我希望能够检查四叉树中包含在与区域相交的节点中的所有元素。但问题是,如果我在一个只有高度为2的小部分上调用Query
,则会发生堆栈溢出。
执行以下操作的方法有哪些(或更少错误)?
//Call
query_area = new a2de::Rectangle(_mouse->GetX(), _mouse->GetY(), 100.0, 100.0, a2de::YELLOW, false);
_selected_elements = _qt->Query(*query_area);
//...
//Definitions
template<typename T>
std::vector<T> QuadTree<T>::Query(a2de::Rectangle& area) {
return QueryNode(this, area);
}
template<typename T>
std::vector<T> QuadTree<T>::QueryNode(QuadTree<T>* node, a2de::Rectangle& area) {
std::vector<T> contained_elements;
if(node->_bounds.Intersects(area)) {
if(IsLeaf(node) == false) {
std::vector<T> child_results;
for(std::size_t i = 0; i < 4; ++i) {
child_results = QueryNode(_children[i], area);
for(std::vector<T>::iterator _iter = child_results.begin(); _iter != child_results.end(); ++_iter) {
contained_elements.push_back(*_iter);
}
child_results.clear();
}
} else {
for(std::vector<T>::iterator _iter = _elements.begin(); _iter != _elements.end(); ++_iter) {
contained_elements.push_back(*_iter);
}
}
}
return contained_elements;
}
答案 0 :(得分:0)
固定。它与使用this
指针调用QueryNode和Leaf而不是传入的node
值有关。
//Call
query_area = new a2de::Rectangle(_mouse->GetX(), _mouse->GetY(), 100.0, 100.0, a2de::YELLOW, false);
_selected_elements = _qt->Query(*query_area);
//...
//Definitions
template<typename T>
std::vector<T> QuadTree<T>::Query(const a2de::Shape& area) {
std::vector<T> selected_elements;
QueryNode(this, area, selected_elements);
return selected_elements;
}
template<typename T>
void QuadTree<T>::QueryNode(QuadTree<T>* node, const a2de::Shape& area, std::vector<T>& selected_elements) {
if(node == nullptr) return;
if(node->_bounds.Intersects(area) == false) return;
if(IsLeaf(node)) {
for(std::vector<T>::iterator _iter = node->_elements.begin(); _iter != node->_elements.end(); ++_iter) {
selected_elements.push_back(*_iter);
}
return;
}
for(std::size_t i = 0; i < MAX_CHILDREN; ++i) {
QueryNode(node->_children[i], area, selected_elements);
}
}