我有奖励用户可以进入我的游戏。现在他们只显示他们是否解锁了。他们可以获得4种不同的奖励。现在他们可能有1个未锁定的奖励或2个或3个或4个。但是我希望动态定位图像,使其看起来像下面的图像。在下图中,每条线应该看起来像解锁的奖励数量。
现在,我将如何继续这样做? (注意:图像在Y轴上没有变化,它们只是动态定位在X轴上,所以不要被图像愚弄)
谢谢!
答案 0 :(得分:1)
我会创建一个自定义UIView
子类来执行此操作,以便您可以在任何可以使用视图的地方使用它。
<强>用法强>:
MyFlexibleSpacedButtons *myButtons = [[MyFlexibleSpacedButtons alloc] initWithFrame:CGRectMake(50, 50, 250, 60)];
[myButtons setButtonAtIndex:2 hidden:NO];
[myButtons setButtonAtIndex:0 hidden:NO];
[self.view addSubview:myButtons];
以下是示例类:
<强> MyFlexibleSpacedButtons.h 强>:
#import <UIKit/UIKit.h>
@interface MyFlexibleSpacedButtons : UIView
@property (nonatomic, readonly) NSArray *allButtons;
- (void)setButtonAtIndex:(NSUInteger)index hidden:(BOOL)hidden;
@end
<强> MyFlexibleSpacedButtons.m 强>:
#import "MyFlexibleSpacedButtons.h"
const NSUInteger maxButtons = 9;
const NSUInteger buttonsPerRow = 3; // This can not be 0.
const CGFloat buttonHeight = 50;
const CGFloat buttonWidth = 50;
const CGFloat spaceBetweenButtons = 10.0;
@interface MyFlexibleSpacedButtons ()
@property (nonatomic, readwrite) NSArray *allButtons;
@end
@implementation MyFlexibleSpacedButtons
@synthesize allButtons;
- (id)initWithFrame:(CGRect)frame
{
NSUInteger numberOfRows = ceil((double)maxButtons / (double)buttonsPerRow);
CGFloat minHeight = buttonHeight * numberOfRows + spaceBetweenButtons * (numberOfRows - 1);
if (frame.size.height < minHeight)
{
frame.size.height = minHeight;
}
CGFloat minWidth = buttonWidth * maxButtons + spaceBetweenButtons * (maxButtons-1);
if (frame.size.width < minWidth)
{
frame.size.width = minWidth;
}
self = [super initWithFrame:frame];
if (self) {
// Defaults
// Uncomment the following line if needed for debugging:
// self.backgroundColor = [UIColor grayColor];
// Create the buttons and add them to the array. Default to hidden buttons
self.allButtons = [NSArray new];
for (int i = 0; i < maxButtons; i++)
{
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.hidden = YES;
[button setTitle:[NSString stringWithFormat:@"%d", i] forState:UIControlStateNormal];
[self addSubview:button];
self.allButtons = [self.allButtons arrayByAddingObject:button];
}
[self setButtonFrames];
}
return self;
}
- (void)dealloc
{
allButtons = nil;
}
- (void)setButtonFrames
{
CGFloat viewHeight = self.bounds.size.height;
CGFloat viewWidth = self.bounds.size.width;
NSUInteger buttonCount = [self visibleButtonsCount];
NSUInteger numberOfRows = ceil((double)maxButtons / (double)buttonsPerRow);
CGFloat buttonY = (viewHeight - buttonHeight * numberOfRows - spaceBetweenButtons * (numberOfRows - 1)) / 2;
CGFloat buttonGroupTotalWidth = buttonCount * buttonWidth + (buttonCount - 1) * spaceBetweenButtons;
CGFloat buttonGroupStartingX = (viewWidth - buttonGroupTotalWidth) / 2;
// Set frames of buttons
NSUInteger visibleButtonIndex = 0;
for (int i = 0; i < maxButtons; i++)
{
UIButton *button = [self.allButtons objectAtIndex:i];
if (!button.hidden)
{
CGFloat buttonX = buttonGroupStartingX + visibleButtonIndex % buttonsPerRow * (buttonWidth + spaceBetweenButtons);
button.frame = CGRectMake(buttonX, buttonY, buttonWidth, buttonHeight);
visibleButtonIndex++;
if (visibleButtonIndex % buttonsPerRow == 0)
{
buttonY = buttonY + buttonHeight + spaceBetweenButtons;
}
}
}
}
- (void)setButtonAtIndex:(NSUInteger)index hidden:(BOOL)hidden
{
if (index > maxButtons - 1)
{
return;
}
UIButton *button = [self.allButtons objectAtIndex:index];
button.hidden = hidden;
[self setButtonFrames];
}
- (NSUInteger)visibleButtonsCount
{
NSUInteger buttonCount = 0;
for (UIButton *button in self.allButtons)
{
if (!button.hidden)
{
buttonCount++;
}
}
return buttonCount;
}
@end
答案 1 :(得分:0)
我认为最简单,更灵活的方法是使用UITableView和自定义单元格,方法为:- (void)NumberOfButtonsInCell:(NSUInteger)buttons;
所以当在tableView数据源中调用时
您只需将按钮数量设置为
即可- (void)numberOfButtonsInCell:(NSUInteger)buttons {
int i;
for (i = 0; i<buttons;i++) {
UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake((cell.frame.size.widht/buttons)*i, 0, buttonWidth, buttonHeight)];
button.tag = i;
[self addSubview:button];
[button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
}
}
- (void)buttonPressed:(id)sender {
UIButton *button = (UIButton*)sender;
[self.delegate userDidSelectButtonAtIndex:(button.tag)];
//so your table view resolves the row with [self.tableView indexPathForCell:cell];
}
这样您就可以为[cell configureButtonAtIndex:index];
您可以使用几行代码轻松更改所有行为,外观甚至设计。