这似乎是一个非常容易解决的问题,但我无法理解它的来源。
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以下两行代码分别产生以下错误。
vector <spades::player> players(4, player());
vector <spades::card> deck(52,card());
error: 'player' was not declared in this scope
error: 'card' was not declared in this scope
以下是我的card.cpp
#include <iostream>
#include <sys/ioctl.h>
#include <cstdio>
#include <unistd.h>
#include <locale.h>
#include <ncursesw/ncurses.h>
#include "card.h"
namespace spades {
card::card()
{
cardSuit = 0;
cardNum = 0;
}
card::card(int suit, int number)
{
cardSuit = suit;
cardNum = number;
}
}
以下是我的player.cpp
#include <iostream> // Stream declarations
#include <vector> //Vectors used to store deck and players hands
#include <string> //String declarations
#include <algorithm> //Shuffle Method
#include <sys/ioctl.h>
#include <cstdio>
#include <unistd.h>
#include <locale.h>
#include <ncursesw/ncurses.h>
#include "player.h"
namespace spades {
using namespace std;
player::player() {
score =0; //total score
bid = NULL; //bid for that round
tricksTaken = 0; //score for thast round
sandBag = 0; //the number of points you win, more than what you bid, every 10th bag = -100
doubleNil = false;
for(int i=0; i<13; i++)
hand.push_back(card());
}
void player::addCard(spades::card b){
for (int i=0; i<hand.size(); i++){
//compare card being played to the ones in your hand to search and determine which one to erase
if((hand.at(i).getCardNum() == 0) &&
(hand.at(i).getSuit() == 0))
{
hand.at(i).setCardNum(b.getCardNum());
hand.at(i).setSuit(b.getSuit());
return;
}
}
}
void player::removeCard(spades::card a) {
for (int i=0; i<hand.size(); i++){
//compare card being played to the ones in your hand to search and determine which one to erase
if((hand.at(i).getCardNum() == a.getCardNum()) &&
(hand.at(i).getSuit() == a.getSuit()))
{
hand.at(i).setCardNum(0);
hand.at(i).setSuit(0);
return;
}
}
}
}
答案 0 :(得分:3)
编译器实际上在抱怨传递给向量构造函数的参数。您在构造函数参数中指定了player()
和card()
,而您的类型实际上名为spades::player
和spades::card
。您在模板参数中正确指定了spades::
部分。为什么省略构造函数参数中的spades::
部分?
应该是
vector <spades::player> players(4, spades::player());
vector <spades::card> deck(52, spades::card());
应该注意的是,显式参数是不必要的,所以你可以做到
vector <spades::player> players(4);
vector <spades::card> deck(52);
并获得相同的结果。
答案 1 :(得分:0)
你也不需要
namespace spades {
}
在player.cpp中阻止,只在头文件中的类定义周围。 也许你发了
using namespace spades;