从主时间轴中删除movieclip中的事件侦听器

时间:2012-12-16 20:13:43

标签: actionscript

所以,我正在以编程方式将movieclip对象添加到主时间轴上。 在那些影片剪辑中使用计时器事件,这样他们就会在添加到舞台后移动。

所以当我的游戏结束时,我想从舞台上删除movieclip对象,我可以这样做,但是它会导致错误,因为对象的监听器仍然存在。

我无法从主时间轴访问movieclip对象时间轴中的代码以删除侦听器,并且我不知道如何在删除它们时从动画片段时间轴中删除侦听器!

我希望这是有道理的!

帮助!

2 个答案:

答案 0 :(得分:1)

您的MovieClip可以侦听Event.REMOVED_FROM_STAGE,以编程方式删除您之前添加的所有事件侦听器。以下是一些示例代码,用于说明如何完成。

    // add this code to an ActionScript class that extends Sprite
    // call initClips() in the constructor

    private var _clipA:MovieClip;
    private var _clipB:MovieClip;
    private var _clipACount:int;
    private var _clipBCount:int;

    private function initClips():void
    {
        // create 2 movieclips and add some common event listeners
        _clipA = new MovieClip();
        _clipA.addEventListener(Event.ADDED_TO_STAGE, onClipAddedToStage);
        _clipA.addEventListener(Event.REMOVED_FROM_STAGE, onClipRemovedFromStage);
        _clipA.addEventListener(Event.ENTER_FRAME, onEnterFrameClipA);


        _clipB = new MovieClip();
        _clipB.addEventListener(Event.ADDED_TO_STAGE, onClipAddedToStage);
        _clipB.addEventListener(Event.REMOVED_FROM_STAGE, onClipRemovedFromStage);
        _clipB.addEventListener(Event.ENTER_FRAME, onEnterFrameClipB);

        _clipACount = 0;
        _clipBCount = 0;

        addChild(_clipA);
        addChild(_clipB);
    }



    private function onClipAddedToStage(event:Event):void
    {
        var clip:MovieClip = event.currentTarget as MovieClip;
        if(clip == _clipA)
        {
            // position movieclip to dummy values
            clip.x = 40;
            clip.y = 40;
        }
        else if(clip == _clipB)
        {
            clip.x = 200;
            clip.y = 100;
        }
    }

    private function onClipRemovedFromStage(event:Event):void
    {
        var clip:MovieClip = event.currentTarget as MovieClip;
        // good habit to null check in case "as" casting fails
        if(clip != null)
        {
            // remove event listeners for this movieclip instance
            clip.removeEventListener(Event.ADDED_TO_STAGE, onClipAddedToStage);
            clip.removeEventListener(Event.REMOVED_FROM_STAGE, onClipRemovedFromStage);

            // there is no penalty for trying to remove event listeners that were not added to this object instance
            clip.removeEventListener(Event.ENTER_FRAME, onEnterFrameClipA); 
            clip.removeEventListener(Event.ENTER_FRAME, onEnterFrameClipB);
        }
    }


    private function onEnterFrameClipA(event:Event):void
    {
        _clipACount++;
        trace("onEnterFrame for clipA " + _clipACount);

        if(_clipACount > 10)
        {
            // for demonstration purposes
            // remove self after a few frames pass
            removeChild(_clipA);
        }

    }   

    private function onEnterFrameClipB(event:Event):void
    {
        _clipBCount++;
        trace("onEnterFrame for clipB " + _clipBCount);

        if(_clipBCount > 20)
        {
            removeChild(_clipB);
        }
    }   

答案 1 :(得分:0)

当从舞台中删除DisplayObject时,有一些事件要接收通知。只需为Event.ADDED,Event.ADDED_TO_STAGE,Event.REMOVED和Event.REMOVE_FROM_STAGE设置监听器即可实现MovieClip的实时循环。添加MovieClip时启动内容。删除MovieClip时删除侦听器,停止计时器等。