我遇到一段代码问题。我正在尝试使用addObject方法将一个CLLocationCoordinate2D实例添加到NSMutable数组,但每当执行该行时,我的应用程序崩溃。这段代码有什么明显的错误吗?
崩溃就在这条线上:
[points addObject:(id)new_coordinate];
Polygon.m:
#import "Polygon.h"
@implementation Polygon
@synthesize points;
- (id)init {
self = [super init];
if(self) {
points = [[NSMutableArray alloc] init];
}
return self;
}
-(void)addPointLatitude:(double)latitude Longitude:(double)longitude {
NSLog(@"Adding Coordinate: [%f, %f] %d", latitude, longitude, [points count]);
CLLocationCoordinate2D* new_coordinate = malloc(sizeof(CLLocationCoordinate2D));
new_coordinate->latitude = latitude;
new_coordinate->longitude = longitude;
[points addObject:(id)new_coordinate];
NSLog(@"%d", [points count]);
}
-(bool)pointInPolygon:(CLLocationCoordinate2D*) p {
return true;
}
-(CLLocationCoordinate2D*) getNEBounds {
...
}
-(CLLocationCoordinate2D*) getSWBounds {
...
}
-(void) dealloc {
for(int count = 0; count < [points count]; count++) {
free([points objectAtIndex:count]);
}
[points release];
[super dealloc];
}
@end
答案 0 :(得分:6)
您只能将NSObject派生的对象添加到数组中。您应该将数据封装在适当的对象中(例如NSData)。
例如:
CLLocationCoordinate2D* new_coordinate = malloc(sizeof(CLLocationCoordinate2D));
new_coordinate->latitude = latitude;
new_coordinate->longitude = longitude;
[points addObject:[NSData dataWithBytes:(void *)new_coordinate length:sizeof(CLLocationCoordinate2D)]];
free(new_coordinate);
检索对象:
CLLocationCoordinate2D* c = (CLLocationCoordinate2D*) [[points objectAtIndex:0] bytes];
答案 1 :(得分:2)
执行此操作的正确方法是将数据封装在NSValue
内,这专门用于将C类型放入NSArray
s和其他集合中。
答案 2 :(得分:0)
您可以将CFArrayCreateMutable
函数与自定义回调一起使用来创建不保留/释放的可变数组。