我一直试图让以下几个小时工作。但我似乎无法找出我在这里做错了什么。
我正在使用Fluent Nhibernate automapper(以及一些覆盖)来使这个结构起作用。
public class Game:IKeyed<Guid>
{
public virtual Guid Id { get; set; }
//properties
}
public class Team : IKeyed<Guid>
{
public virtual Guid Id { get; set; }
//Other properties
public virtual IList<GameTeam> GameTeams { get; set; }
}
public class GameTeam:IKeyed<GameTeamId>
{
public virtual GameTeamId Id { get; set; }
public virtual int CurrentRound { get; set; }
public virtual IList<GameTeamRound> Rounds { get; set; }
}
public class GameTeamId
{
public virtual Game Game { get; set; }
public virtual Team Team { get; set; }
//equals stuff
}
public class GameTeamRound : IKeyed<GameTeamRoundId>
{
public virtual GameTeamRoundId Id { get; set; }
//Properties
public virtual IList<TeamRoundDecision> Decisions { get; set; }
}
public class GameTeamRoundId
{
public virtual GameTeam GameTeam { get; set; }
public virtual int RoundNumber { get; set; }
}
GameTeam关系是我可以管理的。但GameTeamRound链接目前有点远。 :) 我甚至更深层次了。但我不想让问题更复杂。
我正在使用NHibernate为我生成数据库。所以我从我的模型开始。 为了完成这项工作,我正在使用一些映射覆盖来确保这些组合键正常工作。
public class GameTeamOverride : IAutoMappingOverride<GameTeam>
{
public void Override(AutoMapping<GameTeam> mapping)
{
//mapping.IgnoreProperty(gt => gt.Id);
mapping.CompositeId(gt => gt.Id)
.KeyProperty(id => id.Game.Id, "GameId")
.KeyProperty(id => id.Team.Id, "TeamId");
}
}
public class GameTeamRoundOverride : IAutoMappingOverride<GameTeamRound>
{
public void Override(AutoMapping<GameTeamRound> mapping)
{
//mapping.IgnoreProperty(gtr => gtr.Id);
mapping.CompositeId(gtr => gtr.Id)
.KeyProperty(id => id.GameTeam.Id.Game.Id, "GameId")
.KeyProperty(id => id.GameTeam.Id.Team.Id, "TeamId")
.KeyProperty(id => id.RoundNumber, "RoundId");
}
}
我尝试过各种各样的事情。如果你能指出我正确的方向,这将是伟大的。 :)
由于 添
答案 0 :(得分:0)
为什么复合键的额外类?
它应该以某种方式工作:
实体:
public class Game:IKeyed<Guid>
{
public virtual Guid Id { get; set; }
//properties
}
public class Team : IKeyed<Guid>
{
public virtual Guid Id { get; set; }
//Other properties
public virtual IList<GameTeam> GameTeams { get; set; }
}
public class GameTeam:IKeyed<GameTeamId>
{
public virtual Game Game { get; set; }
public virtual Team Team { get; set; }
public virtual int CurrentRound { get; set; }
public virtual IList<GameTeamRound> Rounds { get; set; }
}
public class GameTeamRound : IKeyed<GameTeamRoundId>
{
public virtual GameTeam GameTeam { get; set; }
public virtual int RoundNumber { get; set; }
//Properties
public virtual IList<TeamRoundDecision> Decisions { get; set; }
}
映射:
public class GameTeamOverride : IAutoMappingOverride<GameTeam>
{
public void Override(AutoMapping<GameTeam> mapping)
{
mapping.CompositeId()
.KeyReference(id => id.Game, "GameId")
.KeyReference(id => id.Team, "TeamId");
}
}
public class GameTeamRoundOverride : IAutoMappingOverride<GameTeamRound>
{
public void Override(AutoMapping<GameTeamRound> mapping)
{
mapping.CompositeId()
.KeyReference(id => id.GameTeam.Game, "GameId")
.KeyReference(id => id.GameTeam.Team, "TeamId")
.KeyProperty(id => id.RoundNumber, "RoundId");
}
}
请注意:我不确定是否可以在复合ID中使用这种嵌套。如果没有,您需要为Game和Team添加属性,并将对它们的调用分别委托给GameTeam.Game
和GameTeam.Team
。
此外,请重新考虑您的设计。对于新编写的应用程序,不鼓励使用复合键。如果可以避免,请避免使用它们。