在下面的方法中,我只是通过使用CAShapeLayers
来扩展附加到我的视图图层属性的一堆CATransform3DMakeScale
。我能够正确地放大形状层,但是很难让视图框架放大并适合形状层所产生的图形。一切都是相同的大小,即视图框架与所有形状图层的大小相同。
有人对如何解决此问题有任何建议吗?我已经尝试改变视图转换属性以及视图层转换属性。不知道我在这里缺少什么。
- (void) setSize:(CGSize)size
{
CATransform3D transform = CATransform3DMakeScale(size.width / (self.graphic.initialSize.width), size.height / (self.graphic.initialSize.height), 1);
self.layer.sublayerTransform = transform;
self.frame = CGRectMake(0, 0, size.width, size.height);
self.graphic.size = CGSizeMake(size.width, size.height);
}
另外供参考,以下是我如何设置视图层:
- (id)initWithGraphic:(Graphic*)graphic
{
self = [super initWithFrame:CGRectZero];
if (self)
{
self.backgroundColor = [UIColor clearColor];
_graphic = [graphic retain];
self.frame = CGRectMake(0,0, _graphic.initialSize.width, _graphic.initialSize.height);
self.layer.shouldRasterize = YES;
for (int i = 0; i < [_graphic.shapeLayers count]; i++)
{
[self.layer addSublayer:[_graphic.shapeLayers objectAtIndex:i]];
}
}
return self;
}
以下是我如何设置其中一个形状图层:
CAShapeLayer *outlineShapeLayer = [[CAShapeLayer alloc] init];
outlineShapeLayer.anchorPoint = CGPointMake(0, 0);
outlineShapeLayer.fillColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:1].CGColor;
outlineShapeLayer.bounds = shapeLayerFrame;
outlineShapeLayer.mutablePath = mutablePath;
答案 0 :(得分:1)
我必须这样做,所以我的视图层也有它的anchorPoint和位置设置以匹配我的CAShapeLayers然后它工作:
self.layer.anchorPoint = CGPointMake(0, 0);
self.layer.position = CGPointMake(0, 0);