我正在尝试使用我创建的实现文件来模拟Conway的生活游戏,我取得了很好的进展但不幸的是我收到了一个令我困惑的错误。我认为问题是我如何正确编码模板化函数,无论如何这是我的实现文件:
#include <list>
#ifndef HashTable_h
#define HashTable_h
using namespace std;
#define HASHTABLE_CAPACITY 1009
template <class DataType>
class HashTable
{
public:
HashTable(); // constructor
bool insert(DataType &a); // insert function for inserting value of dataType into table
bool retrieve(DataType &a); // retrieve function for retrieving value from table
bool replace(DataType &a); // function for replacing the value from the table with the parameter
bool remove(DataType& a);//removed function written and checked
//int getSizeOf() const;
void clear(); // for clearing the table
int size() const;
private:
list<DataType> table[HASHTABLE_CAPACITY]; // static array
int count;
int currentIndex;
typename list<DataType>::const_iterator it;
};
// constructor
template <class DataType>
HashTable<DataType>::HashTable()
{
list<DataType> table[HASHTABLE_CAPACITY];
count = 0;
currentIndex = -1;
}
// retrieve function
template <class DataType>
bool HashTable<DataType>::retrieve(DataType &a)
{
// get wrapped index
int wrappedIndex = a.hashCode() % HASHTABLE_CAPACITY;
if (wrappedIndex < 0) wrappedIndex = wrappedIndex + HASHTABLE_CAPACITY;
// if the array location isn't occupied, fail
if (wrappedIndex < 0 || wrappedIndex >= HASHTABLE_CAPACITY || table[wrappedIndex].empty()) return false;
// iterator for traversing table values
typename list<DataType>::const_iterator it;
// if the keys match then replace the data
// if a collision occurs then return false
it = find(table[wrappedIndex].begin(), table[wrappedIndex].end(), a);
if(it == table[wrappedIndex].end())
return false;
a = *it;
return true;
}
// overloaded operator function
// function for inserting values
template <class DataType>
bool HashTable<DataType>::insert(DataType &value)
{
// get wrapped index
int wrappedIndex = value.hashCode() % HASHTABLE_CAPACITY;
if (wrappedIndex < 0) wrappedIndex = wrappedIndex + HASHTABLE_CAPACITY;
// iterator for traversing values in table
typename list<DataType>::iterator it;
// if array location is not "occupied", copy into array
// else if keys match, replace the data
if (table[wrappedIndex].empty())
{
table[wrappedIndex].push_back(value);
count++;
return true;
}
else
{
it = find(table[wrappedIndex].begin(), table[wrappedIndex].end(), value);
if (it != table[wrappedIndex].end()) *it = value;
else {table[wrappedIndex].push_back(value); count++;}
}
return true;
}
// function for replacing values
template <class DataType>
bool HashTable<DataType>::replace(DataType &value)
{
// get wrapped index
int wrappedIndex = value.hashCode() % HASHTABLE_CAPACITY;
if (wrappedIndex < 0) wrappedIndex = wrappedIndex + HASHTABLE_CAPACITY;
if(table[wrappedIndex].empty()) return false;
// iterator for traversing the values in table
typename list<DataType>::const_iterator it;
it = find(table[wrappedIndex].begin(), table[wrappedIndex].end(), value);
if(it == table[wrappedIndex].end()) return false;
value = *it;
table[wrappedIndex].erase(it);
count--;
return true;
}
template <class DataType>
bool HashTable<DataType>::remove(DataType &value)
{
// get wrapped index
int wrappedIndex = value.hashCode() % HASHTABLE_CAPACITY;
if (wrappedIndex < 0) wrappedIndex = wrappedIndex + HASHTABLE_CAPACITY;
if(table[wrappedIndex].empty()) return false;
// iterator for traversing the values in table
typename list<DataType>::iterator it;
// if array location is not "occupied", copy into array
// else if keys match, remove the data
