我有自定义视图,我想模仿表格视图单元格中的披露指标。这可能吗 ?无论如何提取该图像?
答案 0 :(得分:81)
这可以通过将UITableViewCell
与披露指标放在UIButton
中完全使用代码完成:
UITableViewCell *disclosure = [[UITableViewCell alloc] init];
disclosure.frame = button.bounds;
disclosure.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
disclosure.userInteractionEnabled = NO;
[button addSubview:disclosure];
<强>夫特:强>
let disclosure = UITableViewCell()
disclosure.frame = button.bounds
disclosure.accessoryType = .disclosureIndicator
disclosure.isUserInteractionEnabled = false
button.addSubview(disclosure)
答案 1 :(得分:12)
请注意必须使用透明背景
这是我可以在photoshop文件中获得的最佳匹配:
请注意,它包含下面的REAL iOS IMAGE(来自屏幕截图)作为图层,因此您可以进行比较。
http://www.filedropper.com/fakearrowiosnov2013psd
似乎VBK想要UITableView系列中的单个V形臂。这被称为'披露指标'而不是UIButton提供的'详细披露'。
我想你想要这样的东西:
50x80,背景透明。在按钮或UIImageView上使用此图像。将其大小调整为您希望按钮的大小。 Apple建议命中目标不低于40x40。我在故事板中将其大小调整为10x16,但我使用的是透明按钮覆盖,因此尺寸无关紧要。
图像镜像:http://imgur.com/X00qn0Z.png
请注意,并不完全是iOS7中使用的图像。 (2013年11月。)要获得精确的图像,只需在模拟器中运行视网膜中的应用程序,并制作屏幕截图。
答案 2 :(得分:8)
由于Apple为不同的工具提供了official iOS design resources,因此您可以从那里提取人字形。
答案 3 :(得分:2)
您可以使用此Xcode项目从Xcode Simulator中提取图形图像 - https://github.com/0xced/iOS-Artwork-Extractor
答案 4 :(得分:1)
这对我有用:
UITableViewCell *disclosure = [[UITableViewCell alloc] init];
disclosure.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
for (UIView*v1 in disclosure.subviews)
{
if ([v1 isKindOfClass:[UIButton class]])
{
for (UIView*v2 in v1.subviews)
{
if ([v2 isKindOfClass:[UIImageView class]])
{
return ((UIImageView*)v2).image;
}
}
}
}
答案 5 :(得分:1)
我制作了一个完全在代码中的解决方案来绘制类似于UITableView披露指标的箭头。
它的使用方式如下:
let arrowImage = ArrowImageGenerator.generateArrow(withDirection: .down)
默认箭头与UITableView披露指示器的默认箭头相同。 如果你想要,你可以自定义方向(上,下,左,右),大小,颜色等。
以下是代码:
//
// ArrowImageGenerator.swift
//
// Created by Alessio Orlando on 07/10/15.
// Copyright © 2015 Alessio Orlando. All rights reserved.
//
import Foundation
import UIKit
enum ArrowDirection {
case up
case down
case left
case right
}
class ArrowImageGenerator {
static var defaultColor: UIColor = {
let color = UIColor(red: 0.783922, green: 0.780392, blue: 0.8, alpha: 1)
return color
}()
class func generateArrow(withDirection direction: ArrowDirection = .right,
size: CGSize? = nil,
lineWidth: CGFloat = 2.0,
arrowColor: UIColor = ArrowImageGenerator.defaultColor,
backgroundColor: UIColor = UIColor.clear,
scale: CGFloat = UIScreen.main.scale)
-> UIImage? {
var actualSize: CGSize
if let size = size {
actualSize = size
}
else {
actualSize = defaultSize(for: direction)
}
let scaledSize = actualSize.applying(CGAffineTransform(scaleX: scale, y: scale))
let scaledLineWidth = lineWidth * scale
UIGraphicsBeginImageContext(CGSize(width: scaledSize.width, height: scaledSize.height))
defer {
UIGraphicsEndImageContext()
}
guard let context = UIGraphicsGetCurrentContext() else { return nil }
configureForArrowDrawing(context)
UIGraphicsPushContext(context)
strokeArrow(context, size: scaledSize, arrowColor: arrowColor, backgroundColor: backgroundColor, lineWidth: scaledLineWidth, direction: direction)
UIGraphicsPopContext()
guard let outputImage = UIGraphicsGetImageFromCurrentImageContext(),
let quartzImage = context.makeImage() else {
return nil
}
let scaledImage = UIImage(cgImage: quartzImage, scale: scale, orientation: outputImage.imageOrientation)
return scaledImage
}
private class func generateResizableArrow(_ arrowImage: UIImage, direction: ArrowDirection) -> UIImage {
var edgeInset: UIEdgeInsets?
switch direction {
case .up:
edgeInset = UIEdgeInsets(top: 11, left: 0, bottom: 1, right: 0)
case .down:
edgeInset = UIEdgeInsets(top: 1, left: 0, bottom: 11, right: 0)
case .left:
edgeInset = UIEdgeInsets(top: 1, left: 11, bottom: 1, right: 0)
case .right:
edgeInset = UIEdgeInsets(top: 1, left: 0, bottom: 1, right: 11)
}
let resizableImage = arrowImage.resizableImage(withCapInsets: edgeInset!)
