我试图创建一个调用createscalingwindow
的函数CreateWindowEx
,并将CreateWindowEx
中使用的HWND的地址写入向量,然后是它的初始大小和位置值。
我做的另一个函数scalewindowsize
应该占用两个给定的窗口并用另一个窗口缩放一个窗口的大小,但目前我甚至无法匹配某些HWND的地址,因为在某些情况下该地址传递给scalewindowsize
的HWND与初始化时的地址完全不同。这只发生在我从窗口过程中使用与scalewindowsize
参数中使用的HWND相同的HWND从窗口过程调用scalewindowsize
时。以下是相关代码:
#include <windows.h>
#include <stdio.h>
#include <winsock.h>
#include <vector>
#define ID_1 1000
#define ID_2 1001
#define ID_3 1002
HWND mainwin;
HWND lobbywin;
int zero = 0;
char MENU1;
std::vector<intptr_t> sizevalues;
LRESULT CALLBACK mainproc (HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK lobbyproc (HWND, UINT, WPARAM, LPARAM);
char mainclassname[] = "main";
char lobbyclassname[] = "lobby";
void createscalingwindow(HWND &cswpara0,DWORD cswpara1,const CHAR* cswpara2,
const CHAR* cswpara3,DWORD cswpara4,int cswpara5,int cswpara6,int cswpara7,
int cswpara8,HWND cswpara9,HMENU cswpara10,HINSTANCE cswpara11,LPVOID cswpara12)
{
cswpara0 = CreateWindowEx (cswpara1, cswpara2, cswpara3, cswpara4,cswpara5,
cswpara6,cswpara7,cswpara8,cswpara9,cswpara10,cswpara11,cswpara12);
char buffer[100];
sizevalues.push_back((intptr_t)&cswpara0);
snprintf (buffer, 20,"%d", sizevalues[zero]);
MessageBox (NULL, buffer, "initialized", NULL);
zero = (zero + 1);
return;
}
void scalewindowsize (HWND &ownerwin, const CHAR* tryz)
{
char buffer[100];
int checknumber = 0;
while (checknumber < sizevalues.size())
{
int compare = sizevalues[checknumber];
if (sizevalues[checknumber] == (intptr_t)&ownerwin)
{
snprintf (buffer, 100,"%d", (intptr_t)&ownerwin);
MessageBox (NULL, buffer, "value found", NULL);
break;
}
else
{
snprintf (buffer, 100,"%d", (intptr_t)&ownerwin);
MessageBox (NULL, buffer, tryz, NULL);
snprintf (buffer, 100,"%d", sizevalues[checknumber]);
checknumber = (checknumber + 1);
MessageBox (NULL, buffer, "fail currentcheck", NULL);
}
}
return;
}
int WINAPI WinMain (HINSTANCE hThisInstance, HINSTANCE hPrevInstance,
LPSTR lpszArgument, int nCmdShow)
{
MSG messages;
WNDCLASSEX mainwinclass;
mainwinclass.hInstance = hThisInstance;
mainwinclass.lpszClassName = mainclassname;
mainwinclass.lpfnWndProc = mainproc;
mainwinclass.style = CS_DBLCLKS;
mainwinclass.cbSize = sizeof (WNDCLASSEX);
mainwinclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
mainwinclass.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
mainwinclass.hCursor = LoadCursor (NULL, IDC_ARROW);
mainwinclass.lpszMenuName = NULL;
mainwinclass.cbClsExtra = 0;
mainwinclass.cbWndExtra = 0;
mainwinclass.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
if (!RegisterClassEx (&mainwinclass))
return 0;
WNDCLASSEX lobbywinclass;
lobbywinclass.hInstance = hThisInstance;
lobbywinclass.lpszClassName = lobbyclassname;
lobbywinclass.lpfnWndProc = lobbyproc;
lobbywinclass.style = CS_DBLCLKS;
lobbywinclass.cbSize = sizeof (WNDCLASSEX);
lobbywinclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
lobbywinclass.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
lobbywinclass.hCursor = LoadCursor (NULL, IDC_ARROW);
lobbywinclass.lpszMenuName = NULL;
lobbywinclass.cbClsExtra = 0;
lobbywinclass.cbWndExtra = 0;
lobbywinclass.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
if (!RegisterClassEx (&lobbywinclass))
return 0;
HMENU playmenu = CreateMenu();
HMENU playmenulist = CreatePopupMenu();
HMENU helpmenulist = CreatePopupMenu();
AppendMenu(playmenulist, MF_STRING, ID_1, "Join game");
AppendMenu(playmenulist, MF_STRING, ID_3, "Host game");
AppendMenu(playmenulist, MF_STRING, ID_2, "Quit");
InsertMenu(playmenu, 1, MF_POPUP|MF_BYPOSITION, (UINT_PTR)playmenulist, "Play");
createscalingwindow(mainwin, 0, mainclassname, "mainwindow",
