如何将图像扭曲成任何四边形?

时间:2012-12-18 14:27:36

标签: android image clip distortion

你们有没有想法,如何扭曲任何四边形的图像? 我想实现一个图像,你可以在任何方向拉任何角落,扭曲图像。任何人都知道如何做到这一点?我现在在android中使用和写东西一段时间了,但似乎android没有这个功能。我真的不想写一个新的数学库:)。

问候, 可以

5 个答案:

答案 0 :(得分:8)

看起来你需要Canvas.drawBitmapMesh 。 Android SDK中有一个示例,展示了如何使用它。

您需要使用MatrixCanvas上绘制位图。您可以使用Matrix.polyToPoly方法轻松创建适合您的位图图像到任何四边形的转换。它看起来像这样:

matrix.setPolyToPoly(
        new float[] { 
            0, 0, 
            bitmap.getWidth(), 0
            0, bitmap.getHeight(),
            bitmap.getWidth(), bitmap.getHeight() 
        }, 0, 
        new float[] { 
            x0, y0, 
            x1, y1, 
            x2, y2,
            x3, y3
        }, 0, 
        4);

canvas.drawBitmap(bitmap, matrix, paint);

其中x0-x3,y0-y3是四边形顶点坐标。

答案 1 :(得分:4)

@donmj。我修改了你的代码。

public class PerspectiveDistortView extends View implements View.OnTouchListener {

private Paint paintRect, paintCircle;
public int LEFT;
public int TOP;
public int RIGHT;
public int BOTTOM;
Point CIRCLE_TOP_LEFT;
Point CIRCLE_TOP_RIGHT;
Point CIRCLE_BOTTOM_LEFT;
Point CIRCLE_BOTTOM_RIGHT;
private int lastX, lastY;
Bitmap image;
Matrix matrix2;
boolean isTouchCirclePoints = true;

public PerspectiveDistortView(Context context) {
    super(context);
    // TODO Auto-generated constructor stub
    init();
}

public PerspectiveDistortView(Context context, AttributeSet attrs) {
    super(context, attrs);
    // TODO Auto-generated constructor stub
    init();
}

public PerspectiveDistortView(Context context, AttributeSet attrs,
                              int defStyle) {
    super(context, attrs, defStyle);
    // TODO Auto-generated constructor stub
    init();
}

private void init() {
    this.setOnTouchListener(this);
    paintRect = new Paint();
    paintRect.setColor(0xffff0000);
    paintRect.setAntiAlias(true);
    paintRect.setDither(true);
    paintRect.setStyle(Paint.Style.STROKE);
    paintRect.setStrokeJoin(Paint.Join.BEVEL);
    paintRect.setStrokeCap(Paint.Cap.BUTT);
    paintRect.setStrokeWidth(3);
    paintCircle = new Paint();
    paintCircle.setColor(0xff000000);
    paintCircle.setAntiAlias(true);
    paintCircle.setDither(true);
    paintCircle.setStyle(Paint.Style.FILL_AND_STROKE);
    paintCircle.setStrokeJoin(Paint.Join.BEVEL);
    paintCircle.setStrokeCap(Paint.Cap.BUTT);

    LEFT = 90;
    TOP = 40;
    RIGHT = 500;
    BOTTOM = 700;
    CIRCLE_TOP_LEFT = new Point(LEFT, TOP);
    CIRCLE_TOP_RIGHT = new Point(RIGHT, TOP);
    CIRCLE_BOTTOM_LEFT = new Point(LEFT, BOTTOM);
    CIRCLE_BOTTOM_RIGHT = new Point(RIGHT, BOTTOM);

    image = BitmapFactory.decodeResource(getResources(), R.drawable.penguins);

    matrix2 = new Matrix();
}

@Override
protected void onDraw(Canvas canvas) {
    // Free Transform bitmap
    int bw = image.getWidth();
    int bh = image.getHeight();

    float[] pts = {
            // source
            0, 0,
            0, bh,
            bw, bh,
            bw, 0,
            // destination
            0, 0,
            0, 0,
            0, 0,
            0, 0};
    pts[8] = CIRCLE_TOP_LEFT.x;
    pts[9] = CIRCLE_TOP_LEFT.y;
    pts[10] = CIRCLE_BOTTOM_LEFT.x;
    pts[11] = CIRCLE_BOTTOM_LEFT.y;
    pts[12] = CIRCLE_BOTTOM_RIGHT.x;
    pts[13] = CIRCLE_BOTTOM_RIGHT.y;
    pts[14] = CIRCLE_TOP_RIGHT.x;
    pts[15] = CIRCLE_TOP_RIGHT.y;

    matrix2.setPolyToPoly(pts, 0, pts, 8, 4);
    canvas.drawBitmap(image, matrix2, null);
    isTouchCirclePoints = false;