it = find(table[wrappedIndex].begin(), table[wrappedIndex].end(), value);
if(it == table[wrappedIndex].end()) return false;
value = *it;
table[wrappedIndex].erase(it);
count--;
return true;
}
// function for clearing the table of it's values
template <class DataType>
void HashTable<DataType>::clear()
{
count = 0;
currentIndex = -1;
for(int i = 0; i < HASHTABLE_CAPACITY; i++)
if( !table[i].empty()) table[i].clear();
}
template <class DataType>
int HashTable<DataType>::size() const
{
return count;
}
#endif
这是实际的Game Of Life驱动程序文件:
// Lab 11b
#include <iostream>
using namespace std;
struct cell
{
int value; // equal to 1, so 0,0 is not a blank
int row; // any +/0/- value
int col; // any +/0/- value
bool operator==(const cell& c) const {return row == c.row && col == c.col;}
bool operator<(const cell& c) const {return (1000000 * row + col) < (1000000 * c.row + c.col);}
int hashCode() const {return 31 * row + col;}
};
#include "HashTable.h"
HashTable<cell> grid;
HashTable<cell> newGrid;
const int MINROW = -25;
const int MAXROW = 25;
const int MINCOL = -35;
const int MAXCOL = 35;
int neighborCount(int row, int col)
{
cell temp;
int count = 0;
for (temp.row = row - 1; temp.row <= row + 1; temp.row++)
for (temp.col = col - 1; temp.col <= col + 1; temp.col++)
if (temp.row != row || temp.col != col)
if (grid.retrieve(temp))
++count;
return count;
}
void initialize()
{
cout << "List the coordinates for living cells.\n";
cout << "Terminate the list with a special pair -1 -1\n";
cell temp;
while (true)
{
cin >> temp.row >> temp.col;
if (temp.row == -1 && temp.col == -1) break;
grid.insert(temp);
}
cin.ignore();
}
void print()
{
cell temp = {1};
cout << "\nThe current Life configuration is:\n";
for (temp.row = MINROW; temp.row <= MAXROW; temp.row++)
{
for (temp.col = MINCOL; temp.col <= MAXCOL; temp.col++)
if (grid.retrieve(temp))
cout << '*';
else
cout << ' ';
cout << endl;
}
cout << endl;
}
void update()
{
cell temp = {1};
newGrid.clear();
for (temp.row = MINROW; temp.row <= MAXROW; temp.row++)
for (temp.col = MINCOL; temp.col <= MAXCOL; temp.col++)
switch (neighborCount(temp.row, temp.col))
{
case 2:
if (grid.retrieve(temp)) newGrid.insert(temp);
break;
case 3:
newGrid.insert(temp);
break;
}
grid = newGrid;
};
int main()
{
cout << "Welcome to Conway's game of Life\n";
cout << "This game uses a grid in which\n";
cout << "each cell can either be occupied by an organism or not.\n";
cout << "The occupied cells change from generation to generation\n";
cout << "according to the number of neighboring cells which are alive.\n";
initialize();
print();
for (int i = 1; grid.size(); i++)
{
cout << "Generation " << i << ". Press ENTER to continue, X-ENTER to quit...\n";
if (cin.get() > 31) break;
update();
print();
}
return 0;
}
当我尝试编译这些文件时,我收到此错误:
In file included from GameOfLife.cpp:16:
HashTable.h: In member function ‘bool HashTable<DataType>::retrieve(DataType&) [with DataType = cell]’:
GameOfLife.cpp:32: instantiated from here
HashTable.h:74: error: no matching function for call to ‘find(std::_List_iterator<cell>, std::_List_iterator<cell>, cell&)’
HashTable.h: In member function ‘bool HashTable<DataType>::insert(DataType&) [with DataType = cell]’:
GameOfLife.cpp:47: instantiated from here
HashTable.h:117: error: no matching function for call to ‘find(std::_List_iterator<cell>, std::_List_iterator<cell>, cell&)’
这可能是什么问题?
答案 0 :(得分:3)
您需要#include <algorithm>
才能获得std::find
。这可能是您在致电find
时想要使用的内容。您应该避免使用using namespace std
,特别是在标题中。