我创建了以下XAML
<Canvas Background="Gray" Margin="10">
<Ellipse x:Name="Node1" Width="20" Height="20" Fill="AliceBlue" Canvas.Left="38" Canvas.Top="136" />
<Ellipse x:Name="Node2" Width="20" Height="20" Fill="AliceBlue" Canvas.Left="290" Canvas.Top="136" />
<Ellipse x:Name="object" Width="10" Height="20" Fill="Black" Canvas.Left="43" Canvas.Top="125" />
<Path Stroke="Black" StrokeThickness="1">
<Path.Data>
<PathGeometry>
<PathGeometry.Figures>
<PathFigureCollection>
<PathFigure StartPoint="50,145">
<PathFigure.Segments>
<PathSegmentCollection>
<LineSegment Point="100,100" />
<LineSegment Point="250,100" />
<LineSegment Point="300,145" />
</PathSegmentCollection>
</PathFigure.Segments>
</PathFigure>
</PathFigureCollection>
</PathGeometry.Figures>
</PathGeometry>
</Path.Data>
</Path>
</Canvas>
如您所见,我创建了2个椭圆节点。连接两个节点和位于节点1的对象的路径。我想在这里做的是在node1沿着朝向node2的路径设置对象的动画。
我正在尝试使用代码来制作动画,因为我希望动画在点击node2时发生。我一直在与DoubleAnimation,MatrixAnimation,故事板挣扎。很混乱。请分享您如何实现这一目标的知识。我希望相同的代码可以用于曲线和复杂路径。
答案 0 :(得分:2)
您需要DoubleAnimationUsingPath
(ref):
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="WpfApplication1.MainWindow"
x:Name="Window"
Title="MainWindow"
Width="640" Height="480">
<Window.Resources>
<Storyboard x:Key="Storyboard1">
<DoubleAnimationUsingPath Duration="0:0:2" Source="X" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="object">
<DoubleAnimationUsingPath.PathGeometry>
<PathGeometry Figures="M2,10 L52,-35 L202,-35 L252,10"/>
</DoubleAnimationUsingPath.PathGeometry>
</DoubleAnimationUsingPath>
<DoubleAnimationUsingPath Duration="0:0:2" Source="Y" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="object">
<DoubleAnimationUsingPath.PathGeometry>
<PathGeometry Figures="M2,10 L52,-35 L202,-35 L252,10"/>
</DoubleAnimationUsingPath.PathGeometry>
</DoubleAnimationUsingPath>
</Storyboard>
</Window.Resources>
<Grid x:Name="LayoutRoot">
<Canvas Background="Gray" Margin="10">
<Ellipse x:Name="Node1" Width="20" Height="20" Fill="AliceBlue" Canvas.Left="38" Canvas.Top="136" />
<Ellipse x:Name="Node2" Width="20" Height="20" Fill="AliceBlue" Canvas.Left="290" Canvas.Top="136" />
<Ellipse x:Name="object" Width="10" Height="20" Fill="Black" Canvas.Left="43" Canvas.Top="125" RenderTransformOrigin="0.5,0.5" MouseLeftButtonDown="object_MouseLeftButtonDown" >
<Ellipse.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Ellipse.RenderTransform>
</Ellipse>
<Path Stroke="Black" StrokeThickness="1">
<Path.Data>
<PathGeometry>
<PathGeometry.Figures>
<PathFigureCollection>
<PathFigure StartPoint="50,145">
<PathFigure.Segments>
<PathSegmentCollection>
<LineSegment Point="100,100" />
<LineSegment Point="250,100" />
<LineSegment Point="300,145" />
</PathSegmentCollection>
</PathFigure.Segments>
</PathFigure>
</PathFigureCollection>
</PathGeometry.Figures>
</PathGeometry>
</Path.Data>
</Path>
</Canvas>
</Grid>
</Window>
然后从代码调用:
private void object_MouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
Storyboard animation = this.TryFindResource("Storyboard1") as Storyboard;
animation.Begin();
}
[编辑] 我认为你错过了关键工具:Blend。至于在代码中创建动画,如果你看一下XAML元素,可以把它们想象成序列化的类,这些类可以反映在代码中,即。
Storyboard sb = new Storyboard();
DoubleAnimationUsingPath ani_2 = new DoubleAnimationUsingPath();
ani_2.Duration = new Duration(new TimeSpan(0, 0, 2));
PathGeometry pg = new PathGeometry();
pg.Figures.Add(new PathFigure());
ani_2.PathGeometry.AddGeometry(pg);
等。然而,(IMAO)从代码中直接创建它们相当痛苦。这一切都取决于应用程序。 看看here是Blend的起点。