我正在开发一个用于编辑图标的项目,我需要加载一个图标。我使用以下代码保存此图标:
var sd = new SaveFileDialog();
sd.ShowDialog();
sd.Filter = "File *.ico|*.ico";
sd.FilterIndex = 0;
var path = sd.FileName;
if (!sd.CheckPathExists) return;
var w = new WriteableBitmap(Dimention, Dimention, 1, 1, PixelFormats.Pbgra32, null);
var pix = new int[Dimention,Dimention];
for (int i = 0; i < Dimention; i++)
for (int j = 0; j < Dimention; j++)
pix[i, j] = ToArgb(IconCanvas.Board[i, j].Background.Color);
w.WritePixels(new Int32Rect(0, 0, Dimention, Dimention), pix, Dimention*4, 0, 0);
var e = new BmpBitmapEncoder();
e.Frames.Add(BitmapFrame.Create(w));
var file = new FileStream(path, FileMode.Create);
e.Save(file);
file.Close();
所以,我需要保存这些图像中的颜色[,]。我假设图标的大小是正方形(宽度=高度)。谢谢你的帮助。
答案 0 :(得分:0)
以下代码是我的问题的解决方案(使用位图):
// get the BitmapImage
var image = new BitmapImage(new Uri(path));
if (image.PixelHeight != image.PixelWidth) return;
Dimension = image.PixelHeight;
// copy to byte array
int stride = image.PixelWidth * 4;
byte[] buffer = new byte[stride * image.PixelHeight];
image.CopyPixels(buffer, stride, 0);
// create a bitmap
var bitmap = new System.Drawing.Bitmap(image.PixelWidth, image.PixelHeight, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
// lock bitmap data
System.Drawing.Imaging.BitmapData bitmapData = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, bitmap.PixelFormat);
// copy byte array to bitmap data
System.Runtime.InteropServices.Marshal.Copy(buffer, 0, bitmapData.Scan0, buffer.Length);
// unlock
bitmap.UnlockBits(bitmapData);
// copy to Color array
var colors = new Color[Dimension, Dimension];
for (int i = 0; i < bitmap.Height; i++)
for (int j = 0; j < bitmap.Width; j++)
{
var mediacolor = bitmap.GetPixel(i, j);
var drawingcolor = Color.FromArgb(mediacolor.A, mediacolor.R, mediacolor.G, mediacolor.B);
colors[i, j] = drawingcolor;
}
如果您需要,我希望能解决这个问题。