我知道这已被问了很多次,因此很难深入研究这个问题并找到一个有效的简单例子。
我有这个,它很简单,适用于MyClass
......
#include <iostream>
using std::cout;
using std::endl;
class MyClass
{
public:
MyClass();
static void Callback(MyClass* instance, int x);
private:
int private_x;
};
class EventHandler
{
public:
void addHandler(MyClass* owner)
{
cout << "Handler added..." << endl;
//Let's pretend an event just occured
owner->Callback(owner,1);
}
};
EventHandler* handler;
MyClass::MyClass()
{
private_x = 5;
handler->addHandler(this);
}
void MyClass::Callback(MyClass* instance, int x)
{
cout << x + instance->private_x << endl;
}
int main(int argc, char** argv)
{
handler = new EventHandler();
MyClass* myClass = new MyClass();
}
class YourClass
{
public:
YourClass();
static void Callback(YourClass* instance, int x);
};
如何重写,以便EventHandler::addHandler()
同时适用于MyClass
和YourClass
。我很抱歉,但这只是我的大脑工作的方式,我需要看一个简单的例子,说明在我理解为什么/如何工作之前有效的方法。如果你有一个最喜欢的方式让这个工作现在是时候展示它,请标记该代码并将其发回。
[编辑]
答案已被回答,但在我给出复选标记之前,答案已被删除。 我的答案是一个模板化的功能。将addHandler更改为此...
class EventHandler
{
public:
template<typename T>
void addHandler(T* owner)
{
cout << "Handler added..." << endl;
//Let's pretend an event just occured
owner->Callback(owner,1);
}
};
答案 0 :(得分:145)
您可以使用新的C ++ 11标准中的功能,而不是使用静态方法并传递指向类实例的指针:std::function
和std::bind
:
#include <functional>
class EventHandler
{
public:
void addHandler(std::function<void(int)> callback)
{
cout << "Handler added..." << endl;
// Let's pretend an event just occured
callback(1);
}
};
addHandler
方法现在接受std::function
参数,并且此“函数对象”没有返回值,并以整数作为参数。
要将其绑定到特定功能,请使用std::bind
:
class MyClass
{
public:
MyClass();
// Note: No longer marked `static`, and only takes the actual argument
void Callback(int x);
private:
int private_x;
};
MyClass::MyClass()
{
using namespace std::placeholders; // for `_1`
private_x = 5;
handler->addHandler(std::bind(&MyClass::Callback, this, _1));
}
void MyClass::Callback(int x)
{
// No longer needs an explicit `instance` argument,
// as `this` is set up properly
cout << x + private_x << endl;
}
添加处理程序时需要使用std::bind
,因为您明确需要将其他隐式this
指针指定为参数。如果您具有独立功能,则不必使用std::bind
:
void freeStandingCallback(int x)
{
// ...
}
int main()
{
// ...
handler->addHandler(freeStandingCallback);
}
让事件处理程序使用std::function
个对象,也可以使用新的C ++ 11 lambda functions:
handler->addHandler([](int x) { std::cout << "x is " << x << '\n'; });
答案 1 :(得分:3)
您要做的是创建一个处理此代码的接口,并且所有类都实现接口。
class IEventListener{
public:
void OnEvent(int x) = 0; // renamed Callback to OnEvent removed the instance, you can add it back if you want.
};
class MyClass :public IEventListener
{
...
void OnEvent(int x); //typically such a function is NOT static. This wont work if it is static.
