我正在尝试使用sharedObject协调多个游戏玩家之间舞台上几个对象的移动。我认为我非常接近,但我似乎在将存储在sharedObject中的字符串转换为Ball类的实例时遇到了问题。
我的问题在于soSync功能。 我想我需要将存储在sharedObject中的'objectMoved'的值转换为对象。我可以跟踪所选对象的名称,但我无法将其作为对象检索。 如何将所选对象存储在sharedObject中,然后使用它来与其他游戏玩家协调运动?
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()">
<mx:Script>
<![CDATA[
import mx.core.UIComponent;
public var nc:NetConnection;
private var connectionURL:String = "rtmp://server address...";
public var remoteSO:SharedObject;
private var checker:Ball;
public function init():void{
//Create new checkers; place them and create listeners
for (var i:int = 0; i < 3; i++){
checker = new Ball;
checker.x = 150 + (i * 110);
checker.y = 150;
checker.name = String(i);
this.addChild(checker);
checker.addEventListener(MouseEvent.MOUSE_DOWN,handleMouseDown);
}
// Establish connection to the server
nc = new NetConnection();
//Listener triggered by the NetConnection connection
nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
nc.connect(connectionURL);
}
private function netStatusHandler(e:NetStatusEvent):void {
if(e.info.code == "NetConnection.Connect.Success"){
createRemoteSO();
}
}
private function handleMouseDown(e:MouseEvent):void{
//Show which object has been selected
objectInfo.text = "Clicked: "+String(e.currentTarget);
e.currentTarget.startDrag();
e.currentTarget.addEventListener(MouseEvent.MOUSE_MOVE,dragging);
e.currentTarget.addEventListener(MouseEvent.MOUSE_UP,handleMouseUp)
//Update the remote shared object from this client
function dragging(e:MouseEvent):void{
objectInfo.text = "Dragging: "+String(e.currentTarget);
//Set the shared object
remoteSO.setProperty("objectMoved",e.currentTarget.name);
remoteSO.setProperty("x",e.currentTarget.x);
remoteSO.setProperty("y",e.currentTarget.y);
}
function handleMouseUp(e:MouseEvent):void{
e.currentTarget.stopDrag();
objectInfo.text = ""
e.currentTarget.removeEventListener(MouseEvent.MOUSE_MOVE,dragging)
}
}
private function createRemoteSO():void{
// Create reference to the remote shared object
remoteSO = SharedObject.getRemote("remoteSO",nc.uri,false);
remoteSO.connect(nc);
//Listener to handle changes to the remote shared object
remoteSO.addEventListener(SyncEvent.SYNC, soSync);
}
//Called when a change is made to the remote shared object by other clients
private var counter:int;
private function soSync(se:SyncEvent):void {
if(remoteSO.data.objectMoved){
this.getChildByName(remoteSO.data.objectMoved).x = remoteSO.data.x;
this.getChildByName(remoteSO.data.objectMoved).y = remoteSO.data.y;
}else{
trace("Object does not exist")
}
}
]]>
</mx:Script>
<mx:Text x="147" y="51" text="Selected object"/>
<mx:TextArea id="objectInfo" x="237" y="50"/>
</mx:Application>
Ball.mxml
<?xml version="1.0" encoding="utf-8"?>
<mx:UIComponent xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="init()">
<mx:Script>
<![CDATA[
import mx.events.FlexEvent;
private function init():void{
var child:Shape = new Shape();
child.graphics.beginFill(0xff0000, .5);
child.graphics.drawCircle(0, 0, 50);
child.graphics.endFill();
this.addChild(child);
}
]]>
</mx:Script>
</mx:UIComponent>
答案 0 :(得分:7)
我认为你可以使用getChildByName(“String / ObjectName here”)。
所以在你的情况下...
this.getChildByName(remoteSO.data.objectMoved).y = remoteSO.data.y;
或者,您是否可以在使用setProperty而不是对象名称时添加物理对象本身。像这样......
remoteSO.setProperty("objectMoved",e.currentTarget);
答案 1 :(得分:0)
您的Ball对象似乎是一个DisplayObject,它无法作为一个整体保存在共享对象中。但是,您可以实例化Ball对象,从SO中读取属性并将它们分配给您的球。有问题的属性似乎是x
和y
,而不是objectMoved
,因为您的球的名称很可能与instance389
一致,如果不是拼写的话你丢失了命名上下文,即使没有,你也只能找到一个名字,如果它仍然存在。所以,如果你只有一个Ball类型的对象,你可以为它指定从SO读取的X和Y,如果没有,你应该在你的SO中存储几个球,所以你稍后会实例化它们并保留它们的所有坐标。 / p>