p_buf = 119 bitPos = 6 ctr = 6 srcBitVal = 1

位= 54647,p_buf = bf84da4b p_buf = 119 bitPos = 7 ctr = 7 srcBitVal = 0

temp = 0的值

bit = 54647,p_buf = bf84da4c p_buf = 0 bitPos = 0 ctr = 8 srcBitVal = 1

bit = 54647,p_buf = bf84da4c p_buf = 0 bitPos = 1 ctr = 9 srcBitVal = 0

bit = 54647,p_buf = bf84da4c p_buf = 0 bitPos = 2 ctr = 10 srcBitVal = 1

bit = 54647,p_buf = bf84da4c p_buf = 0 bitPos = 3 ctr = 11 srcBitVal = 0

bit = 54647,p_buf = bf84da4c p_buf = 0 bitPos = 4 ctr = 12 srcBitVal = 1

位= 54647,p_buf = bf84da4c p_buf = 0 bitPos = 5 ctr = 13 srcBitVal = 0

bit = 54647,p_buf = bf84da4c p_buf = 0 bitPos = 6 ctr = 14 srcBitVal = 1

位= 54647,p_buf = bf84da4c p_buf = 0 bitPos = 7 ctr = 15 srcBitVal = 1

temp = 0的值

然而,预期的输出是:下一个字节应该从src的第8位开始填充值。

有人可以帮我解决一下吗?

1 个答案:

答案 0 :(得分:1)

你很幸运。因为我喜欢有点蠢蠢欲动,所以我为你编写了BitBuffer的通用实现。我没有彻底测试过(例如并非所有讨厌的角落情况),但正如您将看到的,它通过了我在下面的代码中添加的简单测试。

#include <assert.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>

struct BitBuffer {
    unsigned length;       // No of bits used in buffer
    unsigned capacity;     // No of bits available in buffer
    uint8_t buffer[];
};

struct BitBuffer * newBitBuffer (
    unsigned capacityInBits
) {
    int capacityInBytes;
    struct BitBuffer * result;

    capacityInBytes = (capacityInBits / 8);
    if (capacityInBits % 8 != 0) {
        capacityInBytes++;
    }

    result = malloc(sizeof(*result) + capacityInBytes);
    if (result) {
        result->length = 0;
        result->capacity = capacityInBits;
    }
    return result;
}

bool addBitsToBuffer (
    struct BitBuffer * bbuffer, const void * bits, unsigned bitCount
) {
    unsigned tmpBuf;
    unsigned tmpBufLen;
    unsigned tmpBufMask;
    uint8_t * nextBufBytePtr;
    const uint8_t * nextBitsBytePtr;

    // Verify input parameters are sane
    if (!bbuffer || !bits) {
        // Evil!
        return false;
    }
    if (bitCount == 0) {
        // No data to add? Nothing to do.
        return true;
    }

    // Verify we have enough space available
    if (bbuffer->length + bitCount > bbuffer->capacity) {
        // Won't fit!
        return false;
    }

    // Get the first byte we start writing bits to
    nextBufBytePtr = bbuffer->buffer + (bbuffer->length / 8);

    // Shortcut:
    // If we happen to be at a byte boundary,
    // we can simply use memcpy and save us a lot of headache.
    if (bbuffer->length % 8 == 0) {
        unsigned byteCount;

        byteCount = bitCount / 8;
        if (bitCount % 8 != 0) {
            byteCount++;
        }
        memcpy(nextBufBytePtr, bits, byteCount);
        bbuffer->length += bitCount;
        return true;
    }

    // Let the bit twiddling begin
    nextBitsBytePtr = bits;
    tmpBuf = *nextBufBytePtr;
    tmpBufLen = bbuffer->length % 8;
    tmpBuf >>= 8 - tmpBufLen;
    tmpBufMask = (~0u) >> ((sizeof(unsigned) * 8) - tmpBufLen);
    // tmpBufMask has the first tmpBufLen bits set to 1.
    // E.g. "tmpBufLen == 3" ==> "tmpBufMask == 0b111 (7)"
    // or "tmpBufLen == 6" ==> "tmpBufMask = 0b111111 (63)", and so on.