};
class YourClass :public IEventListener
{
请注意,要使其工作,“回调”功能是非静态的,我相信是一种改进。如果你想要它是静态的,你需要像JaredC建议的那样使用模板。
答案 2 :(得分:3)
这是一个简洁的版本,可以使用类方法回调和常规函数回调。在此示例中,为了显示如何处理参数,回调函数采用两个参数:bool
和int
。
class Caller {
template<class T> void addCallback(T* const object, void(T::* const mf)(bool,int))
{
using namespace std::placeholders;
callbacks_.emplace_back(std::bind(mf, object, _1, _2));
}
void addCallback(void(* const fun)(bool,int))
{
callbacks_.emplace_back(fun);
}
void callCallbacks(bool firstval, int secondval)
{
for (const auto& cb : callbacks_)
cb(firstval, secondval);
}
private:
std::vector<std::function<void(bool,int)>> callbacks_;
}
class Callee {
void MyFunction(bool,int);
}
//then, somewhere in Callee, to add the callback, given a pointer to Caller `ptr`
ptr->addCallback(this, &Callee::MyFunction);
//or to add a call back to a regular function
ptr->addCallback(&MyRegularFunction);
这将C ++ 11特定代码限制为类Caller中的addCallback方法和私有数据。至少对我来说,这可以最大限度地减少实施时出错的可能性。
答案 3 :(得分:1)
MyClass
和YourClass
都可以从具有抽象(虚拟)SomeonesClass
方法的Callback
派生而来。您的addHandler
会接受SomeonesClass
和MyClass
类型的对象,而YourClass
可以覆盖Callback
以提供其回调行为的具体实现。
答案 4 :(得分:0)
上面的代码中的完整工作示例。...对于C ++ 11:
#include <stdlib.h>
#include <stdio.h>
#include <functional>
#if __cplusplus <= 199711L
#error This file needs at least a C++11 compliant compiler, try using:
#error $ g++ -std=c++11 ..
#endif
using namespace std;
class EventHandler {
public:
void addHandler(std::function<void(int)> callback) {
printf("\nHandler added...");
// Let's pretend an event just occured
callback(1);
}
};
class MyClass
{
public:
MyClass(int);
// Note: No longer marked `static`, and only takes the actual argument
void Callback(int x);
private:
EventHandler *pHandler;
int private_x;
};
MyClass::MyClass(int value) {
using namespace std::placeholders; // for `_1`
pHandler = new EventHandler();
private_x = value;
pHandler->addHandler(std::bind(&MyClass::Callback, this, _1));
}
void MyClass::Callback(int x) {
// No longer needs an explicit `instance` argument,
// as `this` is set up properly
printf("\nResult:%d\n\n", (x+private_x));
}
// Main method
int main(int argc, char const *argv[]) {
printf("\nCompiler:%ld\n", __cplusplus);
new MyClass(5);
return 0;
}
// where $1 is your .cpp file name... this is the command used:
// g++ -std=c++11 -Wall -o $1 $1.cpp
// chmod 700 $1
// ./$1
输出应为:
Compiler:201103
Handler added...
Result:6
答案 5 :(得分:-1)
如果您有不同参数的回调,则可以使用以下模板:
//编译:g ++ -std = c ++ 11 myTemplatedCPPcallbacks.cpp -o myTemplatedCPPcallbacksApp
#include <functional> // c++11
#include <iostream> // due to: cout
using std::cout;
using std::endl;
class MyClass
{
public:
MyClass();
static void Callback(MyClass* instance, int x);
private:
int private_x;
};
class OtherClass
{
public:
OtherClass();
static void Callback(OtherClass* instance, std::string str);
private:
std::string private_str;
};
class EventHandler
{
public:
template<typename T, class T2>
void addHandler(T* owner, T2 arg2)
{
cout << "\nHandler added..." << endl;
//Let's pretend an event just occured
owner->Callback(owner, arg2);
}
};
MyClass::MyClass()
{
EventHandler* handler;
private_x = 4;
handler->addHandler(this, private_x);
}
OtherClass::OtherClass()
{
EventHandler* handler;
private_str = "moh ";
handler->addHandler(this, private_str );
}
void MyClass::Callback(MyClass* instance, int x)
{
cout << " MyClass::Callback(MyClass* instance, int x) ==> "
<< 6 + x + instance->private_x << endl;
}
void OtherClass::Callback(OtherClass* instance, std::string private_str)
{
cout << " OtherClass::Callback(OtherClass* instance, std::string private_str) ==> "
<< " Hello " << instance->private_str << endl;
}
int main(int argc, char** argv)
{
EventHandler* handler;
handler = new EventHandler();
MyClass* myClass = new MyClass();
OtherClass* myOtherClass = new OtherClass();
}