我正在为kivy编写自定义小部件(请参阅this问题),但我发现,由于某些未知原因,有时bind
方法实际上并不绑定回调。< / p>
在我班上我有这段代码:
def __init__(self, **kwargs):
super(SpinBox, self).__init__(**kwargs)
self._value_label = Label(text=str(self.value))
self.inc_button = TimedButton(text='+')
self.dec_button = TimedButton(text='-')
def inc(inst):
if float(self.value) + float(self.step) <= self.max_value:
self.value += self.step
def dec(inst):
if float(self.value) - float(self.step) >= self.min_value:
self.value -= self.step
self.inc_button.bind(on_press=inc)
self.inc_button.bind(on_time_slice=inc)
self.dec_button.bind(on_press=dec)
self.dec_button.bind(on_time_slice=dec)
# ...
其中TimedButton
是其他自定义类。它是一个Button
子类,on_touch_down
启动一个计时器,如果在一定时间后它没有收到on_touch_up
它认为按下长按并开始发送每隔几毫秒使用on_time_slice
的{{1}}事件。
所以,尝试使用我的自定义类:
Clock.schedule_interval
class MyApp(App):
def build(self):
return SpinBox()
MyApp().run()
根本没有增加。
如果我这样做:
value
每次class MyApp(App):
def build(self):
s = SpinBox()
def inc(inst):
s.value += 1
s.inc_button.bind(on_time_slice=inc)
return s
MyApp().run()
事件时, 值都会递增。我不明白为什么on_time_slice
类中的绑定有效,而MyApp
方法中的绑定不起作用。
我做错了什么?
答案 0 :(得分:1)
我找到了一个解决方法。我试图绑定在on_touch_down
中实现on_touch_up
方法的state
属性,而不是绑定on_state
和TimedButton
。我仍然不明白为什么以前的实现在单独使用时有效但在SpinBox
中没有用,除非直接在App
类中绑定函数。
无论如何,因为看起来TimedButton
类与它有关,所以这里是旧实现的代码:
class TimedButton(Button):
"""A simple ``Button`` subclass that produces an event at regular intervals
when pressed.
This class, when long-pressed, emits an ``on_time_slice`` event every
``time_slice`` milliseconds.
:param long_press_interval: Defines the minimum time required to consider
the press a long-press.
:type long_press_interval: int
:param time_slice: The number of milliseconds of each slice.
:type time_slice: int
"""
def __init__(self, long_press_interval=550, time_slice=225, **kwargs):
super(TimedButton, self).__init__(**kwargs)
self.long_press_interval = long_press_interval
self.time_slice = time_slice
self._touch_start = None
self._touch_uid = None
self._long_press_callback = None
self._slice_callback = None
self.register_event_type('on_time_slice')
self.register_event_type('on_long_press')
def on_touch_down(self, touch):
start_time = time.time()
self._touch_start = start_time
self._touch_uid = touch.uid
def callback(dt):
self._check_long_press(dt)
Clock.schedule_once(callback, self.long_press_interval / 1000.0)
self._long_press_callback = callback
super(TimedButton, self).on_touch_down(touch)
def _check_long_press(self, dt):
delta = dt * 1000
if delta > self.long_press_interval and self._touch_uid is not None:
self.dispatch('on_long_press')
self._long_press_callback = None
def slice_callback(dt):
self.dispatch('on_time_slice')
Clock.schedule_interval(slice_callback, self.time_slice / 1000.0)
self._slice_callback = slice_callback
def on_touch_up(self, touch):
end_time = time.time()
delta = (end_time - (self._touch_start or 0)) * 1000
Clock.unschedule(self._slice_callback)
if (self._long_press_callback is not None and
delta > self.long_press_interval):
self.dispatch('on_long_press')
self._touch_start = self._touch_uid = None
self._long_press_callback = self._slice_callback = None
super(TimedButton, self).on_touch_up(touch)
def on_long_press(self):
pass
def on_time_slice(self):
pass
这是使用state
的新代码,效果非常好:
class TimedButton(Button):
"""A simple ``Button`` subclass that produces an event at regular intervals
when pressed.
This class, when long-pressed, emits an ``on_time_slice`` event every
``time_slice`` milliseconds.
:param long_press_interval: Defines the minimum time required to consider
the press a long-press.
:type long_press_interval: int
:param time_slice: The number of milliseconds of each slice.
:type time_slice: int
"""
def __init__(self, long_press_interval=550, time_slice=225, **kwargs):
super(TimedButton, self).__init__(**kwargs)
self.long_press_interval = long_press_interval
self.time_slice = time_slice
self._touch_start = None
self._long_press_callback = None
self._slice_callback = None
self.register_event_type('on_time_slice')
self.register_event_type('on_long_press')
def on_state(self, instance, value):
if value == 'down':
start_time = time.time()
self._touch_start = start_time
def callback(dt):
self._check_long_press(dt)
Clock.schedule_once(callback, self.long_press_interval / 1000.0)
self._long_press_callback = callback
else:
end_time = time.time()
delta = (end_time - (self._touch_start or 0)) * 1000
Clock.unschedule(self._slice_callback)
if (self._long_press_callback is not None and
delta > self.long_press_interval):
self.dispatch('on_long_press')
self._touch_start = None
self._long_press_callback = self._slice_callback = None
def _check_long_press(self, dt):
delta = dt * 1000
if delta > self.long_press_interval and self.state == 'down':
self.dispatch('on_long_press')
self._long_press_callback = None
def slice_callback(dt):
self.dispatch('on_time_slice')
return self.state == 'down'
Clock.schedule_interval(slice_callback, self.time_slice / 1000.0)
self._slice_callback = slice_callback
def on_long_press(self):
pass
def on_time_slice(self):
pass