这是我到目前为止所得到的:
stop();
stage.addEventListener(MouseEvent.MOUSE_OVER, playMovie); function playMovie(event) { play(); }
stage.addEventListener(MouseEvent.MOUSE_OUT, stopMovie); function stopMovie(event) { gotoAndStop(0);}
stop();
我正在寻找而不是“gotoAndStop”来自当前帧的反向函数
由于
最高
答案 0 :(得分:1)
你可以采取一种方式:
//a function you can call and pass in the item/timeline you want played backwards
function goBackwards(item:MovieClip):void {
item.stop(); //make sure the item isn't playing before starting frame handler below
item.addEventListener(Event.ENTER_FRAME, moveBackwards); //add a frame handler that will run the moveBackwards function once every frame
}
//this function will move something one frame back everytime it's called
function moveBackwards(e:Event):void {
var m:MovieClip = e.currentTarget as MovieClip; //get the movie clip that fired the event
if(m.currentFrame > 1){ //check to see if it's already back to the start
m.prevFrame(); //if not move it one frame back
}else{
m.removeEventListener(Event.ENTER_FRAME,moveBackwards); //if it is (at the start), remove the enter frame listener so this function doesn't run anymore
}
}
因此,如果您要向后播放的对象名为bob
,则可以执行此操作:goBackwards(bob);
。如果您想在要回放的时间轴内使用它,请执行goBackwards(this);
。