我正在开发一种增强现实游戏,当设备的方向锁定打开时,我遇到了摄像机视图方向的问题。
我正在使用此代码加载视图内的摄像机视图:
AVCaptureSession *session = [[AVCaptureSession alloc] init];
AVCaptureVideoPreviewLayer *captureVideoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:session];
captureVideoPreviewLayer.frame = self.sessionView.bounds;
[self.sessionView.layer addSublayer:captureVideoPreviewLayer];
CGRect bounds=sessionView.layer.bounds;
captureVideoPreviewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
captureVideoPreviewLayer.bounds=bounds;
captureVideoPreviewLayer.orientation = [[UIDevice currentDevice] orientation];
captureVideoPreviewLayer.position=CGPointMake(CGRectGetMidX(bounds), CGRectGetMidY(bounds));
AVCaptureDevice *device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
// device.position ;
NSError *error = nil;
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error];
if ([device hasTorch]) {
([device supportsAVCaptureSessionPreset:AVCaptureSessionPreset1280x720]);
}
else {
([device supportsAVCaptureSessionPreset:AVCaptureSessionPreset640x480]);
}
[session addInput:input];
[session startRunning];
为了确保应用程序的方向正确,我只选择了Xcode应用程序摘要中的那个框,其中包含:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return ((interfaceOrientation == UIInterfaceOrientationLandscapeRight));
}
当设备开启方向锁定(双击主页按钮,向右滑动,点击方向图标)时,摄像机视图将显示为纵向,其余部分处于横向状态。有没有什么办法解决这一问题?根据我所读到的内容,当用户打开游戏时,无法关闭方向锁定。
答案 0 :(得分:16)
您的预览图层没有定位的原因是您使用了弃用的API,而且您没有在更改设备方向时更新视频方向。
删除已弃用的API,即代码中的
captureVideoPreviewLayer.orientation
使用videoOrientation属性,即
captureVideoPreviewLayer.connection.videoOrientation
更新shouldAutorotate中的视频方向,如下所示:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if(interfaceOrientation == UIInterfaceOrientationLandscapeRight)
{
captureVideoPreviewLayer.connection.videoOrientation = AVCaptureVideoOrientationLandscapeRight
}
// and so on for other orientations
return ((interfaceOrientation == UIInterfaceOrientationLandscapeRight));
}