    // line left
    canvas.drawLine(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, paintRect);
    // line top
    canvas.drawLine(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, paintRect);
    // line right
    canvas.drawLine(CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, paintRect);
    // line bottom
    canvas.drawLine(CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, paintRect);
    // circle top left
    canvas.drawCircle(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, 10, paintCircle);
    // circle top right
    canvas.drawCircle(CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, 10, paintCircle);
    // circle bottom left
    canvas.drawCircle(CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, 10, paintCircle);
    // circle bottom right
    canvas.drawCircle(CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, 10, paintCircle);
}

@Override
public boolean onTouch(View view, MotionEvent event) {
    lastX = (int) event.getX();
    lastY = (int) event.getY();

    if (inCircle(lastX, lastY, CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, 40)) {
        isTouchCirclePoints = true;
        CIRCLE_TOP_LEFT.set(lastX, lastY);
    } else if (inCircle(lastX, lastY, CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, 40)) {
        isTouchCirclePoints = true;
        CIRCLE_TOP_RIGHT.set(lastX, lastY);
    } else if (inCircle(lastX, lastY, CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, 40)) {
        isTouchCirclePoints = true;
        CIRCLE_BOTTOM_LEFT.set(lastX, lastY);
    } else if (inCircle(lastX, lastY, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, 40)) {
        isTouchCirclePoints = true;
        CIRCLE_BOTTOM_RIGHT.set(lastX, lastY);
    }
    invalidate();
    return true;
}

private boolean inCircle(float x, float y, float circleCenterX, float circleCenterY, float circleRadius) {
    double dx = Math.pow(x - circleCenterX, 2);
    double dy = Math.pow(y - circleCenterY, 2);

    if ((dx + dy) < Math.pow(circleRadius, 2)) {
        return true;
    } else {
        return false;
    }
}
}

答案 2 :(得分:3)

您的代码存在问题。虽然这是正确的方法,但您已经反转了float []参数,如Android文档中所示:

public boolean setPolyToPoly (float[] src, int srcIndex, float[] dst, int dstIndex, int pointCount)
WHERE
src: The array of src [x,y] pairs (points)
...
dst: The array of dst [x,y] pairs (points)

因此,根据您的代码,矩阵应创建为:

matrix.setPolyToPoly(
        new float[] {
            x0, y0,
            x1, y1,
            x2, y2,
            x3, y3},
    0,
new float[] { 
        0, 0, 
        bitmap.getWidth(), 0
        0, bitmap.getHeight(),
        bitmap.getWidth(), bitmap.getHeight() 
    }, 0, 
    4);

通过这种方式,应用程序运行正常,如图所示:

enter image description here

另一方面,关于user2498079在他关于低端设备中的计算问题的评论中所说的内容,您可以使用一些易于操作的技术来减少源图像大小(例如颜色深度)矩阵转换计算。它使低端手机更容易实现这一任务。

答案 3 :(得分:1)

我希望这会有所帮助。角落左上角,右上角正在工作,除了左下角和右下角。有人可以添加它。我无法弄清楚如何做底部。 :)

public class PerspectiveDistortView extends View  implements OnTouchListener {

private Paint paintRect, paintCircle;
public int LEFT;
public int TOP;
public int RIGHT;
public int BOTTOM;
Point CIRCLE_TOP_LEFT;
Point CIRCLE_TOP_RIGHT;
Point CIRCLE_BOTTOM_LEFT;
Point CIRCLE_BOTTOM_RIGHT;
private int lastX, lastY;
Bitmap image;
Rect src, dst;
Matrix matrix2;
boolean isTouchCirclePoints = true;
float deform2 = 5f;

public PerspectiveDistortView(Context context) {
    super(context);
    // TODO Auto-generated constructor stub
    init();
}

public PerspectiveDistortView(Context context, AttributeSet attrs) {
    super(context, attrs);
    // TODO Auto-generated constructor stub
    init();
}

public PerspectiveDistortView(Context context, AttributeSet attrs,
        int defStyle) {
    super(context, attrs, defStyle);
    // TODO Auto-generated constructor stub
    init();
}

private void init(){
    this.setOnTouchListener(this);
    paintRect = new Paint();
    paintRect.setColor(0xffff0000);
    paintRect.setAntiAlias(true);
    paintRect.setDither(true);
    paintRect.setStyle(Paint.Style.STROKE);
    paintRect.setStrokeJoin(Paint.Join.BEVEL);
    paintRect.setStrokeCap(Paint.Cap.BUTT);
    paintRect.setStrokeWidth(3);
    paintCircle = new Paint();
    paintCircle.setColor(0xff000000);
    paintCircle.setAntiAlias(true);
    paintCircle.setDither(true);
    paintCircle.setStyle(Paint.Style.FILL_AND_STROKE);
    paintCircle.setStrokeJoin(Paint.Join.BEVEL);
    paintCircle.setStrokeCap(Paint.Cap.BUTT);