    // Beyond this point we will neither access bbuffer->length again, nor
    // can this function fail anymore, so we set the final length already.
    bbuffer->length += bitCount;

    // Process input bits in byte chunks as long as possible
    while (bitCount >= 8) {
        // Add 8 bits to tmpBuf
        tmpBuf = (tmpBuf << 8) | *nextBitsBytePtr;
        // tmpBuf now has "8 + tmpBufLen" bits set

        // Add the highest 8 bits of tmpBuf to our BitBuffer
        *nextBufBytePtr = (uint8_t)(tmpBuf >> tmpBufLen);

        // Cut off the highest 8 bits of tmpBuf
        tmpBuf &= tmpBufMask;
        // tmpBuf now has tmpBufLen bits set again

        // Skip to next input/output byte
        bitCount -= 8;
        nextBufBytePtr++;
        nextBitsBytePtr++;
    }

    // Test if we still have bits left. That will be the case
    // if the input bit count was no integral multiple of 8.
    if (bitCount != 0) {
        // Add bitCount bits to tmpBuf
        tmpBuf = (tmpBuf << bitCount) | (*nextBitsBytePtr >> (8 - bitCount));
        tmpBufLen += bitCount;
    }

    // tmpBufLen is never 0 here, it must have a value in the range [1, 14].
    // We add zero bits to it so that tmpBuf has 16 bits set.
    tmpBuf <<= (16 - tmpBufLen);

    // Now we only need to add one or two more bytes from tmpBuf to our
    // BitBuffer, depending on its length prior to adding the zero bits.
    *nextBufBytePtr = (uint8_t)(tmpBuf >> 8);
    if (tmpBufLen > 8) {
        *(++nextBufBytePtr) = (uint8_t)(tmpBuf & 0xFF);
    }
    return true;
}



int main ()
{
    bool res;
    uint8_t testData[4];
    struct BitBuffer * buf;

    buf = newBitBuffer(1024); // Can hold up to 1024 bits
    assert(buf);

    // Let's add some test data.

    // Add 1 bit "1" => Buffer "1"
    testData[0] = 0xFF;
    res = addBitsToBuffer(buf, testData, 1);
    assert(res);

    // Add 6 bits "0101 01" => Buffer "1010 101"
    testData[0] = 0x54;
    res = addBitsToBuffer(buf, testData, 6);
    assert(res);

    // Add 4 Bits "1100" => Buffer "1010 1011 100"
    testData[0] = 0xC0;
    res = addBitsToBuffer(buf, testData, 4);
    assert(res);

    // Add 16 Bits "0111 1010 0011 0110"
    // ==> Buffer "1010 1011 1000 1111 0100 0110 110
    testData[0] = 0x7A;
    testData[1] = 0x36;
    res = addBitsToBuffer(buf, testData, 16);
    assert(res);

    // Add 5 Bits "0001 1"
    // ==> Buffer "1010 1011 1000 1111 0100 0110 1100 0011"
    testData[0] = 0x18;
    res = addBitsToBuffer(buf, testData, 5);
    assert(res);

    // Buffer should now have exactly a length of 32 bits
    assert(buf->length == 32);

    // And it should have the value 0xAB8F46C3
    testData[0] = 0xAB;
    testData[1] = 0x8F;
    testData[2] = 0x46;
    testData[3] = 0xC3;
    assert(memcmp(buf->buffer, testData, 4) == 0);

    free(buf);
    return 0;
}

代码没有针对最大性能进行优化,但我认为它应该具有不错的性能。任何额外的性能调整都会显着增加代码大小,我希望保持代码相当简单。有些人可能会争辩说使用>> 3代替/ 8& 0x7而不是% 8会带来更好的性能,但如果使用体面的C编译器,那就是如果启用优化,编译器将在内部执行,因此我更倾向于保持代码更具可读性。

附加说明
将指针传递给多字节数据类型时,请查看字节顺序!例如。以下代码

 uint16_t x16 = ...;
 addBitsToBuffer(buf, &x16, ...);
 uint32_t x32 = ...;
 addBitsToBuffer(buf, &x32, ...);

在大端机器(PPC CPU)上工作正常,但它可能无法在小端机器(例如x86 CPU)上提供预期的结果。在小端机器上,您必须先交换字节顺序。您可以将htonshtonl用于此目的:

 uint16_t x16 = ...;
 uint16_t x16be = htons(x16);
 addBitsToBuffer(buf, &x16be, ...);
 uint32_t x32 = ...;
 uint32_t x32be = htonl(x32);
 addBitsToBuffer(buf, &x32be, ...);

在大端机器上,htonX函数/宏通常什么也不做,因为该值已经是“网络字节顺序”(大端序),而在小端机器上它们将交换字节顺序。

传递uint8_t指针将始终在任一机器上工作,它只是一个字节,因此没有字节顺序。