这是iPhoto中的图像:
这是放大到iPhoto的左上角:
以下是我的应用中的相同图片:
此处它放大到我的应用中的左上角:
如何丢失图像周围多余的灰色空间,并将滚动限制为像iPhoto一样的UII图像边界?
由于
答案 0 :(得分:0)
您可以使用可以执行此操作的库。试试MWPhotoBrowser。
答案 1 :(得分:0)
因此,除了使用第三方库外,我使用以下方法解决了这个问题:
iOS. How do I restrict UIScrollview scrolling to a limited extent?,使答案适应以下方法,我希望自我解释:
- (CGRect) methodThatGetsImageSizeOnScreen
{
float frameHeight;
float frameWidth;
float frameXOrigin;
float frameYOrigin;
float threshold;
BOOL thisImageTouchesLeftAndRight;
UIInterfaceOrientation thisOrientation = self.interfaceOrientation;
if (UIInterfaceOrientationIsLandscape(thisOrientation)){
threshold = 748.0/1024.0;
if ((self.imageToPresent.size.height == self.imageToPresent.size.width) | ((self.imageToPresent.size.height/self.imageToPresent.size.width) > threshold)){
thisImageTouchesLeftAndRight = NO;
frameWidth = (748/self.imageToPresent.size.height)*self.imageToPresent.size.width;
frameHeight = 748;
frameXOrigin = (1024-frameWidth)/2;
frameYOrigin = 0;
}
else
{
thisImageTouchesLeftAndRight = YES;
frameWidth = 1024;
frameHeight = (1024/self.imageToPresent.size.width)*self.imageToPresent.size.height;
frameXOrigin = 0;
frameYOrigin = (748-frameHeight)/2;
}
}
else {
threshold = 768.0/1004.0;
if ((self.imageToPresent.size.height == self.imageToPresent.size.width) | ((self.imageToPresent.size.width/self.imageToPresent.size.height) > threshold)){
thisImageTouchesLeftAndRight = YES;
frameWidth = 768;
frameHeight = (768/self.imageToPresent.size.width)*self.imageToPresent.size.height;
frameXOrigin = 0;
frameYOrigin = (1004-frameHeight)/2;
}
else
{
thisImageTouchesLeftAndRight = NO;
frameWidth = (1004/self.imageToPresent.size.height)*self.imageToPresent.size.width;
frameHeight = 1004;
frameXOrigin = (768-frameWidth)/2;
frameYOrigin = 0;
}
}
CGRect theRect = CGRectMake(frameXOrigin, frameYOrigin, frameWidth, frameHeight);
return theRect;
}
#pragma mark - UIScrollViewDelegate
- (void) scrollViewDidScroll:(UIScrollView*)scroll{
UIInterfaceOrientation thisOrientation = self.interfaceOrientation;
float largeDimension;
float smallDimension;
if (UIInterfaceOrientationIsLandscape(thisOrientation)){
largeDimension = 1024;
smallDimension = 748;
}
else{
largeDimension = 1004;
smallDimension = 768;
}
CGPoint offset = scroll.contentOffset;
CGRect results = [self methodThatGetsImageSizeOnScreen];
float frameHeight = results.size.height;
float frameYOrigin = results.origin.y;
float frameWidth = results.size.width;
float frameXOrigin = results.origin.x;
//So, we start the limiting of a landscape image in portrait (in the y direction) when we exceed the following criteria:
if((frameHeight*self.scrollView.zoomScale) > largeDimension){
if(offset.y < self.scrollView.zoomScale*frameYOrigin) offset.y = self.scrollView.zoomScale*frameYOrigin;
if(offset.y > ((self.scrollView.zoomScale*frameYOrigin)+(frameHeight*self.scrollView.zoomScale)-largeDimension)) offset.y = ((self.scrollView.zoomScale*frameYOrigin)+(frameHeight*self.scrollView.zoomScale)-largeDimension);
}
if((frameWidth*self.scrollView.zoomScale) > largeDimension){
if(offset.x < self.scrollView.zoomScale*frameXOrigin) offset.x = self.scrollView.zoomScale*frameXOrigin;
if(offset.x > ((self.scrollView.zoomScale*frameXOrigin)+(frameWidth*self.scrollView.zoomScale)-largeDimension)) offset.x = ((self.scrollView.zoomScale*frameXOrigin)+(frameWidth*self.scrollView.zoomScale)-largeDimension);
}
// Set offset to adjusted value
scroll.contentOffset = offset;
//Remember you may want your minimum zoomScale set in viewDidLoad or viewWillAppear
}