我在C ++中有一个奇怪的问题:
当我想在uint8_t*
课程的初始化列表中新建PixelIterator
时,我的程序崩溃了。
这是调用堆栈:
#0 00000000 0x0040b030 in __cxa_throw() (??:??)
#1 00000000 0x004047e1 in operator new() (??:??)
#2 004018B5 PixelIterator(this=0x28fe2c, _oth=0x5d5154, iOffset=300, iPitch=300, iBpp=2 '\002') (C:\Users\David\Desktop\SDL++\SDLPP_Sprite.cpp:34)
#3 0041E0CC SDL::Sprite::At(this=0x5d1548, iX=150, iY=0) (C:/Users/David/Desktop/SDL++/SDLPP_Sprite.hpp:89)
#4 0041E5B0 MyApp::OnInit(this=0x5d1520, iArgc=1, ppcArgv=0x5d1498) (C:\Users\David\Desktop\SDL++\main.cpp:37)
#5 00402641 SDL::Application::Run(this=0x5d1520, pScreen=0x5d4df0, iArgc=1, ppcArgv=0x5d1498) (C:\Users\David\Desktop\SDL++\SDLPP_Application.cpp:24)
#6 004020A3 main(iArgc=1, ppcArgv=0x5d1498) (C:\Users\David\Desktop\SDL++\main.cpp:103)
首先,PixelIterator
类继承自BaseIterator
:
template< typename T >
class BaseIterator
{
public:
typedef T ValueType;
BaseIterator( void )
: ptr( NULL )
{}
BaseIterator( const BaseIterator< T >& _oth )
: ptr( _oth.ptr )
{}
BaseIterator( T * p )
: ptr( p )
{}
T& operator*( void )
{
assert( ptr != NULL );
return *ptr;
}
T* operator->( void )
{
assert( ptr != NULL );
return ptr;
}
bool operator==( const BaseIterator< T >& _oth )
{
return ptr == _oth.ptr;
}
bool operator!=( const BaseIterator< T >& _oth )
{
return ptr != _oth.ptr;
}
bool operator<( const BaseIterator< T >& _oth )
{
return ptr < _oth.ptr;
}
bool operator<=( const BaseIterator< T >& _oth )
{
return ptr <= _oth.ptr;
}
bool operator>( const BaseIterator< T >& _oth )
{
return ptr > _oth.ptr;
}
bool operator>=( const BaseIterator< T >& _oth )
{
return ptr >= _oth.ptr;
}
friend ostream& operator<<( ostream& _os, const BaseIterator< T >& _this )
{
_os << reinterpret_cast< void* >( _this.ptr );
return _os;
}
protected:
T * ptr;
};
这是PixelIterator
类:
/**
** Designed to iterate through a virtual 2D array of pixels( uint8_t* )
**/
class PixelIterator : public BaseIterator< uint8_t* >
{
public:
PixelIterator( void );
PixelIterator( const PixelIterator& _oth );
PixelIterator( uint8_t ** _oth, uint32_t iOffset, uint16_t iPitch, uint8_t iBpp );
~PixelIterator( void );
PixelIterator& operator=( const PixelIterator& _oth );
PixelIterator& operator++( void ); // 1 pixel right
PixelIterator& operator--( void ); // 1 pixel left
PixelIterator& operator++( int unused ); // 1 pixel right
PixelIterator& operator--( int unused ); // 1 pixel left
PixelIterator& operator+=( uint32_t iSize ); // iSize pixel right
PixelIterator& operator-=( uint32_t iSize ); // iSize pixel left
PixelIterator& operator>>( uint32_t iSize ); // iSize pixel down
PixelIterator& operator<<( uint32_t iSize ); // iSize pixel up
protected:
uint16_t m_iPitch;
uint8_t m_iBpp;
};
这是构造函数,发生错误:
Sprite::PixelIterator::PixelIterator( uint8_t ** _oth, uint32_t iOffset, uint16_t iPitch, uint8_t iBpp )
: BaseIterator< uint8_t* >( new uint8_t*( *_oth + iOffset ) ),
m_iPitch( iPitch ),
m_iBpp( iBpp )
{}
在这种情况下, _oth
是指向像素数据的指针(void*
的1D数组);
iOffset
是数组中的偏移量
我使用SDL进行图形输出,使用Code :: Blocks作为IDE。 测试图像的大小为150x120像素。
如果您需要有关代码的更多信息,请询问:)
修改
实例化:
m_Img.Lock();
for( int32_t y = 0; y < m_Img.GetSurface()->h; y++ )
{
for( SDL::Sprite::Iterator x = m_Img.At( 0, y ); x != m_Img.At( m_Img.GetSurface()->w, y ); x++ )
*reinterpret_cast< uint16_t* >( *x ) = 0;
}
m_Img.Unlock();
SDL::Sprite::Iterator
与SDL::Sprite::PixelIterator
(typedef
)相同。
m_Img
是SDL::Sprite
的对象。
SDL::Sprite::At()
方法:
inline
Iterator At( uint32_t iX, uint32_t iY )
{
return Iterator( reinterpret_cast< uint8_t ** >( &m_pSurface->pixels ),
iY * m_pSurface->pitch + iX * m_pSurface->format->BytesPerPixel,
m_pSurface->pitch, m_pSurface->format->BytesPerPixel );
}
m_pSurface
是SDL_Surface