使用addEventListener
如果将特定类型的事件调度到某个对象,我可以注册要调用的回调。如果将任何事件分派给对象,我怎样才能调用我的回调?
答案 0 :(得分:2)
您可以覆盖dispatchEvent
,如下所示:
public class UniversalDispatcher extends EventDispatcher {
override public function dispatchEvent(event:Event):Boolean {
if (event is UniversalEvent)
return false;
var uEvent:UniversalEvent = new UniversalEvent();
uEvent.subEvent = event.clone();
var res:Boolean = super.dispatchEvent(event);
super.dispatchEvent(uEvent);
return res;
}
}
创建自定义事件,其中包含原始事件:
public class UniversalEvent extends Event {
public static const UNIVERSAL:String = "universal";
public var subEvent:Event;
public function UniversalEvent(type:String = UNIVERSAL, bubbles:Boolean = true, cancelable:Boolean = false) {
super(type, bubbles, cancelable);
}
}
用法示例:
var ud:UniversalDispatcher = new UniversalDispatcher();
ud.addEventListener(UniversalEvent.UNIVERSAL, onUniversalEvent);
ud.dispatchEvent(new Event("blabla"));
ud.dispatchEvent(new Event("test"));
ud.dispatchEvent(new MouseEvent(MouseEvent.CLICK));
private function onUniversalEvent(event:UniversalEvent):void {
trace("Event dispatched: " + event.subEvent.toString());
}
TRACE:
[trace] Event dispatched: [Event type="blabla" bubbles=false cancelable=false eventPhase=2]
[trace] Event dispatched: [Event type="test" bubbles=false cancelable=false eventPhase=2]
[trace] Event dispatched: [MouseEvent type="click" bubbles=true cancelable=false eventPhase=2 localX=NaN localY=NaN stageX=NaN stageY=NaN relatedObject=null ctrlKey=false altKey=false shiftKey=false buttonDown=false delta=0]
答案 1 :(得分:0)
如果你可以控制通过“addEventListener”添加的每个事件监听器,你可以这样做:
import flash.events.Event;
import flash.text.TextField;
import flash.events.MouseEvent;
import flash.utils.Dictionary;
var label:TextField;
var wrap:Wrapper;
label.addEventListener(MouseEvent.CLICK, wrap.universalFunc( MouseEvent.CLICK, onLabelClick ));
label.addEventListener(MouseEvent.MOUSE_DOWN, wrap.universalFunc( MouseEvent.MOUSE_DOWN, onLabelMouseDown ));
label.addEventListener(MouseEvent.MOUSE_UP, wrap.universalFunc( MouseEvent.MOUSE_UP, onLabelMouseUp ));
class Wrapper {
private var _eventTypes:Dictionary = new Dictionary();
public function universalFunc( pEventType:String, pCallbackFunc:Function ):Function {
_eventTypes[pEventType] = pCallbackFunc;
}
private function universalListener(e:Event):void {
var callback:Function = _eventTypes[e.type];
if (!callback) {
return;
}
//Do whatever common behavior you want here:
// ...
//Pass the event to the callback method:
callback(e);
}
}
或者,更清洁,更少冗余:
import flash.events.Event;
import flash.events.IEventDispatcher;
import flash.text.TextField;
import flash.events.MouseEvent;
import flash.utils.Dictionary;
var label:TextField;
var wrap:Wrapper;
wrap.listen( label, MouseEvent.CLICK, onLabelClick );
wrap.listen( label, MouseEvent.MOUSE_DOWN, onLabelMouseDown );
wrap.listen( label, MouseEvent.MOUSE_UP, onLabelMouseUp );
class Wrapper {
private var _eventTypes:Dictionary = new Dictionary();
public function listen( pDispatcher:IEventDispatcher, pEventType:String, pCallbackFunc:Function ):void {
_eventTypes[pEventType] = pCallbackFunc;
pDispatcher.addEventListener(pEventType, universalListener);
}
private function universalListener(e:Event):void {
var callback:Function = _eventTypes[e.type];
if (!callback) {
return;
}
//Do whatever common behavior you want here:
// ...
//Pass the event to the callback method:
callback(e);
}
}