这是我的问题:当我启动服务器并尝试使用客户端连接它时,客户端无法找到端点。我几乎肯定它不是客户端,因为我可以使用相同的客户端连接到另一台服务器。是的我使用相同的端口号作为客户端和服务器,是的我使用“127.0.0.1”作为地址。我可以在同一端口上启动另一台服务器并与客户端连接。我的客户端代码发布在最底层。当我运行我的服务器时,它位于socket = acceptSocket(...)行的假设位置,但我的客户端无法连接到它。有谁看到这个问题?谢谢你的阅读!
以下是我为服务器获得的输出:
创建新服务器...
等待客户...
以下是客户端的输出:
启动新的客户端连接.... 港口:8081
地址:127.0.0.1
成功?假
连接失败,请尝试重新启动服务器。
这是我的server.c代码:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include "server.h"
//returns a setup server socket
int setupServer(int port, struct sockaddr_in serv)
{
memset(&serv, 0, sizeof(serv)); /* zero the struct before filling the fields */
serv.sin_family = AF_INET; /* set the type of connection to TCP/IP */
serv.sin_addr.s_addr = INADDR_ANY; /* set our address to any interface */
serv.sin_port = htons(port); /* set the server port number */
return socket(AF_INET, SOCK_STREAM, 0); // returns a setup server socket
}
int startServer(int serverSocket, struct sockaddr_in serv)
{
bind(serverSocket, (struct sockaddr *)&serv, sizeof(struct sockaddr));
return listen(serverSocket, 1);
}
int acceptSocket(int serverSocket, struct sockaddr_in serv, struct sockaddr_in client)
{
unsigned int socksize = sizeof(struct sockaddr_in); // how many memory blocks is socket
printf("%s %d","Socket sze:::", socksize);
return accept(serverSocket, (struct sockaddr *)&client, &socksize);
}
void closeServer(int socket)
{
shutdown(socket, SHUT_RDWR);
close(socket);
}
这是server.c(server.h)的标题:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#ifndef ServerTools_server_h
#define ServerTools_server_h
int setupServer(int port, struct sockaddr_in serv);
int startServer(int serverSocket, struct sockaddr_in serv);
int acceptSocket(int serverSocket, struct sockaddr_in serv, struct sockaddr_in client);
void closeServer(int socket);
#endif
这是我用来创建服务器并启动它的main.c:
#include <stdio.h>
#include "server.h"
#define PORT 8081
void println(char* c);
int serverSocket;
struct sockaddr_in serverSettings;
int main(int argc, const char * argv[])
{
println("Creating a new server...");
serverSocket = setupServer(PORT, serverSettings);
startServer(serverSocket, serverSettings);
println("waiting for a client...");
struct sockaddr_in client;
int socket = acceptSocket(serverSocket, serverSettings, client);
printf("%s %d", "socket accepted: ", socket);
return 0;
}
void println(char* c)
{
printf("%s%s", c, "\n");
}
我的客户端代码,用Java编写:
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
public class Client implements Runnable
{
public Client()
{
System.out.println("Starting up a new client connection....");
System.out.println("PORT: " + PORT);
System.out.println("ADDRESS: " + ADDRESS);
boolean success = connect();
System.out.println("Success? " + success);
if(!success)
{
System.out.println("Connect failed, try restarting server.");
System.exit(0);
}
System.out.println("Connection is setup, listening for data...");
running = true;
inputThread = new Thread(this);
inputThread.start();
consoleThread = new Thread(new Runnable()
{
public void run()
{
consoleInput = new BufferedReader(new InputStreamReader(System.in));
while(running)
{
try
{
String message = "";
while((message = consoleInput.readLine()) != null)
{
Client.this.sendMessage(message);
}
}catch(Exception e){}
}
}
});
consoleThread.start();
}
public boolean connect()
{
try
{
socket = new Socket(ADDRESS, PORT);
writer = new PrintWriter(socket.getOutputStream());
reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
return true;
}catch(Exception e){}
return false;
}
public void run()
{
while(running)
{
try
{
String message = "";
while((message = reader.readLine()) != null)
{
System.out.println("Message recieved: " + message);
}
}catch(Exception e){}
}
}
public void sendMessage(String message)
{
writer.println(message);
writer.flush();
if(!writer.checkError())
System.out.println("Message sent: " + message);
else
System.out.println("Message not sent.");
}
private Socket socket;
private PrintWriter writer;
private BufferedReader reader;
private BufferedReader consoleInput;
private boolean running;
private Thread consoleThread;
private Thread inputThread;
public static final int PORT = 8081;
public static final String ADDRESS = "127.0.0.1";
public static void main(String args[])
{
new Client();
}
}
来自telnet:
尝试127.0.0.1 ...
telnet:连接到地址127.0.0.1:连接被拒绝 telnet:无法连接到远程主机
异常:
java.net.ConnectException:拒绝连接
答案 0 :(得分:2)
尝试将serverSettings的指针发送到 setupServer()和startServer()。
您的服务器设置在返回时被取消 来自setupServer()的call-by-value语义。
答案 1 :(得分:1)
您在server.c中的功能(setupServer
,startServer
)应该struct sockaddr_in *
或不将其作为参数并引用全局serverSettings
。
代码问题是,当您将参数作为struct sockaddr_in serv
并更新时,更改将不会反映在传递的结构变量中。
答案 2 :(得分:1)
您丢失了传递给serv
的值,因为在setupServer()
的上下文中,您拥有serverSettings
值的本地副本,并且您的修改不是在功能外可见。要在setupServer
完成后保留它们,您需要使用指针:
int setupServer(int port, struct sockaddr_in *serv)
{
memset(serv, 0, sizeof(*serv)); /* zero the struct before filling the fields */
serv->sin_family = AF_INET; /* set the type of connection to TCP/IP */
serv->sin_addr.s_addr = INADDR_ANY; /* set our address to any interface */
serv->sin_port = htons(port); /* set the server port number */
return socket(AF_INET, SOCK_STREAM, 0); // returns a setup server socket
}
然后按如下方式调用它:
serverSocket = setupServer(PORT, &serverSettings);