    LEFT = 90;
    TOP = 40;
    RIGHT = 500;
    BOTTOM = 700;
    CIRCLE_TOP_LEFT = new Point(LEFT, TOP);
    CIRCLE_TOP_RIGHT = new Point(RIGHT, TOP);
    CIRCLE_BOTTOM_LEFT = new Point(LEFT, BOTTOM);
    CIRCLE_BOTTOM_RIGHT = new Point(RIGHT, BOTTOM);

    image = BitmapFactory.decodeResource(getResources(), R.drawable.ai);

    src = new Rect();
    dst = new Rect();

    matrix2 = new Matrix();
}

@Override
protected void onDraw(Canvas canvas) {
    // draw image
    src.left = LEFT;
    src.top = TOP;
    src.right = RIGHT;
    src.bottom = BOTTOM + image.getHeight();

    dst.left = CIRCLE_TOP_LEFT.x;
    dst.top = CIRCLE_TOP_LEFT.y;
    dst.right = CIRCLE_TOP_RIGHT.x;
    dst.bottom = CIRCLE_BOTTOM_RIGHT.y;

    // Free Transform bitmap
        int bw = image.getWidth();
        int bh = image.getHeight();
        RectF src = new RectF(LEFT, TOP, bw, bh);
        RectF dst = new RectF(CIRCLE_TOP_LEFT.x + 35, CIRCLE_TOP_LEFT.y + 30, CIRCLE_TOP_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y);
        matrix2.setRectToRect(src, dst, ScaleToFit.FILL);

        float[] pts = {
                       // source
                       0, 0, 
                       0, bh, 
                       bw, bh, 
                       bw, 0,
                       // destination
                       0, 0,
                       0, 0, 
                       0, 0, 
                       0, 0};
        matrix2.mapPoints(pts, 8, pts, 0, 4);
        int DX = 100;
        pts[10] -= CIRCLE_TOP_LEFT.x - LEFT; 
        pts[12] -= CIRCLE_TOP_RIGHT.x - RIGHT;
        pts[13] += 0;
        pts[14] += 0;
        pts[15] += CIRCLE_TOP_RIGHT.y - CIRCLE_TOP_LEFT.y;

        matrix2.setPolyToPoly(pts, 0, pts, 8, 4);
        canvas.drawBitmap(image, matrix2, null);
        isTouchCirclePoints = false;

    // line left
    canvas.drawLine(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, paintRect);
    // line top
    canvas.drawLine(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, paintRect);
    // line right
    canvas.drawLine(CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, paintRect);
    // line bottom
    canvas.drawLine(CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, paintRect);
    // circle top left
    canvas.drawCircle(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, 10, paintCircle);
    // circle top right
    canvas.drawCircle(CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, 10, paintCircle);
    // circle bottom left
    canvas.drawCircle(CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, 10, paintCircle);
    // circle bottom right
    canvas.drawCircle(CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, 10, paintCircle);
}

@Override
public boolean onTouch(View view, MotionEvent event) {
    lastX = (int) event.getX();
    lastY = (int)event.getY();
    if (inCircle(lastX, lastY, CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, 40))
    {
        isTouchCirclePoints = true;
        CIRCLE_TOP_LEFT.set(lastX, lastY);
    } else if (inCircle(lastX, lastY, CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, 40))
    {
        isTouchCirclePoints = true;
        CIRCLE_TOP_RIGHT.set(lastX, lastY);
    } else if (inCircle(lastX, lastY, CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, 40))
    {
        isTouchCirclePoints = true;
        CIRCLE_BOTTOM_LEFT.set(lastX, lastY);
    } else if (inCircle(lastX, lastY, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, 40))
    {
        isTouchCirclePoints = true;
        CIRCLE_BOTTOM_RIGHT.set(lastX, lastY);
    }
    invalidate();
    return true;
}

private boolean inCircle(float x, float y, float circleCenterX, float circleCenterY, float circleRadius) {
    double dx = Math.pow(x - circleCenterX, 2);
    double dy = Math.pow(y - circleCenterY, 2);

    if ((dx + dy) < Math.pow(circleRadius, 2)) {
        return true;
    } else {
        return false;
    }
}

}

答案 4 :(得分:1)

matrix.setPolyToPolycanvas.drawBitmap无法解决所有矩阵变换问题。在这里,我找到了使用canvas.drawBitmapMesh的解决方案。

Distorting an image to a quadrangle fails in some cases on Android