#include <cv.h>
#include <highgui.h>
#include <iostream>
#include <cmath>
#include <cstdlib>
#include <fstream>
using namespace std;
typedef struct histBundle {
double rCh[256];
double gCh[256];
double bCh[256];
}bundleForHist;
bundleForHist getHistFromImage (IplImage* img, int numBins) {
float range[] = {
0,
numBins
};
float *ranges[] = {
range
};
bundleForHist bfh;
CvHistogram *hist = cvCreateHist (1, &numBins, CV_HIST_ARRAY, ranges, 1);
cvClearHist (hist);
IplImage* imgRed = cvCreateImage(cvGetSize(img), 8, 1);
IplImage* imgGreen = cvCreateImage(cvGetSize(img), 8, 1);
IplImage* imgBlue = cvCreateImage(cvGetSize(img), 8, 1);
cvSplit(img, imgBlue, imgGreen, imgRed, NULL);
cvCalcHist(&imgRed, hist, 0, 0);
for (int i = 0; i < numBins; ++i) {
bfh.rCh[i] = cvQueryHistValue_1D(hist, i);
}
cvClearHist(hist);
cvCalcHist(&imgGreen, hist, 0, 0);
for (int i = 0; i < numBins; ++i) {
bfh.gCh[i] = cvQueryHistValue_1D(hist, i);
}
cvClearHist(hist);
cvCalcHist(&imgBlue, hist, 0, 0);
for (int i = 0; i < numBins; ++i) {
bfh.bCh[i] = cvQueryHistValue_1D(hist, i);
}
cvClearHist(hist);
return bfh;
}
int main (int argc, char** argv) {
int c;
IplImage* img = NULL;
int frame_number = 0;
CvCapture* capture = cvCaptureFromAVI ("Cricketc1.avi");
assert(capture);
int fps = ( int )cvGetCaptureProperty( capture, CV_CAP_PROP_FPS );
cvNamedWindow ("Video", 0);
while (1) {
//IplImage * img = cvLoadImage("C:\\Users\\ANIMES~1\\Desktop\\bw.jpg");
img = cvQueryFrame(capture);
frame_number++;
if (img) {
cvShowImage("Video", img);
int numBins = 256;
bundleForHist bfh;
bfh = getHistFromImage (img, numBins);
double totalForR = 0;
double totalForG = 0;
double totalForB = 0;
double probR[256];
double probG[256];
double probB[256];
for (int i = 0; i < numBins-1; ++i) {
totalForR += bfh.rCh[i];
totalForG += bfh.gCh[i];
totalForB += bfh.bCh[i];
}
double lengthHistogram = totalForR + totalForG + totalForB;
for (int i = 0; i < 256; ++i) {
probR[i] = bfh.rCh[i]/(double)lengthHistogram;
probG[i] = bfh.gCh[i]/(double)lengthHistogram;
probB[i] = bfh.bCh[i]/(double)lengthHistogram;
//file << bfh.rCh[i] << "\t" << bfh.gCh[i] << "\t" << bfh.bCh[i] << "\t" << probR[i] << "\t" << probG[i] << "\t" << probB[i] << "\n";
}
double entropyR = 0.0;
double entropyG = 0.0;
double entropyB = 0.0;
for (int i = 0; i < numBins; ++i) {
entropyR += probR[i]*log(probR[i]);
entropyG += probG[i]*log(probG[i]);
entropyB += probB[i]*log(probB[i]);
}
cout << frame_number << "\t" << (-1.0)*(entropyR + entropyG + entropyB) << endl;
}
c = cvWaitKey(1000/fps);
if (c == 27)
break;
}
//cvReleaseImage(&img);
cvReleaseCapture(&capture);
cvDestroyWindow("Video");
return 0;
}
输出:
.
.
254 -1.#IND
255 -1.#IND
256 -1.#IND
257 -1.#IND
258 5.5686
.
.
我首先发现图像熵,这是正确的。
但视频的近80%的帧熵都是-1.#IND
。
这是视频.... download
可能出现什么问题?
答案 0 :(得分:3)
某些prob[i] = 0
可能属于i
,因此您正在计算未定义的log(0)
。要解决这个问题,你只需丢弃这样的&#34;概率&#34;:
for (int i = 0; i < numBins; ++i) {
if (prob[i])
entropy += prob[i]*log(prob[i]);
}
对于您在bin 255中找到的关于0值的其他错误,这是由您指定的范围引起的。 OpenCV将相关函数的范围视为[start,end],因此指定[0,255]的范围将忽略255的结束值。你想要的是保持0和255,因此:
float range[] = {0, numBins};