我想做一个游戏,一个临时游戏(mPaint1.setXfermode(新的PorterDuffXfermode(Mode.CLEAR));),屏幕上有3个独立的案例。怎么做?
http://img822.imageshack.us/img822/868/35861879.png
屏幕上只显示一个案例。当清除这3个案例时,分数显示为显示图像的功能。谢谢。
public class MainActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
ImageView image = new ImageView(this);
image.setImageResource(R.drawable.ic_launcher);
CaseView caseOne=new CaseView(this, R.drawable.ic_launcher, 0);
//TableLayout table = (TableLayout)findViewById(R.id.matable);
TableRow tablerow = (TableRow)findViewById(R.id.marow);
//table.setLayoutParams(tableParams);
tablerow.addView(caseOne);
}
public class CaseView extends View {
private static final float MINP = 1f;
private static final float MAXP = 1f;
private Bitmap mBitmap1, _scratch = null;
private Canvas mCanvas1;
private Canvas mCanvas2, mCanvas3;
private Path mPath1;
private Paint mBitmapPaint1;
private Paint mPaint1;
private int IdImage;
private int positionTop = 0;
private String colorGold = "#E29F2B";
private boolean firstTime = false;
// private Bitmap image;
// private Paint paint;
boolean isErase;
public CaseView(Context ctx, AttributeSet attrs) {
super(ctx, attrs);
}
public CaseView(Context c, int resId, int positionTop) {
super(c);
this.positionTop = positionTop;
firstTime = true;
mPaint1 = new Paint();
mPaint1.setAntiAlias(true);
mPaint1.setDither(true);
mPaint1.setColor(Color.TRANSPARENT);
mPaint1.setStyle(Paint.Style.STROKE);
mPaint1.setStrokeWidth(60);
// create a square
mBitmap1 = Bitmap.createBitmap(100, 100, Bitmap.Config.ARGB_8888);
for (int i = 0; i < 100; i++) {
for (int j = 0; j < 100; j++) {
mBitmap1.setPixel(i, j, Color.parseColor(colorGold));
}
}
mCanvas1 = new Canvas(mBitmap1);
mPath1 = new Path();
mBitmapPaint1 = new Paint(Paint.DITHER_FLAG);
// mBitmapPaint3 = new Paint(Paint.DITHER_FLAG);
IdImage = resId;
if (_scratch == null) {
_scratch = BitmapFactory.decodeResource(getResources(), IdImage);
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
// Log.v("", "onDraw");
canvas.drawColor(Color.WHITE);
// logo
canvas.drawBitmap(_scratch, 0, positionTop, null);
// canvas.drawBitmap(mBitmap1, null, new Rect(0,0,100,100),
// mBitmapPaint1);
canvas.drawBitmap(mBitmap1, 0, positionTop, mBitmapPaint1);
canvas.drawBitmap(_scratch, 0, 400, null);
canvas.drawBitmap(mBitmap2, 0, 400, mBitmapPaint2);
// mBitmap = Bitmap.createBitmap(100, 100, Bitmap.Config.ARGB_8888);
if ((mX < 100 && mX >= 0)
&& (mY < positionTop + 100 && mY >= positionTop)) {
// Log.v("onDraw", "x:" + mX + "/y:" + mY);
mPaint1.setMaskFilter(null);
mPath1.reset();
mPaint1.setXfermode(new PorterDuffXfermode(Mode.CLEAR));
// mBitmap.setPixel((int) mY,(int) mX, Color.TRANSPARENT);
// mBitmap1.eraseColor(Color.TRANSPARENT);
mCanvas1.setBitmap(mBitmap1);
canvas.drawBitmap(mBitmap1, 0, positionTop, mBitmapPaint1);
invalidate();
} else {
mPaint1.setXfermode(null);
}
super.onDraw(canvas);
int pixelColor = mBitmap1.getPixel(50, 50);
int red = Color.red(pixelColor);
int green = Color.green(pixelColor);
Log.v("red", "red:" + red + " /green:" + green);
// invalidate();
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath1.reset();
mPath1.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath1.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mPath2.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath1.lineTo(mX, mY);
mPath2.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas1.drawPath(mPath1, mPaint1);
// kill this so we don't double draw
mPath1.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
Log.v("onTouchEvent", "x:" + x + "/y:" + y);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
if ((mX < 100 && mX >= 0)
&& (mY < positionTop + 100 && mY >= positionTop)) {
mPath1.reset();
mPaint1.setMaskFilter(null);
mPaint1.setStrokeWidth(90);
mPaint1.setXfermode(new PorterDuffXfermode(Mode.CLEAR));
// mCanvas1.draw(x, y, 10, mPaint1);
isErase = true;
} else {
mPaint1.setXfermode(null);
isErase = false;
}
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
if (isErase) {
mCanvas1.drawCircle(x, y, 20, mPaint1);
}
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
if (isErase) {
mCanvas1.drawCircle(x, y, 20, mPaint1);
}
touch_up();
invalidate();
break;
}
return true;
}
}