绑定随机工作

时间:2012-12-28 19:54:05

标签: python kivy

我正在为kivy编写自定义小部件(请参阅this问题),但我发现,由于某些未知原因,有时bind方法实际上并不绑定回调。< / p>

在我班上我有这段代码:

def __init__(self, **kwargs):
    super(SpinBox, self).__init__(**kwargs)

    self._value_label = Label(text=str(self.value))
    self.inc_button = TimedButton(text='+')
    self.dec_button = TimedButton(text='-')


    def inc(inst):
        if float(self.value) + float(self.step) <= self.max_value:
            self.value += self.step

    def dec(inst):
        if float(self.value) - float(self.step) >= self.min_value:
            self.value -= self.step

    self.inc_button.bind(on_press=inc)
    self.inc_button.bind(on_time_slice=inc)
    self.dec_button.bind(on_press=dec)
    self.dec_button.bind(on_time_slice=dec)
    # ...

其中TimedButton是其他自定义类。它是一个Button子类,on_touch_down启动一个计时器,如果在一定时间后它没有收到on_touch_up它认为按下长按并开始发送每隔几毫秒使用on_time_slice的{​​{1}}事件。

所以,尝试使用我的自定义类:

Clock.schedule_interval

class MyApp(App): def build(self): return SpinBox() MyApp().run() 根本没有增加。

如果我这样做:

value

每次class MyApp(App): def build(self): s = SpinBox() def inc(inst): s.value += 1 s.inc_button.bind(on_time_slice=inc) return s MyApp().run() 事件时, 值都会递增。我不明白为什么on_time_slice类中的绑定有效,而MyApp方法中的绑定不起作用。 我做错了什么?

1 个答案:

答案 0 :(得分:1)

我找到了一个解决方法。我试图绑定在on_touch_down中实现on_touch_up方法的state属性,而不是绑定on_stateTimedButton。我仍然不明白为什么以前的实现在单独使用时有效但在SpinBox中没有用,除非直接在App类中绑定函数。

无论如何,因为看起来TimedButton类与它有关,所以这里是旧实现的代码:

class TimedButton(Button):
    """A simple ``Button`` subclass that produces an event at regular intervals
    when pressed.

    This class, when long-pressed, emits an ``on_time_slice`` event every
    ``time_slice`` milliseconds.

    :param long_press_interval: Defines the minimum time required to consider
                                the press a long-press.
    :type long_press_interval: int
    :param time_slice: The number of milliseconds of each slice.
    :type time_slice: int
    """

    def __init__(self, long_press_interval=550, time_slice=225, **kwargs):
        super(TimedButton, self).__init__(**kwargs)

        self.long_press_interval = long_press_interval
        self.time_slice = time_slice

        self._touch_start = None
        self._touch_uid = None
        self._long_press_callback = None
        self._slice_callback = None

        self.register_event_type('on_time_slice')
        self.register_event_type('on_long_press')


    def on_touch_down(self, touch):
        start_time = time.time()
        self._touch_start = start_time
        self._touch_uid = touch.uid

        def callback(dt):
            self._check_long_press(dt)

        Clock.schedule_once(callback, self.long_press_interval / 1000.0)
        self._long_press_callback = callback
        super(TimedButton, self).on_touch_down(touch)

    def _check_long_press(self, dt):
        delta = dt * 1000
        if delta > self.long_press_interval and self._touch_uid is not None:
            self.dispatch('on_long_press')
            self._long_press_callback = None
            def slice_callback(dt):
                self.dispatch('on_time_slice')

            Clock.schedule_interval(slice_callback, self.time_slice / 1000.0)

            self._slice_callback = slice_callback

    def on_touch_up(self, touch):
        end_time = time.time()
        delta = (end_time - (self._touch_start or 0)) * 1000
        Clock.unschedule(self._slice_callback)
        if (self._long_press_callback is not None and
                delta > self.long_press_interval):
            self.dispatch('on_long_press')
        self._touch_start = self._touch_uid = None
        self._long_press_callback = self._slice_callback = None
        super(TimedButton, self).on_touch_up(touch)


    def on_long_press(self):
        pass

    def on_time_slice(self):
        pass

这是使用state的新代码,效果非常好:

class TimedButton(Button):
    """A simple ``Button`` subclass that produces an event at regular intervals
    when pressed.

    This class, when long-pressed, emits an ``on_time_slice`` event every
    ``time_slice`` milliseconds.

    :param long_press_interval: Defines the minimum time required to consider
                                the press a long-press.
    :type long_press_interval: int
    :param time_slice: The number of milliseconds of each slice.
    :type time_slice: int
    """

    def __init__(self, long_press_interval=550, time_slice=225, **kwargs):
        super(TimedButton, self).__init__(**kwargs)

        self.long_press_interval = long_press_interval
        self.time_slice = time_slice

        self._touch_start = None
        self._long_press_callback = None
        self._slice_callback = None

        self.register_event_type('on_time_slice')
        self.register_event_type('on_long_press')


    def on_state(self, instance, value):
        if value == 'down':
            start_time = time.time()
            self._touch_start = start_time

            def callback(dt):
                self._check_long_press(dt)

            Clock.schedule_once(callback, self.long_press_interval / 1000.0)
            self._long_press_callback = callback
        else:
            end_time = time.time()
            delta = (end_time - (self._touch_start or 0)) * 1000
            Clock.unschedule(self._slice_callback)
            if (self._long_press_callback is not None and
                delta > self.long_press_interval):
                self.dispatch('on_long_press')
            self._touch_start = None
            self._long_press_callback = self._slice_callback = None

    def _check_long_press(self, dt):
        delta = dt * 1000
        if delta > self.long_press_interval and self.state == 'down':
            self.dispatch('on_long_press')
            self._long_press_callback = None

            def slice_callback(dt):
                self.dispatch('on_time_slice')
                return self.state == 'down'

            Clock.schedule_interval(slice_callback, self.time_slice / 1000.0)

            self._slice_callback = slice_callback


    def on_long_press(self):
        pass

    def on_time_slice(self):
        pass