目前我正在使用XNA 4.0 Game Studio和Visual Studio 2010提供的Window Game Statement Management模板来开发游戏。有关于如何保存和加载游戏状态的任何建议吗?以前我开发了一个窗口手机游戏,数据存储在IsolatedStorage中。窗口游戏有什么相似之处吗?
using (IsolatedStorageFile file = IsolatedStorageFile.GetUserStoreForAssembly())
{
using(IsolatedStorageFileStream stream = file.OpenFile("class123.xml",FileMode.Create))
{
XmlWriterSettings setting = new XmlWriterSettings();
setting.Indent = true;
using(XmlWriter writer = XmlWriter.Create(stream,setting))
{
XmlSerializer serializer = new XmlSerializer(typeof(Student));
serializer.Serialize(stream,new Student(){Name = "AhLim"});
}
using (XmlReader reader = XmlReader.Create(stream))
{
XmlSerializer serializer = new XmlSerializer(typeof(Student));
studentA = (Student)serializer.Deserialize(reader);
}
}
}
这是我最近在Window Game Applicaiton中使用的代码。但是,当我到达反序列化部分时,它显示InvalidOperationException未处理并且XML文档(0,0)上有错误。我可以知道问题出在哪里吗?
答案 0 :(得分:3)
Windows Phone游戏中使用的代码在PC上运行正常。数据将存储在C:\ Users \\ Documents \ SavedGames
中答案 1 :(得分:1)
尝试
serializer.Serialize(writer, new Student() { Name = "AhLim" });
而不是
serializer.Serialize(stream, new Student() { Name = "AhLim" });
看起来IsolatedStorageFileStream
使用了错误的编码。