WS_OVERLAPPED|WS_CAPTION|WS_THICKFRAME|WS_MINIMIZEBOX|WS_MAXIMIZEBOX|WS_SYSMENU,
CW_USEDEFAULT, CW_USEDEFAULT, 544, 375, NULL, playmenu, hThisInstance, NULL);
ShowWindow (mainwin, nCmdShow);
createscalingwindow(lobbywin, 0, lobbyclassname, "Lobby", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 600, 425, NULL, NULL, hThisInstance, NULL);
while (GetMessage (&messages, NULL, 0, 0))
{
TranslateMessage(&messages);
DispatchMessage(&messages);
}
return messages.wParam;
}
LRESULT CALLBACK mainproc(HWND mainwin, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_SIZE:
{
scalewindowsize (mainwin, "mainwin");
scalewindowsize (lobbywin, "lobbywin");
break;
}
case WM_DESTROY:
PostQuitMessage(0);
break;
}
switch (wParam)
{
case ID_3:
EnableWindow (mainwin, false);
ShowWindow (mainwin, false);
ShowWindow (lobbywin, true);
break;
default:
return DefWindowProc (mainwin, message, wParam, lParam);
break;
}
return 0;
}
LRESULT CALLBACK lobbyproc(HWND lobbywin, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_SIZE:
{
scalewindowsize (mainwin, "mainwin");
scalewindowsize (lobbywin, "lobbywin");
break;
}
break;
}
switch (wParam)
{
case SC_CLOSE:
{
EnableWindow (mainwin, true);
ShowWindow (mainwin, true);
ShowWindow (lobbywin, false);
EnableWindow (lobbywin, false);
break;
}
default:
return DefWindowProc (lobbywin, message, wParam, lParam);
break;
}
}
如果我运行此程序,请单击主机游戏,返回主窗口并稍微调整大小(设置案例WM_SIZE:在mainrpoc中)然后退出程序,我按时间顺序得到以下消息框:
1[title: Initialized |text: 4231184]
2[title: mainwin |text: 2292968]
3[title: fail currentcheck |text: 4231184]
4[title: lobbywin |text: 4231188]
5[title: fail currentcheck |text: 4231184]
6[title: initialized |text: 4231188] (no more boxes until I click on host game)
7[title: value found: |text: 4231184]
8[title: lobbywin |text: 2292676]
9[title: fail currentcheck |text: 4231184]
10[title: lobbywin |text: 2292676]
11[title: fail currentcheck |text: 4231188] (no more boxes until I go back to the mainwindow and resize it slightly)
12[title: mainwin |text: 2291164]
13[title: fail currentcheck |text: 4231184]
14[title: mainwin |text: 2291164]
15[title: fail currentcheck |text: 4231188]
16[title: lobbywin |text: 4231188]
17[title: fail currentcheck |text: 4231184]
18[title: value found |text: 4231188]
我现在非常困惑,我希望读到这篇文章的人可以向我解释为什么地址正在改变,请提前感谢您花时间阅读我的问题。
更新:对于读这篇文章的人我想添加除了whoz craigs之外的答案,在c ++中调用全局变量而不是本地变量的方法是在变量之前添加::。
答案 0 :(得分:4)
在两个窗口过程中,您将参数HWND发送到scalewindow;不是全球的。因此,他们是不同的地址。名称解析使用“最接近”变量,在两种情况下都是HWND参数,而不是您尝试使用的HWND全局变量。
示例:
LRESULT CALLBACK mainproc(HWND mainwin, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_SIZE:
{
scalewindowsize (mainwin, "mainwin"); // passes parameter mainwin by reference
scalewindowsize (lobbywin, "lobbywin"); // passes global lobbywin by reference
break;
}
因此,引用将具有不同的地址解析。另一个例子:
LRESULT CALLBACK lobbyproc(HWND lobbywin, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_SIZE:
{
scalewindowsize (mainwin, "mainwin"); // passes global mainwin by reference
scalewindowsize (lobbywin, "lobbywin"); // passes parameter lobbywin by reference
break;
}
break;
答案 1 :(得分:1)
虽然WhozCraig已经回答了你提出的问题,但我会解释如何获得你真正想要的东西。这一切都归结为您决定存储HWND
的地址是错误的决定。只需存储HWND
- 它已经是指针大小,因此您不会浪费任何空间或执行昂贵的复制操作。
您的容器应该是:
std::vector<HWND> sizevalues;
将您的createscalingwindow
功能更改为此(伪代码):
void createscalingwindow( ... )
{
cswpara0 = CreateWindowEx( .... );
sizevalues.push_back(cswpara0);
...
}
你的scalewindowsize
函数应该修改如下(再次,伪代码,只有需要更改的部分):
void scalewindowsize(HWND ownerwin, ...)
{
char buffer[100];
int checknumber = 0;
while (checknumber < sizevalues.size())
{
if (sizevalues[checknumber] == ownerwin)
{
...
}
else
{
...
}
}
}
这可以解决你的问题。