用于测试显示的Pygame简单程序是冻结的

时间:2012-12-18 02:41:35

标签: python pygame

有没有比我更多经验的人能给我一个线索,为什么以下代码冻结(悬挂)窗口?它应该只显示一个红色屏幕,并在窗口名称中更新其FPS。谢谢! :)

import pygame
from pygame.locals import *
from pygame import Color


class Game():
    """ Lets try to get this going by simple steps
    One by one. First step, lets figure how to make a class
    that can do the display stuff. Lord have mercy on my soul"""

    runGame = True

    def __init__(self, wi=256, hi=224, multii=3):
        """Initialization"""
        pygame.init()
        self.width      = wi*multii
        self.height     = hi*multii
        self.spritesize = 16*multii
        self.clock      = pygame.time.Clock()
        self.fps        = self.clock.get_fps()
        self.screen     = pygame.display.set_mode((self.width, self.height))

    def mainLoop(self):
        """Loop through the main game routines
        1. Drawing  2. Input handling  3. Updating
        Then loop through it until user quits"""
        while self.runGame:
            self.clock.tick(12)
            self.draw()
            self.events()

    def events(self):
        """Time to handle some events"""
        events = pygame.event.get()
        for e in events:
            print e
            if (e.type == pygame.QUIT) or 
            (e.type == KEYDOWN and e.key == K_ESCAPE):
                self.runGame = False

    def draw(self):
        """Draw and update the main screen"""
        self.screen.fill(Color('red'))
        pygame.display.set_caption('Grid2. FPS: '+str(self.fps))
        pygame.display.update()


game = Game()
game.mainLoop()

1 个答案:

答案 0 :(得分:0)

在Game类中,您在runGame函数之外声明__init__,并且不会将self.runGame用于减速。您还只在首次创建Game对象时更新FPS,因此它将保持相同的值。

通过以下方式解决此问题:

  1. 在初始化代码中移动runGame减速并使其成为self.runGame
  2. 添加致电以更新self.fps。我在draw函数
  3. 下添加了它

    所以你的结尾代码应该是这样的(注释包含在我改变的地方):

    import pygame
    from pygame.locals import *
    from pygame import Color
    
    
    class Game():
        """ Lets try to get this going by simple steps
        One by one. First step, lets figure how to make a class
        that can do the display stuff. Lord have mercy on my soul"""
    
    
    
    def __init__(self, wi=256, hi=224, multii=3):
        """Initialization"""
        pygame.init()
        self.width      = wi*multii
        self.height     = hi*multii
        self.spritesize = 16*multii
        self.clock      = pygame.time.Clock()
        self.fps        = self.clock.get_fps()
        self.screen     = pygame.display.set_mode((self.width, self.height))
        self.runGame = True # I've moved the runGame decleration
    
    def mainLoop(self):
        """Loop through the main game routines
        1. Drawing  2. Input handling  3. Updating
        Then loop through it until user quits"""
        while self.runGame:
            self.clock.tick(12)
            self.draw()
            self.event()
    
    def events(self):
        """Time to handle some events"""
        events = pygame.event.get()
        for e in events:
            print e
            if (e.type == pygame.QUIT) or 
            (e.type == KEYDOWN and e.key == K_ESCAPE):
                self.runGame = False
    
    
    def draw(self):
        """Draw and update the main screen"""
        self.screen.fill(Color('red'))
        self.fps = self.clock.get_fps() # I reupdate the FPS counter
        pygame.display.set_caption('Grid2. FPS: '+str(self.fps))
        pygame.display.update()
    
    
    game = Game()
    game.mainLoop()