我正在尝试使用Socket.BeginReceive(...)和Socket.EndReceive(...)作为我的UDP数据包接收器客户端。它按预期接收和处理数据包,但是,当我希望取消并关闭套接字时,我实现的Close()函数退出Socket.EndReceive(...)。我假设在线程上抛出异常,但我无法弄清楚如何捕获异常以查看问题所在。之前我使用过Socket.EndReceive(...),并将SocketError作为Success返回。这是一些代码,显示我如何使用套接字。
更新代码
void _startReceiving()
{
_buffer = new byte[Marshal.SizeOf(typeof(EthernetShare.Message))];
_receiveResult = _udpSocket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, messageProcessor, null);
}
private void messageProcessor(IAsyncResult result)
{
int packetSize = _udpSocket.EndReceive(result);
if (packetSize == _buffer.Length)
{
byte[] packet = _buffer;
IAsyncResult asyncResult = result;
_startReceiving();
OnMessageReceieved(_buffer.ToStruct<DataStreamingMessage>());
}
}
public void Stop()
{
_continue = false;
SocketError error;
try
{
int tmp = _udpSocket.EndReceive(_receiveResult, out error);
}
catch (Exception)
{
throw;
}
_udpSocket.Close();
}
旧代码
private Socket _udpSocket;
private byte[] _buffer;
private IAsyncResult _receiveResult;
void _startReceiving()
{
byte[] buffer = new byte[Marshal.SizeOf(typeof(EthernetShare.Message))];
_receiveResult = _udpSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, messageProcessor, null);
//_receiveResult = _udpSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, messageProcessor, _continue);
}
private void messageProcessor(IAsyncResult result)
{
//if ((bool)result.AsyncState && result.IsCompleted)
if (result.IsCompleted)
{
_buffer = new byte[Marshal.SizeOf(typeof (EthernetShare.Message))];
//_receiveResult = _udpSocket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, messageProcessor, _continue);
_receiveResult = _udpSocket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, messageProcessor, null);
}
}
public void Stop()
{
_continue = false;
SocketError error;
try
{
int tmp = _udpSocket.EndReceive(_receiveResult, out error);
}
catch (Exception)
{
throw;
}
_udpSocket.Close();
}
答案 0 :(得分:4)
您使用APM(异步编程模型)是错误的。请参阅:http://msdn.microsoft.com/en-us/library/ms228963.aspx
每次对BeginXXX的调用都应与EndXXX匹配。
在伪代码中,它可能看起来像这样:
private bool isClosed;
private Socket socket;
void BeginReceiveNextPacket(){
socket.BeginReceive(..., EndReceiveNextPacket);
}
void EndReceiveNextPacket(IAsyncResult result){
try{
// By making a call to EndReceive, we allow the socket to wrap up, close internal handles and raise any exceptions if they exist.
socket.EndReceive(result);
// Now make a new call to BeginReceive after we invoked the actual call to EndReceive.
BeginReceiveNextPacket();
}
catch(SocketClosedException) {
if (closed){
// We forcefully closed this socket. Therefore, this exception was expected and we can ignore it.
}
else{
throw; // Catch an unexpected exception.
}
}
}
void Stop(){
isClosed = true;
socekt.Close();
}