return resizableImage
}
private class func configureForArrowDrawing(_ context: CGContext) {
context.setBlendMode(CGBlendMode.normal)
context.setAllowsAntialiasing(true)
context.setShouldAntialias(true)
}
private class func strokeArrow(_ context: CGContext, size: CGSize, arrowColor: UIColor, backgroundColor: UIColor, lineWidth: CGFloat = 1.0, direction: ArrowDirection) {
backgroundColor.setFill()
UIRectFill(CGRect(origin: CGPoint(x: 0, y: 0), size: size))
arrowColor.setStroke()
context.setLineWidth(lineWidth)
let lineWidthOffset = lineWidth / 2 // needed to make the arrow pointy.
switch direction {
case .up:
context.move(to: CGPoint(x: size.width, y: size.height))
context.addLine(to: CGPoint(x: size.width / 2, y: 0 + lineWidthOffset))
context.addLine(to: CGPoint(x: 0, y: size.height))
case .down:
context.move(to: CGPoint(x: size.width, y: 0))
context.addLine(to: CGPoint(x: size.width / 2, y: size.height - lineWidthOffset))
context.addLine(to: CGPoint(x: 0, y: 0))
case .left:
context.move(to: CGPoint(x: size.width, y: 0))
context.addLine(to: CGPoint(x: lineWidthOffset, y: size.height / 2))
context.addLine(to: CGPoint(x: size.width, y: size.height))
case .right:
context.move(to: CGPoint(x: 0, y: 0))
context.addLine(to: CGPoint(x: size.width - lineWidthOffset, y: size.height / 2))
context.addLine(to: CGPoint(x: 0, y: size.height))
}
context.strokePath()
}
class func defaultSize(for direction: ArrowDirection) -> CGSize {
switch direction {
case .up, .down:
return CGSize(width: 12, height: 7)
case .left, .right:
return CGSize(width: 7, height: 12)
}
}
}
以下是完整的要点:github gist
答案 6 :(得分:0)
对于Xamarin.iOS
//create your button
var systolicWell = new UIButton(UIButtonType.RoundedRect);
systolicWell.BackgroundColor = UIColor.White;
//create the UITableViewCell
var systolicDisclosure = new UITableViewCell();
systolicDisclosure.Accessory = UITableViewCellAccessory.DisclosureIndicator;
systolicDisclosure.UserInteractionEnabled = false;
//add the button, then the UITableViewCell to the View
View.AddSubviews(systolicWell, systolicDisclosure);
//using FluentLayout https://github.com/slodge/Cirrious.FluentLayout
View.SubviewsDoNotTranslateAutoresizingMaskIntoConstraints();
View.AddConstraints(
systolicWell.AtTopOf(View).Plus(5),
systolicWell.Width().EqualTo().WidthOf(View),
systolicWell.Height().EqualTo(10),
systolicDisclosure.WithSameTop(systolicWell),
systolicDisclosure.WithSameWidth(systolicWell),
systolicDisclosure.WithSameHeight(systolicWell));
答案 7 :(得分:0)
SWIFT 5
private lazy var iconImageView: UIImageView = {
let imageView = UIImageView()
let configuration = UIImage.SymbolConfiguration(pointSize: 13, weight: .medium)
imageView.image = UIImage(systemName: "chevron.right", withConfiguration: configuration)
imageView.tintColor = .lightGray
imageView.contentMode = .scaleAspectFit
imageView.constrainAspectRatio(17.0/10.0)
imageView.translatesAutoresizingMaskIntoConstraints = false
return imageView
}()
长宽比UIView扩展
extension UIView {
/// Ratio height/width. Example: 20/40 (20 is height, 40 is width)
func constrainAspectRatio(_ ratio: CGFloat) {
NSLayoutConstraint(item: self,
attribute: .height,
relatedBy: .equal,
toItem: self,
attribute: .width,
multiplier: ratio,
constant: 0).isActive = true
}
}
答案 8 :(得分:-1)
Swift3 / Swift4:
按钮的披露指标
let disclosureIndicator = UITableViewCell(style: .value1,
reuseIdentifier: nil)
let theWidth = UIScreen.main.bounds.width
let theHeight = yourButton.frame.height
yourButton.frame = CGRect(0,0, theWidth, theHeight)
disclosureIndicator.textLabel?.text = "title"
disclosureIndicator.detailTextLabel?.textColor = .black
disclosureIndicator.detailTextLabel?.text = "subtitle"
disclosureIndicator.accessoryType = .disclosureIndicator
disclosureIndicator.isUserInteractionEnabled = false
disclosureIndicator.frame = yourButton.bounds
yourButton.addSubview(disclosureIndicator)
为CGRect添加此扩展程序
extension CGRect {
init(_ x:CGFloat, _ y:CGFloat, _ w:CGFloat, _ h:CGFloat) {
self.init(x:x, y:y, width:w, height:h)
}
}
答案 9 :(得分:-3)
您可以使用一行代码在UITableViewCell的右侧添加任何自定义图像:
试试这个:
-(UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
cell.accessoryView = [[UIImageView alloc]initWithImage:
[UIImage imageNamed:@"blueButton.png"]];
}