使用反射而不是枚举的F#辨别联合枚举

时间:2012-12-27 05:51:58

标签: f# f#-3.0

我使用反射(例如How to enumerate a discriminated union in F#?)计算F#中某些受歧视的联合中的值。我想使用我从使用反射生成的值来生成不同的记录类型,这些记录类型是由我所枚举的有区别的联合组成的,但我不确定如何将类型UnionCaseInfo转换为实际的联合案例。是否有可能进行这样的演员表演?下面的代码正好代表了我想要做的事情(区别联合中的值是不同的,变量名也是如此)。我知道我可以使用枚举,但我宁愿不使用它们而不是歧视的联合。

open System
open Microsoft.FSharp.Collections
open Microsoft.FSharp.Reflection

let GetUnionCaseName (x:'a) = 
    match FSharpValue.GetUnionFields(x, typeof<'a>) with
    | case, _ -> case.Name  

type shape =
    | Square
    | Circle
    | Triangle
    | Other

type color =
    | Black
    | Red
    | Blue
    | Green
    | White

type coloredShape = { Shape: shape; Color: color }

let shapeCases = FSharpType.GetUnionCases typeof<shape>
let colorCases = FSharpType.GetUnionCases typeof<color>

let boardOfRelevantPossibilities = Microsoft.FSharp.Collections.Array2D.init<coloredShape> 5 3 (fun x y -> {Shape = Other; Color = Black})

let OtherShape = GetUnionCaseName(shape.Other)
let rand = Random()

for shapeCase in shapeCases do
    // Is there a way to do the following comparison this without using string comparisons
    if not (shapeCase.Name.Equals OtherShape) then
        for colorCase in colorCases do
            let mutable addedToBoard = false

            while not addedToBoard do
                let boardRowIndex = rand.Next(0,4)
                let boardColumnIndex = rand.Next(0,2)

                if boardOfRelevantPossibilities.[boardRowIndex,boardColumnIndex].Shape.Equals shape.Other then
                    addedToBoard <- true

                    // I want to utilize colorCase instead of other and shapeCase instead of black
                    boardOfRelevantPossibilities.[boardRowIndex,boardColumnIndex] <- {Shape = Other; // Shape should be determined by shapeCase instead of Other  
                        Color = White } // Color should be determined by colorCase instead of White

Console.ReadKey() |> ignore

我重新将我的代码重新考虑到以下内容:

open System
open Microsoft.FSharp.Collections
open Microsoft.FSharp.Reflection

let allUnionCases<'T>() =
    FSharpType.GetUnionCases(typeof<'T>)
    |> Array.map (fun case -> FSharpValue.MakeUnion(case, [||]) :?> 'T)

type shape =
    | Square
    | Circle
    | Triangle
    | Other

type color =
    | Black
    | Red
    | Blue
    | Green
    | White

type coloredShape = { Shape: shape; Color: color }

let shapeCases = FSharpType.GetUnionCases typeof<shape>
let colorCases = FSharpType.GetUnionCases typeof<color>

let numberOfRows = 5
let numberOfColumns = 3
let boardOfRelevantPossibilities = Microsoft.FSharp.Collections.Array2D.init<coloredShape> numberOfRows numberOfColumns (fun x y -> {Shape = Other; Color = Black})

let rand = Random()

for shapeCase in allUnionCases<shape>() do
    // No string comparison anymore
    if shapeCase <> shape.Other then
        for colorCase in allUnionCases<color>() do
            let mutable addedToBoard = false

            while not addedToBoard do
                let boardRowIndex = rand.Next(0,numberOfRows)
                let boardColumnIndex = rand.Next(0,numberOfColumns)

                if boardOfRelevantPossibilities.[boardRowIndex,boardColumnIndex].Shape.Equals shape.Other then
                    addedToBoard <- true
                    // utilizing colorCase and shapeCase to create records to fill array
                    boardOfRelevantPossibilities.[boardRowIndex,boardColumnIndex] <- {Shape = shapeCase; Color = colorCase } 


printfn "%A" boardOfRelevantPossibilities
Console.ReadKey() |> ignore

这种新的重新分解结合了反思,通过歧视的联盟进行列举,同时允许我生成由这些受歧视的联盟组成的不同记录类型。我还发现了两个一个一个错误,它们在重新分解的代码中被修复。

1 个答案:

答案 0 :(得分:9)

说实话,我更喜欢在静态方法中手动枚举所有联合案例,而不是通过反思来创建它们。

正如@John所说,使用FSharpValue.MakeUnion还需要再做一步:

let allUnionCases<'T>() =
    FSharpType.GetUnionCases(typeof<'T>)
    |> Array.map (fun case -> FSharpValue.MakeUnion(case, [||]) :?> 'T)

while循环中,您应该使用=而不是Equals,并使用没有完全限定名称的联合案例(shape.Other)。

/// Use type params for clarity; type inference should work fine without them
for shapeCase in allUnionCases<shape>() do
    for colorCase in allUnionCases<color>() do
        let mutable addedToBoard = false
        while not addedToBoard do
            let r = rand.Next(0,4)
            let c = rand.Next(0,2)
            if boardOfRelevantPossibilities.[r, c].Shape = Other then
                addedToBoard <- true
                boardOfRelevantPossibilities.[r, c] <- { Shape = shapeCase; 
                                                         Color = colorCase }