实现IEventDispatcher

时间:2009-09-03 07:47:11

标签: actionscript-3

这段代码来自Adobe docs

package {
    import flash.display.Loader;
    import flash.display.Sprite;
    import flash.events.*;
    import flash.net.URLRequest;

    public class LoaderExample extends Sprite {
        private var url:String = "Image.gif";

        public function LoaderExample() {
            var loader:Loader = new Loader();
            configureListeners(loader.contentLoaderInfo);
            loader.addEventListener(MouseEvent.CLICK, clickHandler);

            var request:URLRequest = new URLRequest(url);
            loader.load(request);

            addChild(loader);
        }

        private function configureListeners(dispatcher:IEventDispatcher):void {
            dispatcher.addEventListener(Event.COMPLETE, completeHandler);
            dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler);
            dispatcher.addEventListener(Event.INIT, initHandler);
            dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
            dispatcher.addEventListener(Event.OPEN, openHandler);
            dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler);
            dispatcher.addEventListener(Event.UNLOAD, unLoadHandler);
        }

 private function completeHandler(event:Event):void {
            trace("completeHandler: " + event);
        }
//...
}

有人能告诉我为什么loader.contenLoaderInfo(作为configureListeners的参数传递)是IEventDispatcher(而不是LoaderInfo)对象吗?

1 个答案:

答案 0 :(得分:1)

LoaderInfo扩展了EventDispatcher,后者又实现了IEventDispatcher接口。我不认为有这样的理由,除了它是发送事件调度程序的最通用方式。

这意味着您可以将函数更改为接受LoaderInfo,它将完全相同,但如果您希望将该函数用于调度事件的其他函数,则不能通用。