我正在玩EF,试图找到我的方向。现在我正在为一个网站写一个二十一点游戏。问题在于,无论何时从数据库中提取GameState
,playerHand
,dealerHand
,theDeck
和dealerHidden
属性都为空。
public class GameState
{
[Key]
[DatabaseGeneratedAttribute(DatabaseGeneratedOption.Identity)]
public int gameSession { get; set; }
public int playerScore { get; set; }
public int dealerScore { get; set; }
public Deck theDeck { get; set; }
public List<Cards> playerHand { get; set; }
public List<Cards> dealerHand { get; set; }
public Cards dealerHidden { get; set; }
public bool gameOver { get; set; }
}
public class Cards
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int cardId { get; set; }
public string cardName { get; set; }
public int cardValue { get; set; }
}
public class GameStateContext : DbContext
{
public GameStateContext() : base("MyContext")
{
}
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
modelBuilder.Entity<GameState>().HasRequired(e => e.theDeck);
modelBuilder.Entity<GameState>().HasRequired(e => e.dealerHand).WithMany().WillCascadeOnDelete(false);
modelBuilder.Entity<GameState>().HasRequired(e => e.playerHand).WithMany().WillCascadeOnDelete(false);
modelBuilder.Entity<GameState>().HasOptional(e => e.dealerHidden);
modelBuilder.Entity<Deck>().HasRequired(e => e.cards).WithMany().WillCascadeOnDelete(false);
base.OnModelCreating(modelBuilder);
}
public DbSet<GameState> GameStates { get; set; }
public DbSet<Deck> Decks { get; set; }
public DbSet<Card> Cards { get; set; }
}
填充卡片和牌组表。我哪里错了?
答案 0 :(得分:1)
我认为您需要通过制作虚拟属性来制作导航属性,即playerHand,dealerHand,theDeck和dealerHidden延迟加载,或者在查询GameState时需要急切加载它们。
myDBContext.GameStates.Include("playerHand").Include("dealerHand").Include("theDeck").Include("dealerHidden").where(...);
这是一个关于实体框架如何处理相关对象的合理解释: