如何在x3dom形状上放置渐变?

时间:2013-01-06 04:05:44

标签: x3dom

这是一个简单的问题。如何在x3dom形状上放置渐变?我有这个:

<shape>
    <appearance>
        <material diffuseColor='green'></material>
    </appearance>
    <box height="1" />
</shape>

1 个答案:

答案 0 :(得分:1)

不幸的是,在大多数原始形状上都不可能 我在x3d列表中找到了这个帖子 http://www.web3d.org/x3d/publiclists/x3dpublic_list_archives/0504/msg00104.html

这里是你如何在气缸上注意像素纹理,即肉和土豆:

<X3D>
<Scene>
<NavigationInfo headlight='FALSE' type='"EXAMINE" "ANY"' />
<DirectionalLight ambientIntensity='0.5' direction='1 -0.5 -1' />
<Viewpoint DEF='VP1' position='0 0 10' orientation='0 1 0 0' fieldOfView='0.785398'      description = "Front" />
 <Transform translation='0 0 0'> 
  <Shape>
    <Appearance>
      <Material/>
      <PixelTexture image='1 2 3 0xFF0000 0x0000FF' repeatS='FALSE' repeatT='FALSE' />
    </Appearance>
    <Cylinder height='4' />
  </Shape>
</Transform>
</Scene>
</X3D>